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https://github.com/Drezil/imgui.git
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RadioButton: Fixed label horizontal alignment to precisely match Checkbox(). + Internals: Checkbox, RadioButton: Single call to ItemSize() for flow layout purpose.
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@ -43,6 +43,7 @@ Other Changes:
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- InputText: Fixed a bug where ESCAPE would be first captured by the Keyboard Navigation code. (#2321, #787)
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed range-version of PushID() and GetID() not honoring the ### operator to restart from the seed value.
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- Fixed CloseCurrentPopup() on a child-menu of a modal incorrectly closing the modal. (#2308)
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- RadioButton: Fixed label horizontal alignment to precisely match Checkbox().
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- Window: When resizing from an edge, the border is more visible and better follow the rounded corners.
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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- ImDrawList: Fixed AddCircle(), AddCircleFilled() angle step being off, which was visible when drawing a "circle"
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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with a small number of segments (e.g. an hexagon). (#2287) [@baktery]
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@ -895,19 +895,11 @@ bool ImGui::Checkbox(const char* label, bool* v)
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const ImGuiID id = window->GetID(label);
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2, label_size.y + style.FramePadding.y*2)); // We want a square shape to we use Y twice
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const float square_sz = GetFrameHeight();
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ItemSize(check_bb, style.FramePadding.y);
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const ImVec2 pos = window->DC.CursorPos;
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const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
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ImRect total_bb = check_bb;
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const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
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if (label_size.x > 0)
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ItemSize(total_bb, style.FramePadding.y);
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0,style.FramePadding.y), window->DC.CursorPos + ImVec2(0,style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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{
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
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total_bb = ImRect(ImMin(check_bb.Min, text_bb.Min), ImMax(check_bb.Max, text_bb.Max));
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}
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if (!ItemAdd(total_bb, id))
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if (!ItemAdd(total_bb, id))
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return false;
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return false;
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@ -923,15 +915,14 @@ bool ImGui::Checkbox(const char* label, bool* v)
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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RenderFrame(check_bb.Min, check_bb.Max, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), true, style.FrameRounding);
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if (*v)
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if (*v)
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{
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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RenderCheckMark(check_bb.Min + ImVec2(pad, pad), GetColorU32(ImGuiCol_CheckMark), square_sz - pad*2.0f);
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RenderCheckMark(check_bb.Min + ImVec2(pad,pad), GetColorU32(ImGuiCol_CheckMark), check_bb.GetWidth() - pad*2.0f);
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}
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}
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if (g.LogEnabled)
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if (g.LogEnabled)
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LogRenderedText(&text_bb.Min, *v ? "[x]" : "[ ]");
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LogRenderedText(&total_bb.Min, *v ? "[x]" : "[ ]");
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if (label_size.x > 0.0f)
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if (label_size.x > 0.0f)
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RenderText(text_bb.Min, label);
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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IMGUI_TEST_ENGINE_ITEM_INFO(id, label, window->DC.ItemFlags | ImGuiItemStatusFlags_Checkable | (*v ? ImGuiItemStatusFlags_Checked : 0));
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return pressed;
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return pressed;
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@ -963,26 +954,18 @@ bool ImGui::RadioButton(const char* label, bool active)
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const ImGuiID id = window->GetID(label);
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const ImGuiID id = window->GetID(label);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImVec2 label_size = CalcTextSize(label, NULL, true);
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const ImRect check_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(label_size.y + style.FramePadding.y*2-1, label_size.y + style.FramePadding.y*2-1));
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const float square_sz = GetFrameHeight();
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ItemSize(check_bb, style.FramePadding.y);
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const ImVec2 pos = window->DC.CursorPos;
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const ImRect check_bb(pos, pos + ImVec2(square_sz, square_sz));
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ImRect total_bb = check_bb;
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const ImRect total_bb(pos, pos + ImVec2(square_sz + (label_size.x > 0.0f ? style.ItemInnerSpacing.x + label_size.x : 0.0f), label_size.y + style.FramePadding.y * 2.0f));
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if (label_size.x > 0)
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ItemSize(total_bb, style.FramePadding.y);
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SameLine(0, style.ItemInnerSpacing.x);
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const ImRect text_bb(window->DC.CursorPos + ImVec2(0, style.FramePadding.y), window->DC.CursorPos + ImVec2(0, style.FramePadding.y) + label_size);
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if (label_size.x > 0)
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{
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ItemSize(ImVec2(text_bb.GetWidth(), check_bb.GetHeight()), style.FramePadding.y);
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total_bb.Add(text_bb);
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}
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if (!ItemAdd(total_bb, id))
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if (!ItemAdd(total_bb, id))
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return false;
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return false;
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ImVec2 center = check_bb.GetCenter();
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ImVec2 center = check_bb.GetCenter();
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center.x = (float)(int)center.x + 0.5f;
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center.x = (float)(int)center.x + 0.5f;
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center.y = (float)(int)center.y + 0.5f;
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center.y = (float)(int)center.y + 0.5f;
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const float radius = check_bb.GetHeight() * 0.5f;
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const float radius = (square_sz - 1.0f) * 0.5f;
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bool hovered, held;
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bool hovered, held;
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bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
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bool pressed = ButtonBehavior(total_bb, id, &hovered, &held);
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@ -993,8 +976,7 @@ bool ImGui::RadioButton(const char* label, bool active)
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window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
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window->DrawList->AddCircleFilled(center, radius, GetColorU32((held && hovered) ? ImGuiCol_FrameBgActive : hovered ? ImGuiCol_FrameBgHovered : ImGuiCol_FrameBg), 16);
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if (active)
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if (active)
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{
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{
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const float check_sz = ImMin(check_bb.GetWidth(), check_bb.GetHeight());
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const float pad = ImMax(1.0f, (float)(int)(square_sz / 6.0f));
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const float pad = ImMax(1.0f, (float)(int)(check_sz / 6.0f));
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window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16);
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window->DrawList->AddCircleFilled(center, radius - pad, GetColorU32(ImGuiCol_CheckMark), 16);
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}
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}
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@ -1005,9 +987,9 @@ bool ImGui::RadioButton(const char* label, bool active)
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}
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}
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if (g.LogEnabled)
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if (g.LogEnabled)
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LogRenderedText(&text_bb.Min, active ? "(x)" : "( )");
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LogRenderedText(&total_bb.Min, active ? "(x)" : "( )");
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if (label_size.x > 0.0f)
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if (label_size.x > 0.0f)
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RenderText(text_bb.Min, label);
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RenderText(ImVec2(check_bb.Max.x + style.ItemInnerSpacing.x, check_bb.Min.y + style.FramePadding.y), label);
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return pressed;
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return pressed;
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}
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}
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