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omar 2015-07-16 14:27:35 -06:00
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Those are standalone ready-to-build applications to demonstrate ImGui.
Binaries of those demos are available from the main GitHub page.
TL;DR;
Refer to 'opengl_example' (not 'opengl3_example') to understand how the library is setup.
Copy the imgui_impl_xxx.cpp/.h file you need if you are using one of the rendering backend used in the example.
If you are using a different of your own engine/backends, copy opengl_example/imgui_impl_opengl.cpp/.h and work from there.
ImGui is highly portable and only requires a few things to run:
- Providing mouse/keyboard inputs
- Load the font atlas texture into GPU memory
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So this is essentially what those examples are doing + the obligatory cruft for portability.
Unfortunately in 2015 it is still a massive pain to create and maintain portable build files using
external library like the ones used here.
I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
external library like the ones we're using here.
For most example here I choose to provide Visual Studio 10 .sln files and Makefile for Linux/OSX.
Please let me know if they don't work with your setup!
You can probably just import the imgui_impl_xxx.cpp/.h files into your own codebase or compile those
directly with a command-line compiler.