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	Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. (#2673)
Call stack difference not meaningful.
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		| @@ -108,11 +108,6 @@ | |||||||
| //#define IM_DEBUG_BREAK  IM_ASSERT(0) | //#define IM_DEBUG_BREAK  IM_ASSERT(0) | ||||||
| //#define IM_DEBUG_BREAK  __debugbreak() | //#define IM_DEBUG_BREAK  __debugbreak() | ||||||
|  |  | ||||||
| //---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(), |  | ||||||
| // (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.) |  | ||||||
| // This adds a small runtime cost which is why it is not enabled by default. |  | ||||||
| //#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX |  | ||||||
|  |  | ||||||
| //---- Debug Tools: Enable slower asserts | //---- Debug Tools: Enable slower asserts | ||||||
| //#define IMGUI_DEBUG_PARANOID | //#define IMGUI_DEBUG_PARANOID | ||||||
|  |  | ||||||
|   | |||||||
							
								
								
									
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							| @@ -3716,8 +3716,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id) | |||||||
|         // [DEBUG] Item Picker tool! |         // [DEBUG] Item Picker tool! | ||||||
|         // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making |         // We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making | ||||||
|         // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered |         // the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered | ||||||
|         // items if we perform the test in ItemAdd(), but that would incur a small runtime cost. |         // items if we performed the test in ItemAdd(), but that would incur a small runtime cost. | ||||||
|         // #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd(). |  | ||||||
|         if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) |         if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id) | ||||||
|             GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); |             GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255)); | ||||||
|         if (g.DebugItemPickerBreakId == id) |         if (g.DebugItemPickerBreakId == id) | ||||||
| @@ -8646,15 +8645,6 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu | |||||||
|         // Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something". |         // Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something". | ||||||
|         // READ THE FAQ: https://dearimgui.org/faq |         // READ THE FAQ: https://dearimgui.org/faq | ||||||
|         IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); |         IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!"); | ||||||
|  |  | ||||||
|         // [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd() |  | ||||||
| #ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX |  | ||||||
|         if (id == g.DebugItemPickerBreakId) |  | ||||||
|         { |  | ||||||
|             IM_DEBUG_BREAK(); |  | ||||||
|             g.DebugItemPickerBreakId = 0; |  | ||||||
|         } |  | ||||||
| #endif |  | ||||||
|     } |     } | ||||||
|     g.NextItemData.Flags = ImGuiNextItemDataFlags_None; |     g.NextItemData.Flags = ImGuiNextItemDataFlags_None; | ||||||
|  |  | ||||||
| @@ -13421,7 +13411,7 @@ void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int wi | |||||||
| } | } | ||||||
|  |  | ||||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||||
| // [SECTION] DEBUG LOG | // [SECTION] DEBUG LOG WINDOW | ||||||
| //----------------------------------------------------------------------------- | //----------------------------------------------------------------------------- | ||||||
|  |  | ||||||
| void ImGui::DebugLog(const char* fmt, ...) | void ImGui::DebugLog(const char* fmt, ...) | ||||||
|   | |||||||
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