diff --git a/examples/imgui_impl_sdl.cpp b/examples/imgui_impl_sdl.cpp index e1c505f5..a1ab790d 100644 --- a/examples/imgui_impl_sdl.cpp +++ b/examples/imgui_impl_sdl.cpp @@ -269,13 +269,12 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons() io.MouseDown[2] = g_MousePressed[2] || (mouse_buttons & SDL_BUTTON(SDL_BUTTON_MIDDLE)) != 0; g_MousePressed[0] = g_MousePressed[1] = g_MousePressed[2] = false; -#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE +#if SDL_HAS_CAPTURE_AND_GLOBAL_MOUSE && !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) // SDL 2.0.4 and later has SDL_GetGlobalMouseState() and SDL_CaptureMouse() int mouse_x_global, mouse_y_global; SDL_GetGlobalMouseState(&mouse_x_global, &mouse_y_global); -#if !defined(__EMSCRIPTEN__) && !defined(__ANDROID__) && !(defined(__APPLE__) && TARGET_OS_IOS) if (io.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) { // Multi-viewport mode: mouse position in OS absolute coordinates (io.MousePos is (0,0) when the mouse is on the upper-left of the primary monitor) @@ -284,7 +283,6 @@ static void ImGui_ImplSDL2_UpdateMousePosAndButtons() io.MousePos = ImVec2((float)mouse_x_global, (float)mouse_y_global); } else -#endif { // Single-viewport mode: mouse position in client window coordinatesio.MousePos is (0,0) when the mouse is on the upper-left corner of the app window) if (SDL_GetWindowFlags(g_Window) & SDL_WINDOW_INPUT_FOCUS)