mirror of
https://github.com/Drezil/imgui.git
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Begin: WIP consistent Begin/End behavior.
This commit is contained in:
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f4edca3e65
@ -429,8 +429,10 @@ provide similar or better string helpers.
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### Q: How can I display custom shapes? (using low-level ImDrawList API)
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- You can use the low-level `ImDrawList` api to render shapes within a window.
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```cpp
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ImGui::Begin("My shapes");
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if (!ImGui::Begin("My shapes"))
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return;
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ImDrawList* draw_list = ImGui::GetWindowDrawList();
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@ -52,7 +52,8 @@ Result:
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Code:
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```cpp
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// Create a window called "My First Tool", with a menu bar.
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ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar);
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if (!ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar))
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return;
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if (ImGui::BeginMenuBar())
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{
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if (ImGui::BeginMenu("File"))
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@ -122,17 +122,21 @@ int main(int, char**)
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ImGui_ImplWin32_NewFrame();
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ImGui::NewFrame();
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#if 1
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// Enable Debugging
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io.ConfigDebugBeginReturnValue = io.KeyShift;
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#endif
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// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
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if (show_demo_window)
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ImGui::ShowDemoWindow(&show_demo_window);
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// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
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if (ImGui::Begin("Hello, world!")) // Create a window called "Hello, world!" and append into it.
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{
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static float f = 0.0f;
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static int counter = 0;
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ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
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ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
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ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
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ImGui::Checkbox("Another Window", &show_another_window);
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@ -150,9 +154,9 @@ int main(int, char**)
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}
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// 3. Show another simple window.
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if (show_another_window)
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// Passing a pointer to our bool variable in the Begin() call: the window will have a closing button that will clear the bool when clicked.
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if (show_another_window && ImGui::Begin("Another Window", &show_another_window))
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{
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ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
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ImGui::Text("Hello from another window!");
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if (ImGui::Button("Close Me"))
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show_another_window = false;
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93
imgui.cpp
93
imgui.cpp
@ -1083,6 +1083,9 @@ ImGuiIO::ImGuiIO()
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ConfigWindowsMoveFromTitleBarOnly = false;
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ConfigMemoryCompactTimer = 60.0f;
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// Debug options
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ConfigDebugBeginReturnValue = false;
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// Platform Functions
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BackendPlatformName = BackendRendererName = NULL;
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BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
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@ -4107,13 +4110,27 @@ void ImGui::NewFrame()
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UpdateDebugToolItemPicker();
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// Create implicit/fallback window - which we will only render it if the user has added something to it.
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// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// This fallback is particularly important as it avoid ImGui:: calls from crashing.
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// - We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
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// - This fallback is particularly important as it avoid ImGui:: calls from crashing.
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// - The fallback window exceptionally doesn't call End() automatically if Begin() returns false (this is intended).
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g.WithinFrameScopeWithImplicitWindow = true;
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SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
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Begin("Debug##Default");
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IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
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// [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin() return false at different level of the window stack to validate Begin()/End() behavior in user code.
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if (g.IO.ConfigDebugBeginReturnValue)
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{
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g.DebugBeginReturnValueCullDepth = (g.DebugBeginReturnValueCullDepth == -1) ? 0 : ((g.DebugBeginReturnValueCullDepth + ((g.FrameCount % 4) == 0 ? 1 : 0)) % 10);
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char buf[64];
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ImFormatString(buf, IM_ARRAYSIZE(buf), "Cull depth %d", g.DebugBeginReturnValueCullDepth);
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GetForegroundDrawList()->AddText(ImVec2(0, 0), IM_COL32(255, 255, 0, 255), buf);
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}
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else
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{
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g.DebugBeginReturnValueCullDepth = -1;
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}
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CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
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}
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@ -5120,7 +5137,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
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bool ret = Begin(title, NULL, flags);
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g.Style.ChildBorderSize = backup_border_size;
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ImGuiWindow* child_window = g.CurrentWindow;
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ImGuiWindow* child_window = g.LastBeginWindow; // FIXME-NEWBEGIN
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child_window->ChildId = id;
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child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
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@ -5198,6 +5215,7 @@ void ImGui::EndChild()
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// Helper to create a child window / scrolling region that looks like a normal widget frame.
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bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
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{
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// FIXME-NEWBEGIN
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ImGuiContext& g = *GImGui;
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const ImGuiStyle& style = g.Style;
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PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
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@ -5981,6 +5999,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
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g.CurrentWindowStack.push_back(window);
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g.CurrentWindow = window;
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g.LastBeginWindow = window;
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window->DC.StackSizesOnBegin.SetToCurrentState();
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g.CurrentWindow = NULL;
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@ -6740,7 +6759,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
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window->SkipItems = skip_items;
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}
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return !window->SkipItems;
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// FIXME-OPT
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if (window->SkipItems || g.DebugBeginReturnValueCullDepth == g.CurrentWindowStack.Size)
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{
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// The implicit fallback is NOT automatically ended as an exception to the rule,
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// allowing it to always be able to receive commands without crashing.
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if (!window->IsFallbackWindow)
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{
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if (window->Flags & ImGuiWindowFlags_Popup)
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EndPopup();
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else if (window->Flags & ImGuiWindowFlags_ChildWindow)
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EndChild();
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else
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End();
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}
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return false;
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}
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return true;
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}
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void ImGui::End()
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@ -6751,6 +6787,34 @@ void ImGui::End()
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// Error checking: verify that user hasn't called End() too many times!
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if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
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{
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// - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
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// - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
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// functions, and would require the user to always call End() even if Begin() returned false.
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// - When transitioning a codebase from < 1.XX to >= 1.XX, code needs to be refactored the following way:
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// Before ------------------------------------> After
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// ImGui::Begin("Hello"); if (ImGui::Begin("Hello"))
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// ImGui::Button("OK"); {
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// ImGui::End(); ImGui::Button("OK");
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// ImGui::End();
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// }
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//
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// Before ------------------------------------> After
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// if (ImGui::Begin("Hello")) if (ImGui::Begin("Hello"))
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// { {
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// ImGui::Button("OK"); ImGui::Button("OK");
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// } ImGui::End();
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// ImGui::End(); }
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//
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// Before ------------------------------------> After
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// if (!ImGui::Begin("Hello")) if (!ImGui::Begin("Hello"))
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// { return;
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// ImGui::End(); ImGui::Button("OK");
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// return; ImGui::End();
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// }
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// ImGui::Button("OK");
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// ImGui::End();
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IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
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return;
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}
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@ -8509,7 +8573,9 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags toolt
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ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
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}
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ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking;
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Begin(window_name, NULL, flags | extra_flags);
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bool ret = Begin(window_name, NULL, flags | extra_flags);
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// FIXME-NEWBEGIN
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IM_ASSERT(ret);
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}
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void ImGui::EndTooltip()
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@ -8765,11 +8831,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
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else
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ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
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// NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking;
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bool is_open = Begin(name, NULL, flags);
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if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
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EndPopup();
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return is_open;
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}
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@ -8811,9 +8875,11 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
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const bool is_open = Begin(name, p_open, flags);
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if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
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{
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EndPopup();
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if (is_open)
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{
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EndPopup();
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ClosePopupToLevel(g.BeginPopupStack.Size, true);
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}
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return false;
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}
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return is_open;
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@ -10188,7 +10254,10 @@ void ImGui::NavUpdateWindowingOverlay()
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SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
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SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
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PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
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Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
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bool ret = Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
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PopStyleVar();
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if (!ret)
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return;
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for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--)
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{
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ImGuiWindow* window = g.WindowsFocusOrder[n];
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@ -10200,7 +10269,6 @@ void ImGui::NavUpdateWindowingOverlay()
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Selectable(label, g.NavWindowingTarget == window);
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}
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End();
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PopStyleVar();
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}
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@ -15680,10 +15748,7 @@ static void MetricsHelpMarker(const char* desc)
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void ImGui::ShowMetricsWindow(bool* p_open)
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{
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if (!Begin("Dear ImGui Metrics/Debugger", p_open))
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{
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End();
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return;
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}
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ImGuiContext& g = *GImGui;
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ImGuiIO& io = g.IO;
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21
imgui.h
21
imgui.h
@ -68,6 +68,9 @@ Index of this file:
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#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
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#define IMGUI_HAS_DOCK 1 // Docking WIP branch
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// Features
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#define IMGUI_HAS_NEWBEGIN 1
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// Define attributes of all API symbols declarations (e.g. for DLL under Windows)
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// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
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// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
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@ -297,10 +300,10 @@ namespace ImGui
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// - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times.
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// Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin().
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// - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
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// anything to the window. Always call a matching End() for each Begin() call, regardless of its return value!
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// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
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// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
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// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
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// anything to the window.
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// - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
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// - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
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// functions, and would require the user to always call End() even if Begin() returned false.
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// - Note that the bottom of window stack always contains a window called "Debug".
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IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
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IMGUI_API void End();
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@ -309,10 +312,9 @@ namespace ImGui
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// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
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// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
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// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
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// Always call a matching EndChild() for each BeginChild() call, regardless of its return value.
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// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu,
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// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function
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// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
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// - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching EndChild() if BeginChild() returned true!.
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// - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of BeginChild() was inconsistent with most other BeginXXX()
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// functions, and would require the user to always call EndChild() even if BeginChild() returned false. This has been changed.
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IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
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IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
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IMGUI_API void EndChild();
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@ -1821,6 +1823,9 @@ struct ImGuiIO
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bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
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float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
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// Debug options
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bool ConfigDebugBeginReturnValue; // = false // When set, some calls to Begin() will return false to facilitate testing and transitioning to 1.78 Begin()/End() pairing behavior. Will cycle through each unique window depth then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering. Your code will assert in End() if calling End() incorrectly.
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//------------------------------------------------------------------
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// Platform Functions
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// (the imgui_impl_xxxx backend files are setting those up for you)
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188
imgui_demo.cpp
188
imgui_demo.cpp
@ -300,10 +300,12 @@ void ImGui::ShowDemoWindow(bool* p_open)
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if (show_app_about) { ImGui::ShowAboutWindow(&show_app_about); }
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if (show_app_style_editor)
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{
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ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor);
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if (ImGui::Begin("Dear ImGui Style Editor", &show_app_style_editor))
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{
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ImGui::ShowStyleEditor();
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ImGui::End();
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}
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}
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// Demonstrate the various window flags. Typically you would just use the default!
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static bool no_titlebar = false;
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@ -339,11 +341,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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// Main body of the Demo window starts here.
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if (!ImGui::Begin("Dear ImGui Demo", p_open, window_flags))
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{
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// Early out if the window is collapsed, as an optimization.
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ImGui::End();
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return;
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}
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// Most "big" widgets share a common width settings by default. See 'Demo->Layout->Widgets Width' for details.
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@ -2109,9 +2107,12 @@ static void ShowDemoWindowWidgets()
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static bool embed_all_inside_a_child_window = false;
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ImGui::Checkbox("Embed everything inside a child window (for additional testing)", &embed_all_inside_a_child_window);
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bool visible = true;
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if (embed_all_inside_a_child_window)
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ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true);
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visible = ImGui::BeginChild("outer_child", ImVec2(0, ImGui::GetFontSize() * 20.0f), true);
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if (visible)
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{
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// Testing IsWindowFocused() function with its various flags.
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// Note that the ImGuiFocusedFlags_XXX flags can be combined.
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ImGui::BulletText(
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@ -2146,11 +2147,14 @@ static void ShowDemoWindowWidgets()
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ImGui::IsWindowHovered(ImGuiHoveredFlags_RootWindow),
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ImGui::IsWindowHovered(ImGuiHoveredFlags_AnyWindow));
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ImGui::BeginChild("child", ImVec2(0, 50), true);
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if (ImGui::BeginChild("child", ImVec2(0, 50), true))
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{
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ImGui::Text("This is another child window for testing the _ChildWindows flag.");
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ImGui::EndChild();
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}
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if (embed_all_inside_a_child_window)
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ImGui::EndChild();
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}
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static char unused_str[] = "This widget is only here to be able to tab-out of the widgets above.";
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ImGui::InputText("unused", unused_str, IM_ARRAYSIZE(unused_str), ImGuiInputTextFlags_ReadOnly);
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@ -2159,12 +2163,11 @@ static void ShowDemoWindowWidgets()
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// This is useful in particular if you want to create a context menu associated to the title bar of a window.
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// This will also work when docked into a Tab (the Tab replace the Title Bar and guarantee the same properties).
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static bool test_window = false;
|
||||
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
|
||||
if (test_window)
|
||||
{
|
||||
// FIXME-DOCK: This window cannot be docked within the ImGui Demo window, this will cause a feedback loop and get them stuck.
|
||||
// Could we fix this through an ImGuiWindowClass feature? Or an API call to tag our parent as "don't skip items"?
|
||||
ImGui::Begin("Title bar Hovered/Active tests", &test_window);
|
||||
ImGui::Checkbox("Hovered/Active tests after Begin() for title bar testing", &test_window);
|
||||
if (test_window && ImGui::Begin("Title bar Hovered/Active tests", &test_window))
|
||||
{
|
||||
if (ImGui::BeginPopupContextItem()) // <-- This is using IsItemHovered()
|
||||
{
|
||||
if (ImGui::MenuItem("Close")) { test_window = false; }
|
||||
@ -2199,11 +2202,13 @@ static void ShowDemoWindowLayout()
|
||||
ImGuiWindowFlags window_flags = ImGuiWindowFlags_HorizontalScrollbar;
|
||||
if (disable_mouse_wheel)
|
||||
window_flags |= ImGuiWindowFlags_NoScrollWithMouse;
|
||||
ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags);
|
||||
if (ImGui::BeginChild("ChildL", ImVec2(ImGui::GetWindowContentRegionWidth() * 0.5f, 260), false, window_flags))
|
||||
{
|
||||
for (int i = 0; i < 100; i++)
|
||||
ImGui::Text("%04d: scrollable region", i);
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::SameLine();
|
||||
|
||||
@ -2215,7 +2220,10 @@ static void ShowDemoWindowLayout()
|
||||
if (!disable_menu)
|
||||
window_flags |= ImGuiWindowFlags_MenuBar;
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ChildRounding, 5.0f);
|
||||
ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags);
|
||||
bool visible = ImGui::BeginChild("ChildR", ImVec2(0, 260), true, window_flags);
|
||||
ImGui::PopStyleVar();
|
||||
if (visible)
|
||||
{
|
||||
if (!disable_menu && ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("Menu"))
|
||||
@ -2237,7 +2245,7 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::EndTable();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
ImGui::PopStyleVar();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::Separator();
|
||||
@ -2256,14 +2264,17 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
ImGui::SetCursorPosX(ImGui::GetCursorPosX() + (float)offset_x);
|
||||
ImGui::PushStyleColor(ImGuiCol_ChildBg, IM_COL32(255, 0, 0, 100));
|
||||
ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None);
|
||||
bool visible = ImGui::BeginChild("Red", ImVec2(200, 100), true, ImGuiWindowFlags_None);
|
||||
ImGui::PopStyleColor();
|
||||
if (visible)
|
||||
{
|
||||
for (int n = 0; n < 50; n++)
|
||||
ImGui::Text("Some test %d", n);
|
||||
ImGui::EndChild();
|
||||
}
|
||||
bool child_is_hovered = ImGui::IsItemHovered();
|
||||
ImVec2 child_rect_min = ImGui::GetItemRectMin();
|
||||
ImVec2 child_rect_max = ImGui::GetItemRectMax();
|
||||
ImGui::PopStyleColor();
|
||||
ImGui::Text("Hovered: %d", child_is_hovered);
|
||||
ImGui::Text("Rect of child window is: (%.0f,%.0f) (%.0f,%.0f)", child_rect_min.x, child_rect_min.y, child_rect_max.x, child_rect_max.y);
|
||||
}
|
||||
@ -2780,7 +2791,8 @@ static void ShowDemoWindowLayout()
|
||||
|
||||
const ImGuiWindowFlags child_flags = enable_extra_decorations ? ImGuiWindowFlags_MenuBar : 0;
|
||||
const ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
|
||||
const bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags);
|
||||
if (ImGui::BeginChild(child_id, ImVec2(child_w, 200.0f), true, child_flags))
|
||||
{
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
ImGui::TextUnformatted("abc");
|
||||
@ -2790,8 +2802,6 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::SetScrollY(scroll_to_off_px);
|
||||
if (scroll_to_pos)
|
||||
ImGui::SetScrollFromPosY(ImGui::GetCursorStartPos().y + scroll_to_pos_px, i * 0.25f);
|
||||
if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
|
||||
{
|
||||
for (int item = 0; item < 100; item++)
|
||||
{
|
||||
if (enable_track && item == track_item)
|
||||
@ -2804,11 +2814,15 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::Text("Item %d", item);
|
||||
}
|
||||
}
|
||||
}
|
||||
float scroll_y = ImGui::GetScrollY();
|
||||
float scroll_max_y = ImGui::GetScrollMaxY();
|
||||
ImGui::EndChild();
|
||||
ImGui::Text("%.0f/%.0f", scroll_y, scroll_max_y);
|
||||
}
|
||||
else
|
||||
{
|
||||
ImGui::Text("N/A");
|
||||
}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
ImGui::PopID();
|
||||
@ -2826,13 +2840,14 @@ static void ShowDemoWindowLayout()
|
||||
float child_height = ImGui::GetTextLineHeight() + style.ScrollbarSize + style.WindowPadding.y * 2.0f;
|
||||
ImGuiWindowFlags child_flags = ImGuiWindowFlags_HorizontalScrollbar | (enable_extra_decorations ? ImGuiWindowFlags_AlwaysVerticalScrollbar : 0);
|
||||
ImGuiID child_id = ImGui::GetID((void*)(intptr_t)i);
|
||||
bool child_is_visible = ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags);
|
||||
float scroll_x = 0.0f;
|
||||
float scroll_max_x = 0.0f;
|
||||
if (ImGui::BeginChild(child_id, ImVec2(-100, child_height), true, child_flags))
|
||||
{
|
||||
if (scroll_to_off)
|
||||
ImGui::SetScrollX(scroll_to_off_px);
|
||||
if (scroll_to_pos)
|
||||
ImGui::SetScrollFromPosX(ImGui::GetCursorStartPos().x + scroll_to_pos_px, i * 0.25f);
|
||||
if (child_is_visible) // Avoid calling SetScrollHereY when running with culled items
|
||||
{
|
||||
for (int item = 0; item < 100; item++)
|
||||
{
|
||||
if (enable_track && item == track_item)
|
||||
@ -2846,10 +2861,10 @@ static void ShowDemoWindowLayout()
|
||||
}
|
||||
ImGui::SameLine();
|
||||
}
|
||||
}
|
||||
float scroll_x = ImGui::GetScrollX();
|
||||
float scroll_max_x = ImGui::GetScrollMaxX();
|
||||
scroll_x = ImGui::GetScrollX();
|
||||
scroll_max_x = ImGui::GetScrollMaxX();
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::SameLine();
|
||||
const char* names[] = { "Left", "25%", "Center", "75%", "Right" };
|
||||
ImGui::Text("%s\n%.0f/%.0f", names[i], scroll_x, scroll_max_x);
|
||||
@ -2866,7 +2881,10 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FrameRounding, 3.0f);
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2.0f, 1.0f));
|
||||
ImVec2 scrolling_child_size = ImVec2(0, ImGui::GetFrameHeightWithSpacing() * 7 + 30);
|
||||
ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
float scroll_x = 0.0f;
|
||||
float scroll_max_x = 0.0f;
|
||||
if (ImGui::BeginChild("scrolling", scrolling_child_size, true, ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
for (int line = 0; line < lines; line++)
|
||||
{
|
||||
// Display random stuff. For the sake of this trivial demo we are using basic Button() + SameLine()
|
||||
@ -2890,9 +2908,10 @@ static void ShowDemoWindowLayout()
|
||||
ImGui::PopID();
|
||||
}
|
||||
}
|
||||
float scroll_x = ImGui::GetScrollX();
|
||||
float scroll_max_x = ImGui::GetScrollMaxX();
|
||||
scroll_x = ImGui::GetScrollX();
|
||||
scroll_max_x = ImGui::GetScrollMaxX();
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::PopStyleVar(2);
|
||||
float scroll_x_delta = 0.0f;
|
||||
ImGui::SmallButton("<<");
|
||||
@ -2909,10 +2928,13 @@ static void ShowDemoWindowLayout()
|
||||
{
|
||||
// Demonstrate a trick: you can use Begin to set yourself in the context of another window
|
||||
// (here we are already out of your child window)
|
||||
ImGui::BeginChild("scrolling");
|
||||
// FIXME-NEWBEGIN: Becomes more awkward
|
||||
if (ImGui::BeginChild("scrolling"))
|
||||
{
|
||||
ImGui::SetScrollX(ImGui::GetScrollX() + scroll_x_delta);
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
ImGui::Spacing();
|
||||
|
||||
static bool show_horizontal_contents_size_demo_window = false;
|
||||
@ -2931,7 +2953,8 @@ static void ShowDemoWindowLayout()
|
||||
static float contents_size_x = 300.0f;
|
||||
if (explicit_content_size)
|
||||
ImGui::SetNextWindowContentSize(ImVec2(contents_size_x, 0.0f));
|
||||
ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0);
|
||||
if (ImGui::Begin("Horizontal contents size demo window", &show_horizontal_contents_size_demo_window, show_h_scrollbar ? ImGuiWindowFlags_HorizontalScrollbar : 0))
|
||||
{
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_ItemSpacing, ImVec2(2, 0));
|
||||
ImGui::PushStyleVar(ImGuiStyleVar_FramePadding, ImVec2(2, 0));
|
||||
HelpMarker("Test of different widgets react and impact the work rectangle growing when horizontal scrolling is enabled.\n\nUse 'Metrics->Tools->Show windows rectangles' to visualize rectangles.");
|
||||
@ -3009,11 +3032,12 @@ static void ShowDemoWindowLayout()
|
||||
}
|
||||
if (show_child)
|
||||
{
|
||||
ImGui::BeginChild("child", ImVec2(0, 0), true);
|
||||
if (ImGui::BeginChild("child", ImVec2(0, 0), true))
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
ImGui::TreePop();
|
||||
}
|
||||
@ -5147,10 +5171,10 @@ static void ShowDemoWindowColumns()
|
||||
{
|
||||
ImGui::SetNextWindowContentSize(ImVec2(1500.0f, 0.0f));
|
||||
ImVec2 child_size = ImVec2(0, ImGui::GetFontSize() * 20.0f);
|
||||
ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
ImGui::Columns(10);
|
||||
|
||||
if (ImGui::BeginChild("##ScrollingRegion", child_size, false, ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
// Also demonstrate using clipper for large vertical lists
|
||||
ImGui::Columns(10);
|
||||
int ITEMS_COUNT = 2000;
|
||||
ImGuiListClipper clipper;
|
||||
clipper.Begin(ITEMS_COUNT);
|
||||
@ -5165,6 +5189,7 @@ static void ShowDemoWindowColumns()
|
||||
}
|
||||
ImGui::Columns(1);
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::TreePop();
|
||||
}
|
||||
|
||||
@ -5388,10 +5413,8 @@ static void ShowDemoWindowMisc()
|
||||
void ImGui::ShowAboutWindow(bool* p_open)
|
||||
{
|
||||
if (!ImGui::Begin("About Dear ImGui", p_open, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
ImGui::Text("Dear ImGui %s", ImGui::GetVersion());
|
||||
ImGui::Separator();
|
||||
ImGui::Text("By Omar Cornut and all Dear ImGui contributors.");
|
||||
@ -5407,6 +5430,7 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
bool copy_to_clipboard = ImGui::Button("Copy to clipboard");
|
||||
ImVec2 child_size = ImVec2(0, ImGui::GetTextLineHeightWithSpacing() * 18);
|
||||
ImGui::BeginChildFrame(ImGui::GetID("cfg_infos"), child_size, ImGuiWindowFlags_NoMove);
|
||||
|
||||
if (copy_to_clipboard)
|
||||
{
|
||||
ImGui::LogToClipboard();
|
||||
@ -5534,7 +5558,6 @@ void ImGui::ShowAboutWindow(bool* p_open)
|
||||
ImGui::LogText("\n```\n");
|
||||
ImGui::LogFinish();
|
||||
}
|
||||
ImGui::EndChildFrame();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
@ -5804,7 +5827,8 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
"Left-click on color square to open color picker,\n"
|
||||
"Right-click to open edit options menu.");
|
||||
|
||||
ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened);
|
||||
if (ImGui::BeginChild("##colors", ImVec2(0, 0), true, ImGuiWindowFlags_AlwaysVerticalScrollbar | ImGuiWindowFlags_AlwaysHorizontalScrollbar | ImGuiWindowFlags_NavFlattened))
|
||||
{
|
||||
ImGui::PushItemWidth(-160);
|
||||
for (int i = 0; i < ImGuiCol_COUNT; i++)
|
||||
{
|
||||
@ -5827,6 +5851,7 @@ void ImGui::ShowStyleEditor(ImGuiStyle* ref)
|
||||
}
|
||||
ImGui::PopItemWidth();
|
||||
ImGui::EndChild();
|
||||
}
|
||||
|
||||
ImGui::EndTabItem();
|
||||
}
|
||||
@ -5986,10 +6011,12 @@ static void ShowExampleMenuFile()
|
||||
{
|
||||
static bool enabled = true;
|
||||
ImGui::MenuItem("Enabled", "", &enabled);
|
||||
ImGui::BeginChild("child", ImVec2(0, 60), true);
|
||||
if (ImGui::BeginChild("child", ImVec2(0, 60), true))
|
||||
{
|
||||
for (int i = 0; i < 10; i++)
|
||||
ImGui::Text("Scrolling Text %d", i);
|
||||
ImGui::EndChild();
|
||||
}
|
||||
static float f = 0.5f;
|
||||
static int n = 0;
|
||||
ImGui::SliderFloat("Value", &f, 0.0f, 1.0f);
|
||||
@ -6099,10 +6126,7 @@ struct ExampleAppConsole
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin(title, p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// As a specific feature guaranteed by the library, after calling Begin() the last Item represent the title bar.
|
||||
// So e.g. IsItemHovered() will return true when hovering the title bar.
|
||||
@ -6148,7 +6172,8 @@ struct ExampleAppConsole
|
||||
|
||||
// Reserve enough left-over height for 1 separator + 1 input text
|
||||
const float footer_height_to_reserve = ImGui::GetStyle().ItemSpacing.y + ImGui::GetFrameHeightWithSpacing();
|
||||
ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
if (ImGui::BeginChild("ScrollingRegion", ImVec2(0, -footer_height_to_reserve), false, ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
if (ImGui::BeginPopupContextWindow())
|
||||
{
|
||||
if (ImGui::Selectable("Clear")) ClearLog();
|
||||
@ -6209,6 +6234,7 @@ struct ExampleAppConsole
|
||||
|
||||
ImGui::PopStyleVar();
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::Separator();
|
||||
|
||||
// Command-line
|
||||
@ -6432,10 +6458,7 @@ struct ExampleAppLog
|
||||
void Draw(const char* title, bool* p_open = NULL)
|
||||
{
|
||||
if (!ImGui::Begin(title, p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// Options menu
|
||||
if (ImGui::BeginPopup("Options"))
|
||||
@ -6455,8 +6478,8 @@ struct ExampleAppLog
|
||||
Filter.Draw("Filter", -100.0f);
|
||||
|
||||
ImGui::Separator();
|
||||
ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar);
|
||||
|
||||
if (ImGui::BeginChild("scrolling", ImVec2(0, 0), false, ImGuiWindowFlags_HorizontalScrollbar))
|
||||
{
|
||||
if (clear)
|
||||
Clear();
|
||||
if (copy)
|
||||
@ -6513,6 +6536,7 @@ struct ExampleAppLog
|
||||
ImGui::SetScrollHereY(1.0f);
|
||||
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
};
|
||||
@ -6526,7 +6550,8 @@ static void ShowExampleAppLog(bool* p_open)
|
||||
// We take advantage of a rarely used feature: multiple calls to Begin()/End() are appending to the _same_ window.
|
||||
// Most of the contents of the window will be added by the log.Draw() call.
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 400), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Example: Log", p_open);
|
||||
if (ImGui::Begin("Example: Log", p_open))
|
||||
{
|
||||
if (ImGui::SmallButton("[Debug] Add 5 entries"))
|
||||
{
|
||||
static int counter = 0;
|
||||
@ -6542,6 +6567,7 @@ static void ShowExampleAppLog(bool* p_open)
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Actually call in the regular Log helper (which will Begin() into the same window as we just did)
|
||||
log.Draw("Example: Log", p_open);
|
||||
@ -6555,8 +6581,8 @@ static void ShowExampleAppLog(bool* p_open)
|
||||
static void ShowExampleAppLayout(bool* p_open)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(500, 440), ImGuiCond_FirstUseEver);
|
||||
if (ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar))
|
||||
{
|
||||
if (!ImGui::Begin("Example: Simple layout", p_open, ImGuiWindowFlags_MenuBar))
|
||||
return;
|
||||
if (ImGui::BeginMenuBar())
|
||||
{
|
||||
if (ImGui::BeginMenu("File"))
|
||||
@ -6570,7 +6596,8 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
// Left
|
||||
static int selected = 0;
|
||||
{
|
||||
ImGui::BeginChild("left pane", ImVec2(150, 0), true);
|
||||
if (ImGui::BeginChild("left pane", ImVec2(150, 0), true))
|
||||
{
|
||||
for (int i = 0; i < 100; i++)
|
||||
{
|
||||
char label[128];
|
||||
@ -6580,12 +6607,14 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
}
|
||||
ImGui::SameLine();
|
||||
|
||||
// Right
|
||||
{
|
||||
ImGui::BeginGroup();
|
||||
ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing())); // Leave room for 1 line below us
|
||||
if (ImGui::BeginChild("item view", ImVec2(0, -ImGui::GetFrameHeightWithSpacing()))) // Leave room for 1 line below us
|
||||
{
|
||||
ImGui::Text("MyObject: %d", selected);
|
||||
ImGui::Separator();
|
||||
if (ImGui::BeginTabBar("##Tabs", ImGuiTabBarFlags_None))
|
||||
@ -6603,12 +6632,12 @@ static void ShowExampleAppLayout(bool* p_open)
|
||||
ImGui::EndTabBar();
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
if (ImGui::Button("Revert")) {}
|
||||
ImGui::SameLine();
|
||||
if (ImGui::Button("Save")) {}
|
||||
ImGui::EndGroup();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@ -6668,10 +6697,7 @@ static void ShowExampleAppPropertyEditor(bool* p_open)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(430, 450), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Example: Property editor", p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
HelpMarker(
|
||||
"This example shows how you may implement a property editor using two columns.\n"
|
||||
@ -6703,10 +6729,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
{
|
||||
ImGui::SetNextWindowSize(ImVec2(520, 600), ImGuiCond_FirstUseEver);
|
||||
if (!ImGui::Begin("Example: Long text display", p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
static int test_type = 0;
|
||||
static ImGuiTextBuffer log;
|
||||
@ -6725,7 +6748,9 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
log.appendf("%i The quick brown fox jumps over the lazy dog\n", lines + i);
|
||||
lines += 1000;
|
||||
}
|
||||
ImGui::BeginChild("Log");
|
||||
|
||||
if (ImGui::BeginChild("Log"))
|
||||
{
|
||||
switch (test_type)
|
||||
{
|
||||
case 0:
|
||||
@ -6753,6 +6778,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
break;
|
||||
}
|
||||
ImGui::EndChild();
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@ -6764,10 +6790,7 @@ static void ShowExampleAppLongText(bool* p_open)
|
||||
static void ShowExampleAppAutoResize(bool* p_open)
|
||||
{
|
||||
if (!ImGui::Begin("Example: Auto-resizing window", p_open, ImGuiWindowFlags_AlwaysAutoResize))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
static int lines = 10;
|
||||
ImGui::TextUnformatted(
|
||||
@ -6817,10 +6840,12 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
if (type == 6) ImGui::SetNextWindowSizeConstraints(ImVec2(0, 0), ImVec2(FLT_MAX, FLT_MAX), CustomConstraints::Step, (void*)(intptr_t)100); // Fixed Step
|
||||
|
||||
ImGuiWindowFlags flags = auto_resize ? ImGuiWindowFlags_AlwaysAutoResize : 0;
|
||||
if (ImGui::Begin("Example: Constrained Resize", p_open, flags))
|
||||
{
|
||||
if (!ImGui::Begin("Example: Constrained Resize", p_open, flags))
|
||||
return;
|
||||
|
||||
if (ImGui::IsWindowDocked())
|
||||
ImGui::Text("Warning: Sizing Constraints won't work if the window is docked!");
|
||||
|
||||
if (ImGui::Button("200x200")) { ImGui::SetWindowSize(ImVec2(200, 200)); } ImGui::SameLine();
|
||||
if (ImGui::Button("500x500")) { ImGui::SetWindowSize(ImVec2(500, 500)); } ImGui::SameLine();
|
||||
if (ImGui::Button("800x200")) { ImGui::SetWindowSize(ImVec2(800, 200)); }
|
||||
@ -6831,7 +6856,6 @@ static void ShowExampleAppConstrainedResize(bool* p_open)
|
||||
ImGui::Checkbox("Auto-resize", &auto_resize);
|
||||
for (int i = 0; i < display_lines; i++)
|
||||
ImGui::Text("%*sHello, sailor! Making this line long enough for the example.", i * 4, "");
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@ -6860,8 +6884,9 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
ImGui::SetNextWindowViewport(viewport->ID);
|
||||
}
|
||||
ImGui::SetNextWindowBgAlpha(0.35f); // Transparent background
|
||||
if (ImGui::Begin("Example: Simple overlay", p_open, window_flags))
|
||||
{
|
||||
if (!ImGui::Begin("Example: Simple overlay", p_open, window_flags))
|
||||
return;
|
||||
|
||||
ImGui::Text("Simple overlay\n" "in the corner of the screen.\n" "(right-click to change position)");
|
||||
ImGui::Separator();
|
||||
if (ImGui::IsMousePosValid())
|
||||
@ -6878,7 +6903,6 @@ static void ShowExampleAppSimpleOverlay(bool* p_open)
|
||||
if (p_open && ImGui::MenuItem("Close")) *p_open = false;
|
||||
ImGui::EndPopup();
|
||||
}
|
||||
}
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
@ -6896,22 +6920,28 @@ static void ShowExampleAppWindowTitles(bool*)
|
||||
|
||||
// Using "##" to display same title but have unique identifier.
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 100), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Same title as another window##1");
|
||||
if (ImGui::Begin("Same title as another window##1"))
|
||||
{
|
||||
ImGui::Text("This is window 1.\nMy title is the same as window 2, but my identifier is unique.");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 200), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin("Same title as another window##2");
|
||||
if (ImGui::Begin("Same title as another window##2"))
|
||||
{
|
||||
ImGui::Text("This is window 2.\nMy title is the same as window 1, but my identifier is unique.");
|
||||
ImGui::End();
|
||||
}
|
||||
|
||||
// Using "###" to display a changing title but keep a static identifier "AnimatedTitle"
|
||||
char buf[128];
|
||||
sprintf(buf, "Animated title %c %d###AnimatedTitle", "|/-\\"[(int)(ImGui::GetTime() / 0.25f) & 3], ImGui::GetFrameCount());
|
||||
ImGui::SetNextWindowPos(ImVec2(100, 300), ImGuiCond_FirstUseEver);
|
||||
ImGui::Begin(buf);
|
||||
if (ImGui::Begin(buf))
|
||||
{
|
||||
ImGui::Text("This window has a changing title.");
|
||||
ImGui::End();
|
||||
}
|
||||
}
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
@ -6922,10 +6952,7 @@ static void ShowExampleAppWindowTitles(bool*)
|
||||
static void ShowExampleAppCustomRendering(bool* p_open)
|
||||
{
|
||||
if (!ImGui::Begin("Example: Custom rendering", p_open))
|
||||
{
|
||||
ImGui::End();
|
||||
return;
|
||||
}
|
||||
|
||||
// Tip: If you do a lot of custom rendering, you probably want to use your own geometrical types and benefit of
|
||||
// overloaded operators, etc. Define IM_VEC2_CLASS_EXTRA in imconfig.h to create implicit conversions between your
|
||||
@ -7376,11 +7403,8 @@ void ShowExampleAppDocuments(bool* p_open)
|
||||
// Another solution may be to make the "Example: Documents" window use the ImGuiWindowFlags_NoDocking.
|
||||
|
||||
bool window_contents_visible = ImGui::Begin("Example: Documents", p_open, ImGuiWindowFlags_MenuBar);
|
||||
if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow)
|
||||
{
|
||||
ImGui::End();
|
||||
if (!window_contents_visible && opt_target != Target_DockSpaceAndWindow) // FIXME-NEWBEGIN
|
||||
return;
|
||||
}
|
||||
|
||||
// Menu
|
||||
if (ImGui::BeginMenuBar())
|
||||
|
@ -1438,6 +1438,7 @@ struct ImGuiContext
|
||||
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
|
||||
ImGuiDockNode* HoveredDockNode; // Hovered dock node.
|
||||
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
|
||||
ImGuiWindow* LastBeginWindow; // Track the last window we called Begin() on, this is used to easily access it even if Begin() returned false.
|
||||
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
|
||||
ImVec2 WheelingWindowRefMousePos;
|
||||
float WheelingWindowTimer;
|
||||
@ -1640,6 +1641,7 @@ struct ImGuiContext
|
||||
// Debug Tools
|
||||
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
|
||||
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
|
||||
int DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
|
||||
ImGuiMetricsConfig DebugMetricsConfig;
|
||||
|
||||
// Misc
|
||||
@ -1675,6 +1677,7 @@ struct ImGuiContext
|
||||
HoveredWindowUnderMovingWindow = NULL;
|
||||
HoveredDockNode = NULL;
|
||||
MovingWindow = NULL;
|
||||
LastBeginWindow = NULL;
|
||||
WheelingWindow = NULL;
|
||||
WheelingWindowTimer = 0.0f;
|
||||
|
||||
@ -1793,6 +1796,7 @@ struct ImGuiContext
|
||||
|
||||
DebugItemPickerActive = false;
|
||||
DebugItemPickerBreakId = 0;
|
||||
DebugBeginReturnValueCullDepth = -1;
|
||||
|
||||
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
|
||||
FramerateSecPerFrameIdx = 0;
|
||||
|
@ -1627,7 +1627,6 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
|
||||
PopStyleVar();
|
||||
if (!ret)
|
||||
{
|
||||
EndPopup();
|
||||
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
|
||||
return false;
|
||||
}
|
||||
@ -3838,7 +3837,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
|
||||
PopStyleColor();
|
||||
if (!child_visible)
|
||||
{
|
||||
EndChild();
|
||||
EndGroup();
|
||||
return false;
|
||||
}
|
||||
@ -6133,8 +6131,8 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
|
||||
if (label_size.x > 0)
|
||||
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
|
||||
|
||||
BeginChildFrame(id, frame_bb.GetSize());
|
||||
return true;
|
||||
// FIXME-NEWBEGIN
|
||||
return BeginChildFrame(id, frame_bb.GetSize());
|
||||
}
|
||||
|
||||
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
|
||||
@ -6568,10 +6566,7 @@ bool ImGui::BeginMainMenuBar()
|
||||
|
||||
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
|
||||
if (!is_open)
|
||||
{
|
||||
End();
|
||||
return false;
|
||||
}
|
||||
return true; //-V1020
|
||||
}
|
||||
|
||||
|
@ -104,7 +104,8 @@ struct FreeTypeTest
|
||||
// Call to draw interface
|
||||
void ShowFreetypeOptionsWindow()
|
||||
{
|
||||
ImGui::Begin("FreeType Options");
|
||||
if (!ImGui::Begin("FreeType Options"))
|
||||
return;
|
||||
ImGui::ShowFontSelector("Fonts");
|
||||
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
|
||||
ImGui::SameLine();
|
||||
|
Loading…
Reference in New Issue
Block a user