diff --git a/imgui.cpp b/imgui.cpp index 3c4c20fa..7d0351f1 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -7165,7 +7165,7 @@ void ImGui::SetCurrentViewport(ImGuiWindow* current_window, ImGuiViewportP* view /* if (viewport->LastFrameActive < g.FrameCount && viewport->Window != current_window && viewport->Window != NULL && current_window != NULL) { - //printf("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); + //IMGUI_DEBUG_LOG("[%05d] Window '%s' steal Viewport %08X from Window '%s'\n", g.FrameCount, current_window->Name, viewport->ID, viewport->Window->Name); viewport->Window = current_window; viewport->ID = current_window->ID; } @@ -7327,7 +7327,7 @@ static void ImGui::UpdateViewports() } // Update monitor (we'll use this info to clamp windows and save windows lost in a removed monitor) - viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect()); + viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect()); } // Reset alpha every frame. Users of transparency will need to request a lower alpha back. @@ -7446,7 +7446,7 @@ ImGuiViewportP* ImGui::AddUpdateViewport(ImGuiWindow* window, ImGuiID id, const viewport->Idx = g.Viewports.Size; viewport->Pos = viewport->LastPos = pos; viewport->Size = size; - viewport->PlatformMonitor = FindPlatformMonitorForRect(viewport->GetRect()); + viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetRect()); g.Viewports.push_back(viewport); //IMGUI_DEBUG_LOG("Add Viewport %08X (%s)\n", id, window->Name); diff --git a/imgui.h b/imgui.h index 9db67ebf..ae7bac6e 100644 --- a/imgui.h +++ b/imgui.h @@ -2162,14 +2162,14 @@ struct ImGuiViewport float DpiScale; // 1.0f = 96 DPI = No extra scale ImDrawData* DrawData; // The ImDrawData corresponding to this viewport. Valid after Render() and until the next call to NewFrame(). + void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, frame-buffers etc.) void* PlatformUserData; // void* to hold custom data structure for the OS / platform (e.g. windowing info, render context) void* PlatformHandle; // void* for FindViewportByPlatformHandle(). (e.g. suggested to use natural platform handle such as HWND, GlfwWindow*, SDL_Window*) bool PlatformRequestClose; // Platform window requested closure (e.g. window was moved by the OS / host window manager, e.g. pressing ALT-F4) bool PlatformRequestMove; // Platform window requested move (e.g. window was moved by the OS / host window manager, authoritative position will be OS window position) bool PlatformRequestResize; // Platform window requested resize (e.g. window was resized by the OS / host window manager, authoritative size will be OS window size) - void* RendererUserData; // void* to hold custom data structure for the renderer (e.g. swap chain, frame-buffers etc.) - ImGuiViewport() { ID = 0; Flags = 0; DpiScale = 0.0f; DrawData = NULL; PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; RendererUserData = NULL; } + ImGuiViewport() { ID = 0; Flags = 0; DpiScale = 0.0f; DrawData = NULL; RendererUserData = PlatformUserData = PlatformHandle = NULL; PlatformRequestClose = PlatformRequestMove = PlatformRequestResize = false; } ~ImGuiViewport() { IM_ASSERT(PlatformUserData == NULL && RendererUserData == NULL); } }; diff --git a/imgui_internal.h b/imgui_internal.h index 6c158f70..a6ea650a 100644 --- a/imgui_internal.h +++ b/imgui_internal.h @@ -644,7 +644,7 @@ struct ImGuiViewportP : public ImGuiViewport ImVec2 LastPos; float Alpha; // Window opacity (when dragging dockable windows/viewports we make them transparent) float LastAlpha; - int PlatformMonitor; + short PlatformMonitor; bool PlatformWindowCreated; bool PlatformWindowMinimized; ImGuiWindow* Window; // Set when the viewport is owned by a window @@ -655,7 +655,7 @@ struct ImGuiViewportP : public ImGuiViewport ImVec2 LastPlatformSize; ImVec2 LastRendererSize; - ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = INT_MIN; PlatformWindowCreated = PlatformWindowMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } + ImGuiViewportP() { Idx = -1; LastFrameActive = LastFrameOverlayDrawList = LastFrontMostStampCount = -1; LastNameHash = 0; Alpha = LastAlpha = 1.0f; PlatformMonitor = -1; PlatformWindowCreated = PlatformWindowMinimized = false; Window = NULL; OverlayDrawList = NULL; LastPlatformPos = LastPlatformSize = LastRendererSize = ImVec2(FLT_MAX, FLT_MAX); } ~ImGuiViewportP() { if (OverlayDrawList) IM_DELETE(OverlayDrawList); } ImRect GetRect() const { return ImRect(Pos.x, Pos.y, Pos.x + Size.x, Pos.y + Size.y); } ImVec2 GetCenter() const{ return ImVec2(Pos.x + Size.x * 0.5f, Pos.y + Size.y * 0.5f); }