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Examples: Titles/comments in headers
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// ImGui Win32 + DirectX10 binding
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// ImGui Renderer for: DirectX10
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// This needs to be used along with a Platform Binding (e.g. Win32)
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// Implemented features:
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// [X] User texture binding. Use 'ID3D10ShaderResourceView*' as ImTextureID. Read the FAQ about ImTextureID in imgui.cpp.
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