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Merge branch 'master' into navigation
# Conflicts: # imgui.cpp
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commit
f7b10fc954
38
imgui.cpp
38
imgui.cpp
@ -3179,22 +3179,19 @@ void ImGui::NewFrame()
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.FramerateSecPerFrameIdx = (g.FramerateSecPerFrameIdx + 1) % IM_ARRAYSIZE(g.FramerateSecPerFrame);
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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g.IO.Framerate = 1.0f / (g.FramerateSecPerFrameAccum / (float)IM_ARRAYSIZE(g.FramerateSecPerFrame));
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering). Only valid for root windows.
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// Handle user moving window with mouse (at the beginning of the frame to avoid input lag or sheering).
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if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
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if (g.MovingWindowMoveId && g.MovingWindowMoveId == g.ActiveId && g.ActiveIdSource == ImGuiInputSource_Mouse)
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{
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{
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KeepAliveID(g.MovingWindowMoveId);
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KeepAliveID(g.ActiveId);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow && g.MovingWindow->RootWindow);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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IM_ASSERT(g.MovingWindow->MoveId == g.MovingWindowMoveId);
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if (g.IO.MouseDown[0])
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if (g.IO.MouseDown[0])
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{
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{
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if (!(g.MovingWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.MovingWindow->RootWindow->Flags & ImGuiWindowFlags_NoMove))
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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{
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if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
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ImVec2 pos = g.IO.MousePos - g.ActiveIdClickOffset;
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MarkIniSettingsDirty(g.MovingWindow->RootWindow);
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if (g.MovingWindow->RootWindow->PosFloat.x != pos.x || g.MovingWindow->RootWindow->PosFloat.y != pos.y)
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g.MovingWindow->RootWindow->PosFloat = pos;
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MarkIniSettingsDirty(g.MovingWindow->RootWindow);
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FocusWindow(g.MovingWindow);
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g.MovingWindow->RootWindow->PosFloat = pos;
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FocusWindow(g.MovingWindow);
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}
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}
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}
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else
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else
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{
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{
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@ -3205,6 +3202,13 @@ void ImGui::NewFrame()
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}
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}
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else
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else
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{
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{
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// When clicking/dragging from a window that has the _NoMove flag, we still set the ActiveId in order to prevent hovering others.
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if (g.ActiveIdWindow && g.ActiveIdWindow->MoveId == g.ActiveId)
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{
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KeepAliveID(g.ActiveId);
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if (!g.IO.MouseDown[0])
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ClearActiveID();
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}
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g.MovingWindow = NULL;
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g.MovingWindow = NULL;
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g.MovingWindowMoveId = 0;
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g.MovingWindowMoveId = 0;
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}
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}
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@ -3744,14 +3748,16 @@ void ImGui::EndFrame()
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{
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{
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if (g.HoveredRootWindow != NULL)
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if (g.HoveredRootWindow != NULL)
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{
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{
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// Mark for moving even if the _NoMove flag is set (the tests will be done during actual moving)
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// Set ActiveId even if the _NoMove flag is set, without it dragging away from a window with _NoMove would activate hover on other windows.
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// Because we always want to set an ActiveId, without it dragging away from a window with _NoMove would activate hover on other windows.
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FocusWindow(g.HoveredWindow);
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FocusWindow(g.HoveredWindow);
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g.MovingWindow = g.HoveredWindow;
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SetActiveID(g.HoveredWindow->MoveId, g.HoveredWindow);
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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SetActiveID(g.MovingWindowMoveId, g.HoveredRootWindow);
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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g.ActiveIdClickOffset = g.IO.MousePos - g.HoveredRootWindow->Pos;
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if (!(g.HoveredWindow->Flags & ImGuiWindowFlags_NoMove) && !(g.HoveredRootWindow->Flags & ImGuiWindowFlags_NoMove))
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{
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g.MovingWindow = g.HoveredWindow;
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g.MovingWindowMoveId = g.MovingWindow->MoveId;
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}
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// FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
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// FIXME-NAV: This never execute because of the FocusWindow call above, however we may want this behavior?
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/*
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/*
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if (g.NavWindow != g.HoveredWindow)
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if (g.NavWindow != g.HoveredWindow)
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