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Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with legacy OpenGL applications. (#3000)
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@ -171,6 +171,8 @@ Other Changes:
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- Examples: DX12: Using IDXGIDebug1::ReportLiveObjects() when DX12_ENABLE_DEBUG_LAYER is enabled.
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- Examples: Emscripten: Removed BINARYEN_TRAP_MODE=clamp from Makefile which was removed in Emscripten 1.39.0
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but required prior to 1.39.0, making life easier for absolutely no-one. (#2877, #2878) [@podsvirov]
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- Backends: OpenGL2: Explicitly backup, setup and restore GL_TEXTURE_ENV to increase compatibility with
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legacy OpenGL applications. (#3000)
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- Backends: OpenGL3: Fix building with pre-3.2 GL loaders which do not expose glDrawElementsBaseVertex(),
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using runtime GL version to decide if we set ImGuiBackendFlags_RendererHasVtxOffset. (#2866, #2852) [@dpilawa]
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- Backends: OSX: Fix using Backspace key. (#2578, #2817, #2818) [@DiligentGraphics]
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