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Clipper: Renamed IncludeRangeByIndices()/ForceDisplayRangeByIndices() to IncludeItemsByIndex(). (#6424, #3841)
Single item version added in prevous commit (2000537
) renamed to IncludeItemByIndex() too.
This commit is contained in:
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200053771a
commit
f617fe7890
@ -42,6 +42,9 @@ HOW TO UPDATE?
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Breaking changes:
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Breaking changes:
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- Clipper: Renamed IncludeRangeByIndices(), also called ForceDisplayRangeByIndices()
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before 1.89.6, to IncludeItemsByIndex(). Kept inline redirection function. (#6424, #3841)
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Other changes:
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Other changes:
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- Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or
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- Tables: Made it possible to use SameLine(0,0) after TableNextColumn() or
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@ -55,7 +58,7 @@ Other changes:
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setting large values. (#6749)
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setting large values. (#6749)
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- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
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- InputFloat, SliderFloat, DragFloat: always turn both '.' and ',' into the current decimal
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point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
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point character when using Decimal/Scientific character filter. (#6719, #2278) [@adamsepp]
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- Clipper: Added IncludeByIndex() helper to include a single item. (#6424, #3841)
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- Clipper: Added IncludeItemByIndex() helper to include a single item. (#6424, #3841)
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- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
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- ImDrawData: Fixed an issue where TotalVtxCount/TotalIdxCount does not match the sum
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of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
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of individual ImDrawList's buffer sizes when a dimming/modal background is rendered. (#6716)
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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- ImDrawList: Fixed OOB access in _CalcCircleAutoSegmentCount when passing excessively
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@ -425,6 +425,7 @@ CODE
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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When you are not sure about an old symbol or function name, try using the Search/Find function of your IDE to look for comments or references in all imgui files.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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You can read releases logs https://github.com/ocornut/imgui/releases for more details.
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- 2023/08/25 (1.89.9) - Clipper: Renamed IncludeRangeByIndices() (also called ForceDisplayRangeByIndices() before 1.89.6) to IncludeItemsByIndex(). Kept inline redirection function. Sorry!
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- 2023/07/12 (1.89.8) - ImDrawData: CmdLists now owned, changed from ImDrawList** to ImVector<ImDrawList*>. Majority of users shouldn't be affected, but you cannot compare to NULL nor reassign manually anymore. Instead use AddDrawList(). (#6406, #4879, #1878)
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- 2023/07/12 (1.89.8) - ImDrawData: CmdLists now owned, changed from ImDrawList** to ImVector<ImDrawList*>. Majority of users shouldn't be affected, but you cannot compare to NULL nor reassign manually anymore. Instead use AddDrawList(). (#6406, #4879, #1878)
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- 2023/06/28 (1.89.7) - overlapping items: obsoleted 'SetItemAllowOverlap()' (called after item) in favor of calling 'SetNextItemAllowOverlap()' (called before item). 'SetItemAllowOverlap()' didn't and couldn't work reliably since 1.89 (2022-11-15).
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- 2023/06/28 (1.89.7) - overlapping items: obsoleted 'SetItemAllowOverlap()' (called after item) in favor of calling 'SetNextItemAllowOverlap()' (called before item). 'SetItemAllowOverlap()' didn't and couldn't work reliably since 1.89 (2022-11-15).
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- 2023/06/28 (1.89.7) - overlapping items: renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete).
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- 2023/06/28 (1.89.7) - overlapping items: renamed 'ImGuiTreeNodeFlags_AllowItemOverlap' to 'ImGuiTreeNodeFlags_AllowOverlap', 'ImGuiSelectableFlags_AllowItemOverlap' to 'ImGuiSelectableFlags_AllowOverlap'. Kept redirecting enums (will obsolete).
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@ -2862,7 +2863,7 @@ void ImGuiListClipper::End()
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ItemsCount = -1;
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ItemsCount = -1;
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}
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}
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void ImGuiListClipper::IncludeRangeByIndices(int item_begin, int item_end)
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void ImGuiListClipper::IncludeItemsByIndex(int item_begin, int item_end)
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{
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{
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ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
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ImGuiListClipperData* data = (ImGuiListClipperData*)TempData;
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IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet.
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IM_ASSERT(DisplayStart < 0); // Only allowed after Begin() and if there has not been a specified range yet.
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11
imgui.h
11
imgui.h
@ -26,7 +26,7 @@
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// Library Version
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// Library Version
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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// (Integer encoded as XYYZZ for use in #if preprocessor conditionals, e.g. '#if IMGUI_VERSION_NUM >= 12345')
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#define IMGUI_VERSION "1.89.9 WIP"
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#define IMGUI_VERSION "1.89.9 WIP"
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#define IMGUI_VERSION_NUM 18983
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#define IMGUI_VERSION_NUM 18984
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#define IMGUI_HAS_TABLE
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#define IMGUI_HAS_TABLE
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/*
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/*
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@ -2405,13 +2405,14 @@ struct ImGuiListClipper
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IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
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IMGUI_API void End(); // Automatically called on the last call of Step() that returns false.
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IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
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IMGUI_API bool Step(); // Call until it returns false. The DisplayStart/DisplayEnd fields will be set and you can process/draw those items.
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// Call IncludeByIndex() or IncludeRangeByIndices() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their visibility.
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// Call IncludeItemByIndex() or IncludeItemsByIndex() *BEFORE* first call to Step() if you need a range of items to not be clipped, regardless of their visibility.
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// (Due to alignment / padding of certain items it is possible that an extra item may be included on either end of the display range).
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// (Due to alignment / padding of certain items it is possible that an extra item may be included on either end of the display range).
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inline void IncludeByIndex(int item_index) { IncludeRangeByIndices(item_index, item_index + 1); }
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inline void IncludeItemByIndex(int item_index) { IncludeItemsByIndex(item_index, item_index + 1); }
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IMGUI_API void IncludeRangeByIndices(int item_begin, int item_end); // item_end is exclusive e.g. use (42, 42+1) to make item 42 never clipped.
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IMGUI_API void IncludeItemsByIndex(int item_begin, int item_end); // item_end is exclusive e.g. use (42, 42+1) to make item 42 never clipped.
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeRangeByIndices(item_begin, item_end); } // [renamed in 1.89.6]
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inline void IncludeRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.9]
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inline void ForceDisplayRangeByIndices(int item_begin, int item_end) { IncludeItemsByIndex(item_begin, item_end); } // [renamed in 1.89.6]
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//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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//inline ImGuiListClipper(int items_count, float items_height = -1.0f) { memset(this, 0, sizeof(*this)); ItemsCount = -1; Begin(items_count, items_height); } // [removed in 1.79]
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#endif
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#endif
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};
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};
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