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https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
Internals: remove obsolete variants of RenderArrow(), RenderBullet(), ImHash() + misc comments.
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@ -279,7 +279,8 @@ namespace ImStb
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// - Helpers: Hashing
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// - Helpers: Sorting
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// - Helpers: Bit manipulation
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// - Helpers: String, Formatting
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// - Helpers: String
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// - Helpers: Formatting
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// - Helpers: UTF-8 <> wchar conversions
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// - Helpers: ImVec2/ImVec4 operators
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// - Helpers: Maths
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@ -297,9 +298,6 @@ namespace ImStb
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// Helpers: Hashing
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IMGUI_API ImGuiID ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
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IMGUI_API ImGuiID ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline ImGuiID ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
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#endif
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// Helpers: Sorting
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#ifndef ImQsort
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@ -314,7 +312,7 @@ static inline bool ImIsPowerOfTwo(int v) { return v != 0 && (v &
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static inline bool ImIsPowerOfTwo(ImU64 v) { return v != 0 && (v & (v - 1)) == 0; }
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static inline int ImUpperPowerOfTwo(int v) { v--; v |= v >> 1; v |= v >> 2; v |= v >> 4; v |= v >> 8; v |= v >> 16; v++; return v; }
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// Helpers: String, Formatting
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// Helpers: String
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IMGUI_API int ImStricmp(const char* str1, const char* str2);
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IMGUI_API int ImStrnicmp(const char* str1, const char* str2, size_t count);
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IMGUI_API void ImStrncpy(char* dst, const char* src, size_t count);
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@ -327,14 +325,16 @@ IMGUI_API const ImWchar*ImStrbolW(const ImWchar* buf_mid_line, const ImWchar* bu
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IMGUI_API const char* ImStristr(const char* haystack, const char* haystack_end, const char* needle, const char* needle_end);
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IMGUI_API void ImStrTrimBlanks(char* str);
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IMGUI_API const char* ImStrSkipBlank(const char* str);
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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// Helpers: Formatting
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IMGUI_API int ImFormatString(char* buf, size_t buf_size, const char* fmt, ...) IM_FMTARGS(3);
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IMGUI_API int ImFormatStringV(char* buf, size_t buf_size, const char* fmt, va_list args) IM_FMTLIST(3);
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IMGUI_API const char* ImParseFormatFindStart(const char* format);
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IMGUI_API const char* ImParseFormatFindEnd(const char* format);
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IMGUI_API const char* ImParseFormatTrimDecorations(const char* format, char* buf, size_t buf_size);
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IMGUI_API int ImParseFormatPrecision(const char* format, int default_value);
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static inline bool ImCharIsBlankA(char c) { return c == ' ' || c == '\t'; }
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static inline bool ImCharIsBlankW(unsigned int c) { return c == ' ' || c == '\t' || c == 0x3000; }
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// Helpers: UTF-8 <> wchar conversions
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IMGUI_API const char* ImTextCharToUtf8(char out_buf[5], unsigned int c); // return out_buf
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@ -776,9 +776,9 @@ enum ImGuiItemStatusFlags_
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#ifdef IMGUI_ENABLE_TEST_ENGINE
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, // [imgui_tests only]
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ImGuiItemStatusFlags_Openable = 1 << 20, //
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ImGuiItemStatusFlags_Openable = 1 << 20, // Item is an openable (e.g. TreeNode)
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ImGuiItemStatusFlags_Opened = 1 << 21, //
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ImGuiItemStatusFlags_Checkable = 1 << 22, //
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ImGuiItemStatusFlags_Checkable = 1 << 22, // Item is a checkable (e.g. CheckBox, MenuItem)
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ImGuiItemStatusFlags_Checked = 1 << 23 //
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#endif
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};
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@ -931,8 +931,8 @@ enum ImGuiDataTypePrivate_
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// Stacked color modifier, backup of modified data so we can restore it
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struct ImGuiColorMod
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{
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ImGuiCol Col;
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ImVec4 BackupValue;
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ImGuiCol Col;
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ImVec4 BackupValue;
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};
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// Stacked style modifier, backup of modified data so we can restore it. Data type inferred from the variable.
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@ -1549,7 +1549,7 @@ struct ImGuiContextHook
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};
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//-----------------------------------------------------------------------------
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// [SECTION] ImGuiContext (main imgui context)
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// [SECTION] ImGuiContext (main Dear ImGui context)
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//-----------------------------------------------------------------------------
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struct ImGuiContext
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@ -1646,7 +1646,7 @@ struct ImGuiContext
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ImVector<ImGuiViewportP*> Viewports; // Active viewports (Size==1 in 'master' branch). Each viewports hold their copy of ImDrawData.
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// Gamepad/keyboard Navigation
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ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusWindow'
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ImGuiWindow* NavWindow; // Focused window for navigation. Could be called 'FocusedWindow'
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ImGuiID NavId; // Focused item for navigation
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ImGuiID NavFocusScopeId; // Identify a selection scope (selection code often wants to "clear other items" when landing on an item of the selection set)
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ImGuiID NavActivateId; // ~~ (g.ActiveId == 0) && IsNavInputPressed(ImGuiNavInput_Activate) ? NavId : 0, also set when calling ActivateItem()
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@ -1726,7 +1726,7 @@ struct ImGuiContext
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int ClipperTempDataStacked;
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ImVector<ImGuiListClipperData> ClipperTempData;
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// Table
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// Tables
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ImGuiTable* CurrentTable;
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int TablesTempDataStacked; // Temporary table data size (because we leave previous instances undestructed, we generally don't use TablesTempData.Size)
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ImVector<ImGuiTableTempData> TablesTempData; // Temporary table data (buffers reused/shared across instances, support nesting)
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@ -2682,7 +2682,7 @@ namespace ImGui
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inline bool IsNavInputTest(ImGuiNavInput n, ImGuiInputReadMode rm) { return (GetNavInputAmount(n, rm) > 0.0f); }
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IMGUI_API ImGuiKeyModFlags GetMergedKeyModFlags();
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#ifndef IMGUI_DISABLE_OBSOLETE_KEYIO
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inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); }
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inline bool IsKeyPressedMap(ImGuiKey key, bool repeat = true) { IM_ASSERT(IsNamedKey(key)); return IsKeyPressed(key, repeat); } // [removed in 1.87]
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#endif
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// Drag and Drop
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@ -2790,12 +2790,6 @@ namespace ImGui
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IMGUI_API void RenderRectFilledRangeH(ImDrawList* draw_list, const ImRect& rect, ImU32 col, float x_start_norm, float x_end_norm, float rounding);
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IMGUI_API void RenderRectFilledWithHole(ImDrawList* draw_list, const ImRect& outer, const ImRect& inner, ImU32 col, float rounding);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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// [1.71: 2019/06/07: Updating prototypes of some of the internal functions. Leaving those for reference for a short while]
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inline void RenderArrow(ImVec2 pos, ImGuiDir dir, float scale=1.0f) { ImGuiWindow* window = GetCurrentWindow(); RenderArrow(window->DrawList, pos, GetColorU32(ImGuiCol_Text), dir, scale); }
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inline void RenderBullet(ImVec2 pos) { ImGuiWindow* window = GetCurrentWindow(); RenderBullet(window->DrawList, pos, GetColorU32(ImGuiCol_Text)); }
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#endif
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// Widgets
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IMGUI_API void TextEx(const char* text, const char* text_end = NULL, ImGuiTextFlags flags = 0);
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IMGUI_API bool ButtonEx(const char* label, const ImVec2& size_arg = ImVec2(0, 0), ImGuiButtonFlags flags = 0);
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