mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-10-31 05:01:05 +01:00 
			
		
		
		
	Merge branch 'viewport' into docking
This commit is contained in:
		
							
								
								
									
										12
									
								
								.github/issue_template.md
									
									
									
									
										vendored
									
									
								
							
							
						
						
									
										12
									
								
								.github/issue_template.md
									
									
									
									
										vendored
									
									
								
							| @@ -11,15 +11,18 @@ https://discourse.dearimgui.org/c/getting-started | ||||
|  | ||||
| ---- | ||||
|  | ||||
| _(you may also go to Demo>About Window, and click "Config/Build Information" to obtain a bunch of detailed information that you can paste here)_ | ||||
|  | ||||
| **Version/Branch of Dear ImGui:** | ||||
|  | ||||
| XXX | ||||
| Version: XXX | ||||
| Branch: XXX _(master/viewport/docking/etc.)_ | ||||
|  | ||||
| **Back-end file/Renderer/OS:** _(or specify if you are using a custom engine back-end)_ | ||||
| **Back-end/Renderer/Compiler/OS**  | ||||
|  | ||||
| Back-ends: imgui_impl_XXX.cpp + imgui_impl_XXX.cpp | ||||
| OS: XXX  | ||||
| Back-ends: imgui_impl_XXX.cpp + imgui_impl_XXX.cpp _(or specify if using a custom engine/back-end)_ | ||||
| Compiler: XXX _(if the question is related to building)_ | ||||
| Operating System: XXX  | ||||
|  | ||||
| **My Issue/Question:** _(please provide context)_ | ||||
|  | ||||
| @@ -27,6 +30,7 @@ XXX | ||||
|  | ||||
| **Standalone, minimal, complete and verifiable example:** _(see CONTRIBUTING.md)_ | ||||
| ``` | ||||
| // Please do not forget this! | ||||
| ImGui::Begin("Example Bug"); | ||||
| MoreCodeToExplainMyIssue(); | ||||
| ImGui::End(); | ||||
|   | ||||
| @@ -64,6 +64,11 @@ Breaking Changes: | ||||
|  | ||||
| Other Changes: | ||||
|  | ||||
| - When the focused window become inactive don't restore focus to a window with the ImGuiWindowFlags_NoInputs flag. (#2213) [@zzzyap] | ||||
| - Separator: Fixed Separator() outputting an extraneous empty line when captured into clipboard/text/file.  | ||||
| - Demo: Added ShowAboutWindow() call, previously was only accessible from the demo window. | ||||
| - Demo: ShowAboutWindow() now display various Build/Config Information (compiler, os, etc.) that can easily be copied into bug reports. | ||||
| - Fixed build issue with osxcross and macOS. (#2218) [@dos1] | ||||
| - Examples: SDL: changed the signature of ImGui_ImplSDL2_ProcessEvent() to use a const SDL_Event*. (#2187) | ||||
|  | ||||
|  | ||||
|   | ||||
| @@ -15,6 +15,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. | ||||
| //  2018-06-13: Platform: Added clipboard support (from Allegro 5.1.12). | ||||
| //  2018-06-13: Renderer: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | ||||
| //  2018-06-13: Renderer: Backup/restore transform and clipping rectangle. | ||||
| @@ -231,6 +232,7 @@ bool ImGui_ImplAllegro5_Init(ALLEGRO_DISPLAY* display) | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseCursors;       // We can honor GetMouseCursor() values (optional) | ||||
|     io.BackendPlatformName = io.BackendRendererName = "imgui_impl_allegro5"; | ||||
|  | ||||
|     // Create custom vertex declaration. | ||||
|     // Unfortunately Allegro doesn't support 32-bits packed colors so we have to convert them to 4 floats. | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-07-13: DirectX10: Fixed unreleased resources in Init and Shutdown functions. | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_dx10.cpp/.h away from the old combined DX10+Win32 example. | ||||
| //  2018-06-08: DirectX10: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | ||||
| @@ -469,6 +470,11 @@ void    ImGui_ImplDX10_InvalidateDeviceObjects() | ||||
|  | ||||
| bool    ImGui_ImplDX10_Init(ID3D10Device* device) | ||||
| { | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     io.BackendRendererName = "imgui_impl_dx10"; | ||||
|  | ||||
|     // Get factory from device | ||||
|     IDXGIDevice* pDXGIDevice = NULL; | ||||
|     IDXGIAdapter* pDXGIAdapter = NULL; | ||||
| @@ -484,9 +490,6 @@ bool    ImGui_ImplDX10_Init(ID3D10Device* device) | ||||
|     if (pDXGIDevice) pDXGIDevice->Release(); | ||||
|     if (pDXGIAdapter) pDXGIAdapter->Release(); | ||||
|  | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplDX10_InitPlatformInterface(); | ||||
|     return true; | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-08-01: DirectX11: Querying for IDXGIFactory instead of IDXGIFactory1 to increase compatibility. | ||||
| //  2018-07-13: DirectX11: Fixed unreleased resources in Init and Shutdown functions. | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_dx11.cpp/.h away from the old combined DX11+Win32 example. | ||||
| @@ -476,6 +477,11 @@ void    ImGui_ImplDX11_InvalidateDeviceObjects() | ||||
|  | ||||
| bool    ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_context) | ||||
| { | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     io.BackendRendererName = "imgui_impl_dx11"; | ||||
|  | ||||
|     // Get factory from device | ||||
|     IDXGIDevice* pDXGIDevice = NULL; | ||||
|     IDXGIAdapter* pDXGIAdapter = NULL; | ||||
| @@ -492,9 +498,6 @@ bool    ImGui_ImplDX11_Init(ID3D11Device* device, ID3D11DeviceContext* device_co | ||||
|     if (pDXGIDevice) pDXGIDevice->Release(); | ||||
|     if (pDXGIAdapter) pDXGIAdapter->Release(); | ||||
|  | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplDX11_InitPlatformInterface(); | ||||
|  | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-06-12: DirectX12: Moved the ID3D12GraphicsCommandList* parameter from NewFrame() to RenderDrawData(). | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_dx12.cpp/.h away from the old combined DX12+Win32 example. | ||||
| //  2018-06-08: DirectX12: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle (to ease support for future multi-viewport). | ||||
| @@ -590,6 +591,11 @@ void    ImGui_ImplDX12_InvalidateDeviceObjects() | ||||
| bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FORMAT rtv_format, | ||||
|                          D3D12_CPU_DESCRIPTOR_HANDLE font_srv_cpu_desc_handle, D3D12_GPU_DESCRIPTOR_HANDLE font_srv_gpu_desc_handle) | ||||
| { | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) // FIXME-VIEWPORT: Actually unfinished.. | ||||
|     io.BackendRendererName = "imgui_impl_dx12"; | ||||
|  | ||||
|     g_pd3dDevice = device; | ||||
|     g_RTVFormat = rtv_format; | ||||
|     g_hFontSrvCpuDescHandle = font_srv_cpu_desc_handle; | ||||
| @@ -607,10 +613,6 @@ bool ImGui_ImplDX12_Init(ID3D12Device* device, int num_frames_in_flight, DXGI_FO | ||||
|         g_pFrameResources[i].IndexBufferSize = 10000; | ||||
|     } | ||||
|  | ||||
|     // Setup back-end capabilities flags | ||||
|     // FIXME-VIEWPORT: Actually unfinished.. | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplDX12_InitPlatformInterface(); | ||||
|  | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
|  | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_dx9.cpp/.h away from the old combined DX9+Win32 example. | ||||
| //  2018-06-08: DirectX9: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | ||||
| //  2018-05-07: Render: Saving/restoring Transform because they don't seem to be included in the StateBlock. Setting shading mode to Gouraud. | ||||
| @@ -199,6 +200,9 @@ void ImGui_ImplDX9_RenderDrawData(ImDrawData* draw_data) | ||||
|  | ||||
| bool ImGui_ImplDX9_Init(IDirect3DDevice9* device) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendRendererName = "imgui_impl_dx9"; | ||||
|  | ||||
|     g_pd3dDevice = device; | ||||
|     return true; | ||||
| } | ||||
|   | ||||
| @@ -11,6 +11,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||
| //  2018-03-22: Added FreeGLUT Platform binding. | ||||
|  | ||||
| #include "imgui.h" | ||||
| @@ -26,6 +27,8 @@ static int g_Time = 0;          // Current time, in milliseconds | ||||
| bool ImGui_ImplFreeGLUT_Init() | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendPlatformName ="imgui_impl_freeglut"; | ||||
|  | ||||
|     g_Time = 0; | ||||
|  | ||||
|     // Glut has 1 function for characters and one for "special keys". We map the characters in the 0..255 range and the keys above. | ||||
|   | ||||
| @@ -16,6 +16,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||
| //  2018-11-07: Inputs: When installing our GLFW callbacks, we save user's previously installed ones - if any - and chain call them. | ||||
| //  2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. | ||||
| //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | ||||
| @@ -143,6 +144,7 @@ static bool ImGui_ImplGlfw_Init(GLFWwindow* window, bool install_callbacks, Glfw | ||||
| #if GLFW_HAS_GLFW_HOVERED | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) | ||||
| #endif | ||||
|     io.BackendPlatformName = "imgui_impl_glfw"; | ||||
|  | ||||
|     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. | ||||
|     io.KeyMap[ImGuiKey_Tab] = GLFW_KEY_TAB; | ||||
|   | ||||
| @@ -10,6 +10,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName/io.BackendRendererName so they can be displayed in the About Window. | ||||
| //  2018-02-16: Misc: Obsoleted the io.RenderDrawListsFn callback and exposed ImGui_Marmalade_RenderDrawData() in the .h file so you can call it yourself. | ||||
| //  2018-02-06: Misc: Removed call to ImGui::Shutdown() which is not available from 1.60 WIP, user needs to call CreateContext/DestroyContext themselves. | ||||
| //  2018-02-06: Inputs: Added mapping for ImGuiKey_Space. | ||||
| @@ -42,7 +43,7 @@ void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) | ||||
|     draw_data->ScaleClipRects(io.DisplayFramebufferScale); | ||||
|  | ||||
|     // Render command lists | ||||
|     for(int n = 0; n < draw_data->CmdListsCount; n++) | ||||
|     for (int n = 0; n < draw_data->CmdListsCount; n++) | ||||
|     { | ||||
|         const ImDrawList* cmd_list = draw_data->CmdLists[n]; | ||||
|         const ImDrawIdx* idx_buffer = cmd_list->IdxBuffer.Data; | ||||
| @@ -51,7 +52,7 @@ void ImGui_Marmalade_RenderDrawData(ImDrawData* draw_data) | ||||
|         CIwFVec2* pUVStream = IW_GX_ALLOC(CIwFVec2, nVert); | ||||
|         CIwColour* pColStream = IW_GX_ALLOC(CIwColour, nVert); | ||||
|  | ||||
|         for( int i=0; i < nVert; i++ ) | ||||
|         for (int i = 0; i < nVert; i++) | ||||
|         { | ||||
|             // TODO: optimize multiplication on gpu using vertex shader/projection matrix. | ||||
|             pVertStream[i].x = cmd_list->VtxBuffer[i].pos.x * g_RenderScale.x; | ||||
| @@ -214,6 +215,8 @@ void    ImGui_Marmalade_InvalidateDeviceObjects() | ||||
| bool    ImGui_Marmalade_Init(bool install_callbacks) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendPlatformName = io.BackendRendererName = "imgui_impl_marmalade"; | ||||
|  | ||||
|     io.KeyMap[ImGuiKey_Tab] = s3eKeyTab;                     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. | ||||
|     io.KeyMap[ImGuiKey_LeftArrow] = s3eKeyLeft; | ||||
|     io.KeyMap[ImGuiKey_RightArrow] = s3eKeyRight; | ||||
|   | ||||
| @@ -12,6 +12,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-07-05: Metal: Added new Metal backend implementation. | ||||
|  | ||||
| #include "imgui.h" | ||||
| @@ -67,6 +68,9 @@ static MetalContext *g_sharedMetalContext = nil; | ||||
|  | ||||
| bool ImGui_ImplMetal_Init(id<MTLDevice> device) | ||||
| { | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendRendererName = "imgui_impl_metal"; | ||||
|  | ||||
|     static dispatch_once_t onceToken; | ||||
|     dispatch_once(&onceToken, ^{ | ||||
|         g_sharedMetalContext = [[MetalContext alloc] init]; | ||||
|   | ||||
| @@ -20,6 +20,7 @@ | ||||
| // CHANGELOG  | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-08-03: OpenGL: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_opengl2.cpp/.h away from the old combined GLFW/SDL+OpenGL2 examples. | ||||
| //  2018-06-08: OpenGL: Use draw_data->DisplayPos and draw_data->DisplaySize to setup projection matrix and clipping rectangle. | ||||
| @@ -62,6 +63,7 @@ bool    ImGui_ImplOpenGL2_Init() | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     io.BackendRendererName = "imgui_impl_opengl2"; | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplOpenGL2_InitPlatformInterface(); | ||||
|     return true; | ||||
|   | ||||
| @@ -13,6 +13,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-11-13: OpenGL: Support for GL 4.5's glClipControl(GL_UPPER_LEFT). | ||||
| //  2018-08-29: OpenGL: Added support for more OpenGL loaders: glew and glad, with comments indicative that any loader can be used. | ||||
| //  2018-08-09: OpenGL: Default to OpenGL ES 3 on iOS and Android. GLSL version default to "#version 300 ES". | ||||
| @@ -106,6 +107,11 @@ static void ImGui_ImplOpenGL3_ShutdownPlatformInterface(); | ||||
| // Functions | ||||
| bool    ImGui_ImplOpenGL3_Init(const char* glsl_version) | ||||
| { | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     io.BackendRendererName = "imgui_impl_opengl3"; | ||||
|  | ||||
|     // Store GLSL version string so we can refer to it later in case we recreate shaders. Note: GLSL version is NOT the same as GL version. Leave this to NULL if unsure. | ||||
| #ifdef USE_GL_ES3 | ||||
|     if (glsl_version == NULL) | ||||
| @@ -118,9 +124,6 @@ bool    ImGui_ImplOpenGL3_Init(const char* glsl_version) | ||||
|     strcpy(g_GlslVersionString, glsl_version); | ||||
|     strcat(g_GlslVersionString, "\n"); | ||||
|  | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplOpenGL3_InitPlatformInterface(); | ||||
|  | ||||
|   | ||||
| @@ -13,6 +13,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||
| //  2018-07-07: Initial version. | ||||
|  | ||||
| // Data | ||||
| @@ -28,6 +29,7 @@ bool ImGui_ImplOSX_Init() | ||||
|     //io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | ||||
|     //io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional) | ||||
|     //io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) | ||||
|     io.BackendPlatformName = "imgui_impl_osx"; | ||||
|  | ||||
|     // Keyboard mapping. ImGui will use those indices to peek into the io.KeyDown[] array. | ||||
|     const int offset_for_function_keys = 256 - 0xF700; | ||||
|   | ||||
| @@ -19,6 +19,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||
| //  2018-11-14: Changed the signature of ImGui_ImplSDL2_ProcessEvent() to take a 'const SDL_Event*'. | ||||
| //  2018-08-01: Inputs: Workaround for Emscripten which doesn't seem to handle focus related calls. | ||||
| //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | ||||
| @@ -154,6 +155,7 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context) | ||||
| #if SDL_HAS_CAPTURE_MOUSE | ||||
|     io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;  // We can create multi-viewports on the Platform side (optional) | ||||
| #endif | ||||
|     io.BackendPlatformName = "imgui_impl_sdl"; | ||||
|  | ||||
|     // Keyboard mapping. ImGui will use those indices to peek into the io.KeysDown[] array. | ||||
|     io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB; | ||||
|   | ||||
| @@ -14,6 +14,7 @@ | ||||
|  | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-11-30: Misc: Setting up io.BackendRendererName so it can be displayed in the About Window. | ||||
| //  2018-08-25: Vulkan: Fixed mishandled VkSurfaceCapabilitiesKHR::maxImageCount=0 case. | ||||
| //  2018-06-22: Inverted the parameters to ImGui_ImplVulkan_RenderDrawData() to be consistent with other bindings. | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_vulkan.cpp/.h away from the old combined GLFW+Vulkan example. | ||||
| @@ -700,6 +701,11 @@ void    ImGui_ImplVulkan_InvalidateDeviceObjects() | ||||
|  | ||||
| bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass render_pass) | ||||
| { | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     io.BackendRendererName = "imgui_impl_vulkan"; | ||||
|  | ||||
|     IM_ASSERT(info->Instance != VK_NULL_HANDLE); | ||||
|     IM_ASSERT(info->PhysicalDevice != VK_NULL_HANDLE); | ||||
|     IM_ASSERT(info->Device != VK_NULL_HANDLE); | ||||
| @@ -720,9 +726,6 @@ bool    ImGui_ImplVulkan_Init(ImGui_ImplVulkan_InitInfo* info, VkRenderPass rend | ||||
|  | ||||
|     ImGui_ImplVulkan_CreateDeviceObjects(); | ||||
|  | ||||
|     // Setup back-end capabilities flags | ||||
|     ImGuiIO& io = ImGui::GetIO(); | ||||
|     io.BackendFlags |= ImGuiBackendFlags_RendererHasViewports;    // We can create multi-viewports on the Renderer side (optional) | ||||
|     if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) | ||||
|         ImGui_ImplVulkan_InitPlatformInterface(); | ||||
|  | ||||
|   | ||||
| @@ -20,6 +20,7 @@ | ||||
| // CHANGELOG | ||||
| // (minor and older changes stripped away, please see git history for details) | ||||
| //  2018-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface. | ||||
| //  2018-11-30: Misc: Setting up io.BackendPlatformName so it can be displayed in the About Window. | ||||
| //  2018-06-29: Inputs: Added support for the ImGuiMouseCursor_Hand cursor. | ||||
| //  2018-06-10: Inputs: Fixed handling of mouse wheel messages to support fine position messages (typically sent by track-pads). | ||||
| //  2018-06-08: Misc: Extracted imgui_impl_win32.cpp/.h away from the old combined DX9/DX10/DX11/DX12 examples. | ||||
| @@ -61,6 +62,7 @@ bool    ImGui_ImplWin32_Init(void* hwnd) | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasSetMousePos;          // We can honor io.WantSetMousePos requests (optional, rarely used) | ||||
|     io.BackendFlags |= ImGuiBackendFlags_PlatformHasViewports;    // We can create multi-viewports on the Platform side (optional) | ||||
|     io.BackendFlags |= ImGuiBackendFlags_HasMouseHoveredViewport; // We can set io.MouseHoveredViewport correctly (optional, not easy) | ||||
|     io.BackendPlatformName = "imgui_impl_win32"; | ||||
|  | ||||
|     // Our mouse update function expect PlatformHandle to be filled for the main viewport | ||||
|     g_hWnd = (HWND)hwnd; | ||||
|   | ||||
| @@ -1126,7 +1126,8 @@ ImGuiIO::ImGuiIO() | ||||
|     ConfigInputTextCursorBlink = true; | ||||
|     ConfigResizeWindowsFromEdges = true; | ||||
|  | ||||
|     // Settings (User Functions) | ||||
|     // Platform Functions | ||||
|     BackendPlatformName = BackendRendererName = NULL; | ||||
|     GetClipboardTextFn = GetClipboardTextFn_DefaultImpl;   // Platform dependent default implementations | ||||
|     SetClipboardTextFn = SetClipboardTextFn_DefaultImpl; | ||||
|     ClipboardUserData = NULL; | ||||
| @@ -1135,7 +1136,7 @@ ImGuiIO::ImGuiIO() | ||||
|     RenderDrawListsFn = NULL; | ||||
| #endif | ||||
|  | ||||
|     // Input (NB: we already have memset zero the entire structure) | ||||
|     // Input (NB: we already have memset zero the entire structure!) | ||||
|     MousePos = ImVec2(-FLT_MAX, -FLT_MAX); | ||||
|     MousePosPrev = ImVec2(-FLT_MAX, -FLT_MAX); | ||||
|     MouseDragThreshold = 6.0f; | ||||
| @@ -5832,8 +5833,10 @@ void ImGui::FocusPreviousWindowIgnoringOne(ImGuiWindow* ignore_window) | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     for (int i = g.WindowsFocusOrder.Size - 1; i >= 0; i--) | ||||
|     { | ||||
|         // We may later decide to test for different NoXXXInputs based on the active navigation input (mouse vs nav) but that may feel more confusing to the user. | ||||
|         ImGuiWindow* window = g.WindowsFocusOrder[i]; | ||||
|         if (window != ignore_window && window->WasActive && !(window->Flags & ImGuiWindowFlags_ChildWindow)) | ||||
|             if ((window->Flags & (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) != (ImGuiWindowFlags_NoMouseInputs | ImGuiWindowFlags_NoNavInputs)) | ||||
|             { | ||||
|                 ImGuiWindow* focus_window = NavRestoreLastChildNavWindow(window); | ||||
|                 FocusWindow(focus_window); | ||||
| @@ -6235,6 +6238,8 @@ bool ImGui::IsWindowDocked() | ||||
| } | ||||
|  | ||||
| // Can we focus this window with CTRL+TAB (or PadMenu + PadFocusPrev/PadFocusNext) | ||||
| // Note that NoNavFocus makes the window not reachable with CTRL+TAB but it can still be focused with mouse or programmaticaly. | ||||
| // If you want a window to never be focused, you may use the e.g. NoInputs flag. | ||||
| bool ImGui::IsWindowNavFocusable(ImGuiWindow* window) | ||||
| { | ||||
|     return window->Active && window == window->RootWindowDockStop && !(window->Flags & ImGuiWindowFlags_NoNavFocus); | ||||
|   | ||||
							
								
								
									
										34
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										34
									
								
								imgui.h
									
									
									
									
									
								
							| @@ -217,7 +217,8 @@ namespace ImGui | ||||
|  | ||||
|     // Demo, Debug, Information | ||||
|     IMGUI_API void          ShowDemoWindow(bool* p_open = NULL);        // create demo/test window (previously called ShowTestWindow). demonstrate most ImGui features. call this to learn about the library! try to make it always available in your application! | ||||
|     IMGUI_API void          ShowMetricsWindow(bool* p_open = NULL);     // create metrics window. display ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. | ||||
|     IMGUI_API void          ShowAboutWindow(bool* p_open = NULL);       // create about window. display Dear ImGui version, credits and build/system information. | ||||
|     IMGUI_API void          ShowMetricsWindow(bool* p_open = NULL);     // create metrics window. display Dear ImGui internals: draw commands (with individual draw calls and vertices), window list, basic internal state, etc. | ||||
|     IMGUI_API void          ShowStyleEditor(ImGuiStyle* ref = NULL);    // add style editor block (not a window). you can pass in a reference ImGuiStyle structure to compare to, revert to and save to (else it uses the default style) | ||||
|     IMGUI_API bool          ShowStyleSelector(const char* label);       // add style selector block (not a window), essentially a combo listing the default styles. | ||||
|     IMGUI_API void          ShowFontSelector(const char* label);        // add font selector block (not a window), essentially a combo listing the loaded fonts. | ||||
| @@ -1254,7 +1255,7 @@ struct ImGuiIO | ||||
|     //------------------------------------------------------------------ | ||||
|  | ||||
|     ImGuiConfigFlags   ConfigFlags;         // = 0                  // See ImGuiConfigFlags_ enum. Set by user/application. Gamepad/keyboard navigation options, etc. | ||||
|     ImGuiBackendFlags  BackendFlags;        // = 0                  // Set ImGuiBackendFlags_ enum. Set by imgui_impl_xxx files or custom back-end to communicate features supported by the back-end. | ||||
|     ImGuiBackendFlags  BackendFlags;        // = 0                  // See ImGuiBackendFlags_ enum. Set by back-end (imgui_impl_xxx files or custom back-end) to communicate features supported by the back-end. | ||||
|     ImVec2        DisplaySize;              // <unset>              // Main display size, in pixels. Used e.g. to clamp windows positions. This is the default viewport. Use BeginViewport() for other viewports. | ||||
|     float         DeltaTime;                // = 1.0f/60.0f         // Time elapsed since last frame, in seconds. | ||||
|     float         IniSavingRate;            // = 5.0f               // Minimum time between saving positions/sizes to .ini file, in seconds. | ||||
| @@ -1283,10 +1284,15 @@ struct ImGuiIO | ||||
|     bool          ConfigResizeWindowsFromEdges;     // = true       // [BETA] Enable resizing of windows from their edges and from the lower-left corner. This requires (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors) because it needs mouse cursor feedback. (This used to be the ImGuiWindowFlags_ResizeFromAnySide flag) | ||||
|  | ||||
|     //------------------------------------------------------------------ | ||||
|     // Settings (User Functions) | ||||
|     // Platform Functions | ||||
|     // (the imgui_impl_xxxx back-end files are setting those up for you) | ||||
|     //------------------------------------------------------------------ | ||||
|  | ||||
|     // Optional: access OS clipboard | ||||
|     // Optional: Platform/Renderer back-end name (informational only! will be displayed in About Window) | ||||
|     const char* BackendPlatformName; | ||||
|     const char* BackendRendererName; | ||||
|  | ||||
|     // Optional: Access OS clipboard | ||||
|     // (default to use native Win32 clipboard on Windows, otherwise uses a private clipboard. Override to access OS clipboard on other architectures) | ||||
|     const char* (*GetClipboardTextFn)(void* user_data); | ||||
|     void        (*SetClipboardTextFn)(void* user_data, const char* text); | ||||
| @@ -1346,7 +1352,7 @@ struct ImGuiIO | ||||
|     // [Internal] ImGui will maintain those fields. Forward compatibility not guaranteed! | ||||
|     //------------------------------------------------------------------ | ||||
|  | ||||
|     ImVec2      MousePosPrev;               // Previous mouse position temporary storage (nb: not for public use, set to MousePos in NewFrame()) | ||||
|     ImVec2      MousePosPrev;               // Previous mouse position (note that MouseDelta is not necessary == MousePos-MousePosPrev, in case either position is invalid) | ||||
|     ImVec2      MouseClickedPos[5];         // Position at time of clicking | ||||
|     double      MouseClickedTime[5];        // Time of last click (used to figure out double-click) | ||||
|     bool        MouseClicked[5];            // Mouse button went from !Down to Down | ||||
| @@ -1483,7 +1489,7 @@ namespace ImGui | ||||
|     static inline bool  IsMouseHoveringAnyWindow()            { return IsWindowHovered(ImGuiHoveredFlags_AnyWindow); } | ||||
|     static inline bool  IsMouseHoveringWindow()               { return IsWindowHovered(ImGuiHoveredFlags_AllowWhenBlockedByPopup | ImGuiHoveredFlags_AllowWhenBlockedByActiveItem); } | ||||
| } | ||||
| typedef ImGuiInputTextCallback      ImGuiTextEditCallback;      // [OBSOLETE 1.63+] Made the names consistent | ||||
| typedef ImGuiInputTextCallback      ImGuiTextEditCallback;      // OBSOLETE in 1.63 (from Aug 2018): made the names consistent | ||||
| typedef ImGuiInputTextCallbackData  ImGuiTextEditCallbackData; | ||||
| #endif | ||||
|  | ||||
| @@ -1544,7 +1550,7 @@ public: | ||||
|         Capacity = new_capacity; | ||||
|     } | ||||
|  | ||||
|     // NB: It is forbidden to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. | ||||
|     // NB: It is illegal to call push_back/push_front/insert with a reference pointing inside the ImVector data itself! e.g. v.push_back(v[10]) is forbidden. | ||||
|     inline void         push_back(const value_type& v)                  { if (Size == Capacity) reserve(_grow_capacity(Size + 1)); memcpy(&Data[Size], &v, sizeof(v)); Size++; } | ||||
|     inline void         pop_back()                                      { IM_ASSERT(Size > 0); Size--; } | ||||
|     inline void         push_front(const value_type& v)                 { if (Size == 0) push_back(v); else insert(Data, v); } | ||||
| @@ -1753,9 +1759,10 @@ struct ImColor | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| // Draw callbacks for advanced uses. | ||||
| // NB- You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering (you can poke into the draw list for that) | ||||
| // Draw callback may be useful for example, A) Change your GPU render state, B) render a complex 3D scene inside a UI element (without an intermediate texture/render target), etc. | ||||
| // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) cmd.UserCallback(parent_list, cmd); else RenderTriangles()' | ||||
| // NB: You most likely do NOT need to use draw callbacks just to create your own widget or customized UI rendering, | ||||
| // you can poke into the draw list for that! Draw callback may be useful for example to: A) Change your GPU render state,  | ||||
| // B) render a complex 3D scene inside a UI element without an intermediate texture/render target, etc. | ||||
| // The expected behavior from your rendering function is 'if (cmd.UserCallback != NULL) { cmd.UserCallback(parent_list, cmd); } else { RenderTriangles() }' | ||||
| typedef void (*ImDrawCallback)(const ImDrawList* parent_list, const ImDrawCmd* cmd); | ||||
|  | ||||
| // Typically, 1 command = 1 GPU draw call (unless command is a callback) | ||||
| @@ -1770,7 +1777,7 @@ struct ImDrawCmd | ||||
|     ImDrawCmd() { ElemCount = 0; ClipRect.x = ClipRect.y = ClipRect.z = ClipRect.w = 0.0f; TextureId = (ImTextureID)NULL; UserCallback = NULL; UserCallbackData = NULL; } | ||||
| }; | ||||
|  | ||||
| // Vertex index (override with '#define ImDrawIdx unsigned int' inside in imconfig.h) | ||||
| // Vertex index (override with '#define ImDrawIdx unsigned int' in imconfig.h) | ||||
| #ifndef ImDrawIdx | ||||
| typedef unsigned short ImDrawIdx; | ||||
| #endif | ||||
| @@ -1814,8 +1821,9 @@ enum ImDrawCornerFlags_ | ||||
|  | ||||
| enum ImDrawListFlags_ | ||||
| { | ||||
|     ImDrawListFlags_AntiAliasedLines = 1 << 0, | ||||
|     ImDrawListFlags_AntiAliasedFill  = 1 << 1 | ||||
|     ImDrawListFlags_None             = 0, | ||||
|     ImDrawListFlags_AntiAliasedLines = 1 << 0,  // Lines are anti-aliased (*2 the number of triangles for 1.0f wide line, otherwise *3 the number of triangles) | ||||
|     ImDrawListFlags_AntiAliasedFill  = 1 << 1   // Filled shapes have anti-aliased edges (*2 the number of vertices) | ||||
| }; | ||||
|  | ||||
| // Draw command list | ||||
|   | ||||
							
								
								
									
										143
									
								
								imgui_demo.cpp
									
									
									
									
									
								
							
							
						
						
									
										143
									
								
								imgui_demo.cpp
									
									
									
									
									
								
							| @@ -27,6 +27,7 @@ Index of this file: | ||||
|  | ||||
| // [SECTION] Forward Declarations, Helpers | ||||
| // [SECTION] Demo Window / ShowDemoWindow() | ||||
| // [SECTION] About Window / ShowAboutWindow() | ||||
| // [SECTION] Style Editor / ShowStyleEditor() | ||||
| // [SECTION] Example App: Main Menu Bar / ShowExampleAppMainMenuBar() | ||||
| // [SECTION] Example App: Debug Console / ShowExampleAppConsole() | ||||
| @@ -216,15 +217,7 @@ void ImGui::ShowDemoWindow(bool* p_open) | ||||
|  | ||||
|     if (show_app_metrics)             { ImGui::ShowMetricsWindow(&show_app_metrics); } | ||||
|     if (show_app_style_editor)        { ImGui::Begin("Style Editor", &show_app_style_editor); ImGui::ShowStyleEditor(); ImGui::End(); } | ||||
|     if (show_app_about) | ||||
|     { | ||||
|         ImGui::Begin("About Dear ImGui", &show_app_about, ImGuiWindowFlags_AlwaysAutoResize); | ||||
|         ImGui::Text("Dear ImGui, %s", ImGui::GetVersion()); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("By Omar Cornut and all dear imgui contributors."); | ||||
|         ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); | ||||
|         ImGui::End(); | ||||
|     } | ||||
|     if (show_app_about)               { ShowAboutWindow(&show_app_about); } | ||||
|  | ||||
|     // Demonstrate the various window flags. Typically you would just use the default! | ||||
|     static bool no_titlebar = false; | ||||
| @@ -2571,6 +2564,137 @@ static void ShowDemoWindowMisc() | ||||
|     } | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] About Window / ShowAboutWindow() | ||||
| // Access from ImGui Demo -> Help -> About | ||||
| //----------------------------------------------------------------------------- | ||||
|  | ||||
| void ImGui::ShowAboutWindow(bool* p_open) | ||||
| { | ||||
|     ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize); | ||||
|     ImGui::Text("Dear ImGui, %s", ImGui::GetVersion()); | ||||
|     ImGui::Separator(); | ||||
|     ImGui::Text("By Omar Cornut and all dear imgui contributors."); | ||||
|     ImGui::Text("Dear ImGui is licensed under the MIT License, see LICENSE for more information."); | ||||
|  | ||||
|     static bool show_config_info = false; | ||||
|     ImGui::Checkbox("Config/Build Information", &show_config_info); | ||||
|     if (show_config_info) | ||||
|     { | ||||
|         ImGuiIO& io = ImGui::GetIO(); | ||||
|         ImGuiStyle& style = ImGui::GetStyle(); | ||||
|  | ||||
|         bool copy_to_clipboard = ImGui::Button("Copy to clipboard"); | ||||
|         ImGui::BeginChildFrame(ImGui::GetID("cfginfos"), ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18), ImGuiWindowFlags_NoMove); | ||||
|         if (copy_to_clipboard) | ||||
|             ImGui::LogToClipboard(); | ||||
|  | ||||
|         ImGui::Text("Dear ImGui %s (%d)", IMGUI_VERSION, IMGUI_VERSION_NUM); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("sizeof(size_t): %d, sizeof(ImDrawIdx): %d, sizeof(ImDrawVert): %d", (int)sizeof(size_t), (int)sizeof(ImDrawIdx), (int)sizeof(ImDrawVert)); | ||||
|         ImGui::Text("define: __cplusplus=%d", (int)__cplusplus); | ||||
| #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_IME_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_WIN32_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_WIN32_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_FORMAT_STRING_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_MATH_FUNCTIONS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_MATH_FUNCTIONS"); | ||||
| #endif | ||||
| #ifdef IMGUI_DISABLE_DEFAULT_ALLOCATORS | ||||
|         ImGui::Text("define: IMGUI_DISABLE_DEFAULT_ALLOCATORS"); | ||||
| #endif | ||||
| #ifdef IMGUI_USE_BGRA_PACKED_COLOR | ||||
|         ImGui::Text("define: IMGUI_USE_BGRA_PACKED_COLOR"); | ||||
| #endif | ||||
| #ifdef _WIN32 | ||||
|         ImGui::Text("define: _WIN32"); | ||||
| #endif | ||||
| #ifdef _WIN64 | ||||
|         ImGui::Text("define: _WIN64"); | ||||
| #endif | ||||
| #ifdef __linux__ | ||||
|         ImGui::Text("define: __linux__"); | ||||
| #endif | ||||
| #ifdef __APPLE__ | ||||
|         ImGui::Text("define: __APPLE__"); | ||||
| #endif | ||||
| #ifdef _MSC_VER | ||||
|         ImGui::Text("define: _MSC_VER=%d", _MSC_VER); | ||||
| #endif | ||||
| #ifdef __MINGW32__ | ||||
|         ImGui::Text("define: __MINGW32__"); | ||||
| #endif | ||||
| #ifdef __MINGW64__ | ||||
|         ImGui::Text("define: __MINGW64__"); | ||||
| #endif | ||||
| #ifdef __GNUC__ | ||||
|         ImGui::Text("define: __GNUC__=%d", (int)__GNUC__); | ||||
| #endif | ||||
| #ifdef __clang_version__ | ||||
|         ImGui::Text("define: __clang_version__=%s", __clang_version__); | ||||
| #endif | ||||
| #ifdef IMGUI_HAS_VIEWPORT | ||||
|         ImGui::Text("define: IMGUI_HAS_VIEWPORT"); | ||||
| #endif | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("io.ConfigFlags: 0x%08X", io.ConfigFlags); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NavEnableKeyboard)        ImGui::Text(" NavEnableKeyboard"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NavEnableGamepad)         ImGui::Text(" NavEnableGamepad"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NavEnableSetMousePos)     ImGui::Text(" NavEnableSetMousePos"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NavNoCaptureKeyboard)     ImGui::Text(" NavNoCaptureKeyboard"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NoMouse)                  ImGui::Text(" NoMouse"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_NoMouseCursorChange)      ImGui::Text(" NoMouseCursorChange"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)          ImGui::Text(" ViewportsEnable"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsNoTaskBarIcon)   ImGui::Text(" ViewportsNoTaskBarIcon"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsNoMerge)         ImGui::Text(" ViewportsNoMerge"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_ViewportsDecoration)      ImGui::Text(" ViewportsDecoration"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleViewports)  ImGui::Text(" DpiEnableScaleViewports"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts)      ImGui::Text(" DpiEnableScaleFonts"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_IsSRGB)                   ImGui::Text(" IsSRGB"); | ||||
|         if (io.ConfigFlags & ImGuiConfigFlags_IsTouchScreen)            ImGui::Text(" IsTouchScreen"); | ||||
|         if (io.MouseDrawCursor)                                         ImGui::Text(" MouseDrawCursor"); | ||||
|         if (io.ConfigMacOSXBehaviors)                                   ImGui::Text(" ConfigMacOSXBehaviors"); | ||||
|         if (io.ConfigInputTextCursorBlink)                              ImGui::Text(" ConfigInputTextCursorBlink"); | ||||
|         if (io.ConfigResizeWindowsFromEdges)                            ImGui::Text(" ConfigResizeWindowsFromEdges"); | ||||
|         ImGui::Text("io.BackendFlags: 0x%08X", io.BackendFlags); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasGamepad)             ImGui::Text(" HasGamepad"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasMouseCursors)        ImGui::Text(" HasMouseCursors"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasSetMousePos)         ImGui::Text(" HasSetMousePos"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_PlatformHasViewports)   ImGui::Text(" PlatformHasViewports"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_HasMouseHoveredViewport)ImGui::Text(" HasMouseHoveredViewport"); | ||||
|         if (io.BackendFlags & ImGuiBackendFlags_RendererHasViewports)   ImGui::Text(" RendererHasViewports"); | ||||
|         ImGui::Text("io.BackendPlatformName: %s", io.BackendPlatformName ? io.BackendPlatformName : "NULL"); | ||||
|         ImGui::Text("io.BackendRendererName: %s", io.BackendRendererName ? io.BackendRendererName : "NULL"); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("io.Fonts: %d fonts, Flags: 0x%08X, TexSize: %d,%d", io.Fonts->Fonts.Size, io.Fonts->Flags, io.Fonts->TexWidth, io.Fonts->TexHeight); | ||||
|         ImGui::Text("io.DisplaySize: %.2f,%.2f", io.DisplaySize.x, io.DisplaySize.y); | ||||
|         ImGui::Separator(); | ||||
|         ImGui::Text("style.WindowPadding: %.2f,%.2f", style.WindowPadding.x, style.WindowPadding.y); | ||||
|         ImGui::Text("style.WindowBorderSize: %.2f", style.WindowBorderSize); | ||||
|         ImGui::Text("style.FramePadding: %.2f,%.2f", style.FramePadding.x, style.FramePadding.y); | ||||
|         ImGui::Text("style.FrameRounding: %.2f", style.FrameRounding); | ||||
|         ImGui::Text("style.FrameBorderSize: %.2f", style.FrameBorderSize); | ||||
|         ImGui::Text("style.ItemSpacing: %.2f,%.2f", style.ItemSpacing.x, style.ItemSpacing.y); | ||||
|         ImGui::Text("style.ItemInnerSpacing: %.2f,%.2f", style.ItemInnerSpacing.x, style.ItemInnerSpacing.y); | ||||
|  | ||||
|         if (copy_to_clipboard) | ||||
|             ImGui::LogFinish(); | ||||
|         ImGui::EndChildFrame(); | ||||
|     } | ||||
|     ImGui::End(); | ||||
| } | ||||
|  | ||||
| //----------------------------------------------------------------------------- | ||||
| // [SECTION] Style Editor / ShowStyleEditor() | ||||
| //----------------------------------------------------------------------------- | ||||
| @@ -4179,6 +4303,7 @@ void ShowExampleAppDocuments(bool* p_open) | ||||
| // End of Demo code | ||||
| #else | ||||
|  | ||||
| void ImGui::ShowAboutWindow(bool*) {} | ||||
| void ImGui::ShowDemoWindow(bool*) {} | ||||
| void ImGui::ShowUserGuide() {} | ||||
| void ImGui::ShowStyleEditor(ImGuiStyle*) {} | ||||
|   | ||||
| @@ -883,7 +883,7 @@ struct ImGuiContext | ||||
|     ImGuiID                 NavJustTabbedId;                    // Just tabbed to this id. | ||||
|     ImGuiID                 NavJustMovedToId;                   // Just navigated to this id (result of a successfully MoveRequest) | ||||
|     ImGuiID                 NavNextActivateId;                  // Set by ActivateItem(), queued until next frame | ||||
|     ImGuiInputSource        NavInputSource;                     // Keyboard or Gamepad mode? | ||||
|     ImGuiInputSource        NavInputSource;                     // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. | ||||
|     ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. | ||||
|     int                     NavScoringCount;                    // Metrics for debugging | ||||
|     ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. | ||||
|   | ||||
| @@ -1186,7 +1186,7 @@ void ImGui::Separator() | ||||
|     window->DrawList->AddLine(bb.Min, ImVec2(bb.Max.x,bb.Min.y), GetColorU32(ImGuiCol_Separator)); | ||||
|  | ||||
|     if (g.LogEnabled) | ||||
|         LogRenderedText(NULL, IM_NEWLINE "--------------------------------"); | ||||
|         LogRenderedText(&bb.Min, "--------------------------------"); | ||||
|  | ||||
|     if (window->DC.ColumnsSet) | ||||
|     { | ||||
|   | ||||
		Reference in New Issue
	
	Block a user