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commit
f79b2d6ce3
17
imgui.cpp
17
imgui.cpp
@ -5677,13 +5677,28 @@ bool ImGui::TreeNodeBehavior(ImGuiID id, ImGuiTreeNodeFlags flags, const char* l
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return opened;
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}
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0) | ((flags & ImGuiTreeNodeFlags_OpenOnDoubleClick) ? ImGuiButtonFlags_PressedOnDoubleClick : 0);
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// Flags that affects opening behavior:
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// - 0(default) ..................... single-click anywhere to open
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// - OpenOnDoubleClick .............. double-click anywhere to open
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// - OpenOnArrow .................... single-click on arrow to open
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// - OpenOnDoubleClick|OpenOnArrow .. single-click on arrow or double-click anywhere to open
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ImGuiButtonFlags button_flags = ImGuiButtonFlags_NoKeyModifiers | ((flags & ImGuiTreeNodeFlags_AllowOverlapMode) ? ImGuiButtonFlags_AllowOverlapMode : 0);
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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button_flags |= ImGuiButtonFlags_PressedOnDoubleClick | ((flags & ImGuiTreeNodeFlags_OpenOnArrow) ? ImGuiButtonFlags_PressedOnClickRelease : 0);
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bool hovered, held, pressed = ButtonBehavior(interact_bb, id, &hovered, &held, button_flags);
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if (pressed)
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{
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bool toggled = !(flags & (ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick));
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if (flags & ImGuiTreeNodeFlags_OpenOnArrow)
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toggled |= IsMouseHoveringRect(interact_bb.Min, ImVec2(interact_bb.Min.x + collapser_width, interact_bb.Max.y));
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if (flags & ImGuiTreeNodeFlags_OpenOnDoubleClick)
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toggled |= g.IO.MouseDoubleClicked[0];
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if (toggled)
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{
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opened = !opened;
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window->DC.StateStorage->SetInt(id, opened);
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}
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}
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if (flags & ImGuiTreeNodeFlags_AllowOverlapMode)
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SetItemAllowOverlap();
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11
imgui.h
11
imgui.h
@ -528,13 +528,14 @@ enum ImGuiTreeNodeFlags_
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ImGuiTreeNodeFlags_Framed = 1 << 1, // Full colored frame (e.g. for CollapsingHeader)
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ImGuiTreeNodeFlags_AllowOverlapMode = 1 << 2, // Hit testing to allow subsequent widgets to overlap this one
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ImGuiTreeNodeFlags_NoTreePushOnOpen = 1 << 3, // Don't do a TreePush() when opened (e.g. for CollapsingHeader) = no extra indent nor pushing on ID stack
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes).
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ImGuiTreeNodeFlags_NoAutoOpenOnLog = 1 << 4, // Don't automatically and temporarily open node when Logging is active (by default logging will automatically open tree nodes)
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ImGuiTreeNodeFlags_DefaultOpen = 1 << 5, // Default node to be opened
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ImGuiTreeNodeFlags_OpenOnDoubleClick = 1 << 6, // Need double-click to open node
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//ImGuiTreeNodeFlags_OpenOnArrowOnly = 1 << 7, // FIXME: TODO
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//ImGuiTreeNodeFlags_UnindentArrow = 1 << 8, // FIXME: TODO
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//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 9, // FIXME: TODO: Extend hit box horizontally even if not framed
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 10, // FIXME: TODO: Automatically scroll on TreePop() if node got just opened and contents is not visible
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ImGuiTreeNodeFlags_OpenOnArrow = 1 << 7, // Only open when clicking on the arrow part. If ImGuiTreeNodeFlags_OpenOnDoubleClick is also set, single-click arrow or double-click all box to open.
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//ImGuiTreeNodeFlags_AlwaysOpen = 1 << 8, // No collapsing, no arrow (use as a convenience for leaf nodes).
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//ImGuiTreeNodeFlags_UnindentArrow = 1 << 9, // FIXME: TODO: Unindent tree so that Label is aligned to current X position
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//ImGuITreeNodeFlags_SpanAllAvailWidth = 1 << 10, // FIXME: TODO: Extend hit box horizontally even if not framed
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//ImGuiTreeNodeFlags_NoScrollOnOpen = 1 << 11, // FIXME: TODO: Automatically scroll on TreePop() if node got just opened and contents is not visible
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ImGuiTreeNodeFlags_CollapsingHeader = ImGuiTreeNodeFlags_Framed | ImGuiTreeNodeFlags_NoAutoOpenOnLog
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};
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@ -285,18 +285,18 @@ void ImGui::ShowTestWindow(bool* p_opened)
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if (ImGui::TreeNode("With selectable nodes"))
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{
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ShowHelpMarker("Click to select, CTRL+Click to toggle, double-click to open");
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ShowHelpMarker("Click to select, CTRL+Click to toggle, click on arrows to open");
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static int selection_mask = 0x02; // Dumb representation of what may be user-side selection state. You may carry selection state inside or outside your objects in whatever format you see fit.
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int node_clicked = -1;
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for (int i = 0; i < 5; i++)
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for (int i = 0; i < 6; i++)
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{
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ImGuiTreeNodeFlags node_flags = ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0) | ImGuiTreeNodeFlags_OpenOnDoubleClick;
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ImGuiTreeNodeFlags node_flags = ((selection_mask & (1 << i)) ? ImGuiTreeNodeFlags_Selected : 0) | ImGuiTreeNodeFlags_OpenOnArrow | ImGuiTreeNodeFlags_OpenOnDoubleClick;
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bool opened = ImGui::TreeNodeEx((void*)(intptr_t)i, node_flags, "Selectable Child %d", i);
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if (ImGui::IsItemClicked())
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node_clicked = i;
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if (opened)
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{
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ImGui::Text("blah blah");
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ImGui::Text("Blah blah");
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ImGui::TreePop();
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}
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}
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