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	Tables: comments and tweaks on TableUpdateLayout(). changed "apply final width" loop to use natural column order.
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		| @@ -1898,7 +1898,8 @@ typedef ImS8 ImGuiTableColumnIdx; | ||||
| typedef ImU8 ImGuiTableDrawChannelIdx; | ||||
|  | ||||
| // [Internal] sizeof() ~ 104 | ||||
| // We use the terminology "Visible" to refer to a columns that are not Hidden by user or settings. However it may still be out of view and clipped (and IsClipped would be set). | ||||
| // We use the terminology "Enabled" to refer to a column that is not Hidden by user/api. | ||||
| // We use the terminology "Clipped" to refer to a column that is out of sight because of scrolling/clipping.  | ||||
| // This is in contrast with some user-facing api such as IsItemVisible() / IsRectVisible() which use "Visible" to mean "not clipped". | ||||
| struct ImGuiTableColumn | ||||
| { | ||||
| @@ -1932,7 +1933,7 @@ struct ImGuiTableColumn | ||||
|     bool                    IsEnabled;                      // Is the column not marked Hidden by the user? (even if off view, e.g. clipped by scrolling). | ||||
|     bool                    IsEnabledNextFrame; | ||||
|     bool                    IsClipped;                      // Is not actually in view (e.g. not overlapping the host window clipping rectangle). | ||||
|     bool                    IsSkipItems;                    // Do we want item submissions to this column to be ignored early on. | ||||
|     bool                    IsSkipItems;                    // Do we want item submissions to this column to be completely ignored (no layout will happen). | ||||
|     ImS8                    NavLayerCurrent;                // ImGuiNavLayer in 1 byte | ||||
|     ImS8                    SortDirection;                  // ImGuiSortDirection_Ascending or ImGuiSortDirection_Descending | ||||
|     ImU8                    AutoFitQueue;                   // Queue of 8 values for the next 8 frames to request auto-fit | ||||
| @@ -1969,9 +1970,9 @@ struct ImGuiTable | ||||
|     ImSpan<ImGuiTableColumn>    Columns;                    // Point within RawData[] | ||||
|     ImSpan<ImGuiTableColumnIdx> DisplayOrderToIndex;        // Point within RawData[]. Store display order of columns (when not reordered, the values are 0...Count-1) | ||||
|     ImSpan<ImGuiTableCellData>  RowCellData;                // Point within RawData[]. Store cells background requests for current row. | ||||
|     ImU64                       EnabledMaskByIndex;         // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data | ||||
|     ImU64                       EnabledMaskByDisplayOrder;  // Column DisplayOrder -> IsEnabled map | ||||
|     ImU64                       EnabledUnclippedMaskByIndex;// Enabled and not Clipped, aka "actually visible" "not hidden by some scrolling" | ||||
|     ImU64                       EnabledMaskByIndex;         // Column Index -> IsEnabled map (== not hidden by user/api) in a format adequate for iterating column without touching cold data | ||||
|     ImGuiTableFlags             SettingsLoadedFlags;        // Which data were loaded from the .ini file (e.g. when order is not altered we won't save order) | ||||
|     int                         SettingsOffset;             // Offset in g.SettingsTables | ||||
|     int                         LastFrameActive; | ||||
|   | ||||
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