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Debug Tools: Item Picker: remove IMGUI_DEBUG_TOOL_ITEM_PICKER_EX since it doesn't work on non-ItemHoverable() items anyway. (#2673)
Call stack difference not meaningful.
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@ -108,11 +108,6 @@
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK IM_ASSERT(0)
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//#define IM_DEBUG_BREAK __debugbreak()
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//#define IM_DEBUG_BREAK __debugbreak()
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//---- Debug Tools: Have the Item Picker break in the ItemAdd() function instead of ItemHoverable(),
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// (which comes earlier in the code, will catch a few extra items, allow picking items other than Hovered one.)
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// This adds a small runtime cost which is why it is not enabled by default.
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//#define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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//---- Debug Tools: Enable slower asserts
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//---- Debug Tools: Enable slower asserts
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//#define IMGUI_DEBUG_PARANOID
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//#define IMGUI_DEBUG_PARANOID
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14
imgui.cpp
14
imgui.cpp
@ -3716,8 +3716,7 @@ bool ImGui::ItemHoverable(const ImRect& bb, ImGuiID id)
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// [DEBUG] Item Picker tool!
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// [DEBUG] Item Picker tool!
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// We perform the check here because SetHoveredID() is not frequently called (1~ time a frame), making
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// the cost of this tool near-zero. We can get slightly better call-stack and support picking non-hovered
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// items if we perform the test in ItemAdd(), but that would incur a small runtime cost.
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// items if we performed the test in ItemAdd(), but that would incur a small runtime cost.
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// #define IMGUI_DEBUG_TOOL_ITEM_PICKER_EX in imconfig.h if you want this check to also be performed in ItemAdd().
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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if (g.DebugItemPickerActive && g.HoveredIdPreviousFrame == id)
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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GetForegroundDrawList()->AddRect(bb.Min, bb.Max, IM_COL32(255, 255, 0, 255));
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if (g.DebugItemPickerBreakId == id)
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if (g.DebugItemPickerBreakId == id)
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@ -8646,15 +8645,6 @@ bool ImGui::ItemAdd(const ImRect& bb, ImGuiID id, const ImRect* nav_bb_arg, ImGu
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// Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something".
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// Empty identifier are valid and useful in a small amount of cases, but 99.9% of the time you want to use "##something".
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// READ THE FAQ: https://dearimgui.org/faq
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// READ THE FAQ: https://dearimgui.org/faq
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IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
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IM_ASSERT(id != window->ID && "Cannot have an empty ID at the root of a window. If you need an empty label, use ## and read the FAQ about how the ID Stack works!");
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// [DEBUG] Item Picker tool, when enabling the "extended" version we perform the check in ItemAdd()
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#ifdef IMGUI_DEBUG_TOOL_ITEM_PICKER_EX
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if (id == g.DebugItemPickerBreakId)
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{
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IM_DEBUG_BREAK();
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g.DebugItemPickerBreakId = 0;
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}
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#endif
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}
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}
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g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
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g.NextItemData.Flags = ImGuiNextItemDataFlags_None;
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@ -13421,7 +13411,7 @@ void ImGui::DebugNodeWindowsListByBeginStackParent(ImGuiWindow** windows, int wi
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}
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}
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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// [SECTION] DEBUG LOG
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// [SECTION] DEBUG LOG WINDOW
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//-----------------------------------------------------------------------------
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//-----------------------------------------------------------------------------
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void ImGui::DebugLog(const char* fmt, ...)
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void ImGui::DebugLog(const char* fmt, ...)
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