InputInt/InputFloat: When used with Steps values and _ReadOnly flag, the step button look disabled. (#211)

This commit is contained in:
ocornut
2021-07-09 19:02:48 +02:00
parent 97638bf977
commit f6682404e1
2 changed files with 4 additions and 1 deletions

View File

@ -3444,7 +3444,7 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
style.FramePadding.x = style.FramePadding.y;
ImGuiButtonFlags button_flags = ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups;
if (flags & ImGuiInputTextFlags_ReadOnly)
button_flags |= ImGuiButtonFlags_Disabled;
PushDisabled(true);
SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", ImVec2(button_size, button_size), button_flags))
{
@ -3457,6 +3457,8 @@ bool ImGui::InputScalar(const char* label, ImGuiDataType data_type, void* p_data
DataTypeApplyOp(data_type, '+', p_data, p_data, g.IO.KeyCtrl && p_step_fast ? p_step_fast : p_step);
value_changed = true;
}
if (flags & ImGuiInputTextFlags_ReadOnly)
PopDisabled();
const char* label_end = FindRenderedTextEnd(label);
if (label != label_end)