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	Merge branch 'viewport' into docking
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		| @@ -883,7 +883,7 @@ struct ImGuiContext | ||||
|     ImGuiID                 NavJustTabbedId;                    // Just tabbed to this id. | ||||
|     ImGuiID                 NavJustMovedToId;                   // Just navigated to this id (result of a successfully MoveRequest) | ||||
|     ImGuiID                 NavNextActivateId;                  // Set by ActivateItem(), queued until next frame | ||||
|     ImGuiInputSource        NavInputSource;                     // Keyboard or Gamepad mode? | ||||
|     ImGuiInputSource        NavInputSource;                     // Keyboard or Gamepad mode? THIS WILL ONLY BE None or NavGamepad or NavKeyboard. | ||||
|     ImRect                  NavScoringRectScreen;               // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring. | ||||
|     int                     NavScoringCount;                    // Metrics for debugging | ||||
|     ImGuiWindow*            NavWindowingTarget;                 // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most. | ||||
|   | ||||
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