Begin: WIP consistent Begin/End behavior.

This commit is contained in:
omar 2020-07-20 23:20:16 +02:00 committed by ocornut
parent 8035405481
commit f4edca3e65
9 changed files with 596 additions and 495 deletions

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@ -429,8 +429,10 @@ provide similar or better string helpers.
### Q: How can I display custom shapes? (using low-level ImDrawList API) ### Q: How can I display custom shapes? (using low-level ImDrawList API)
- You can use the low-level `ImDrawList` api to render shapes within a window. - You can use the low-level `ImDrawList` api to render shapes within a window.
```cpp ```cpp
ImGui::Begin("My shapes"); if (!ImGui::Begin("My shapes"))
return;
ImDrawList* draw_list = ImGui::GetWindowDrawList(); ImDrawList* draw_list = ImGui::GetWindowDrawList();

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@ -52,7 +52,8 @@ Result:
Code: Code:
```cpp ```cpp
// Create a window called "My First Tool", with a menu bar. // Create a window called "My First Tool", with a menu bar.
ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar); if (!ImGui::Begin("My First Tool", &my_tool_active, ImGuiWindowFlags_MenuBar))
return;
if (ImGui::BeginMenuBar()) if (ImGui::BeginMenuBar())
{ {
if (ImGui::BeginMenu("File")) if (ImGui::BeginMenu("File"))

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@ -122,17 +122,21 @@ int main(int, char**)
ImGui_ImplWin32_NewFrame(); ImGui_ImplWin32_NewFrame();
ImGui::NewFrame(); ImGui::NewFrame();
#if 1
// Enable Debugging
io.ConfigDebugBeginReturnValue = io.KeyShift;
#endif
// 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!). // 1. Show the big demo window (Most of the sample code is in ImGui::ShowDemoWindow()! You can browse its code to learn more about Dear ImGui!).
if (show_demo_window) if (show_demo_window)
ImGui::ShowDemoWindow(&show_demo_window); ImGui::ShowDemoWindow(&show_demo_window);
// 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window. // 2. Show a simple window that we create ourselves. We use a Begin/End pair to created a named window.
if (ImGui::Begin("Hello, world!")) // Create a window called "Hello, world!" and append into it.
{ {
static float f = 0.0f; static float f = 0.0f;
static int counter = 0; static int counter = 0;
ImGui::Begin("Hello, world!"); // Create a window called "Hello, world!" and append into it.
ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too) ImGui::Text("This is some useful text."); // Display some text (you can use a format strings too)
ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state ImGui::Checkbox("Demo Window", &show_demo_window); // Edit bools storing our window open/close state
ImGui::Checkbox("Another Window", &show_another_window); ImGui::Checkbox("Another Window", &show_another_window);
@ -150,9 +154,9 @@ int main(int, char**)
} }
// 3. Show another simple window. // 3. Show another simple window.
if (show_another_window) // Passing a pointer to our bool variable in the Begin() call: the window will have a closing button that will clear the bool when clicked.
if (show_another_window && ImGui::Begin("Another Window", &show_another_window))
{ {
ImGui::Begin("Another Window", &show_another_window); // Pass a pointer to our bool variable (the window will have a closing button that will clear the bool when clicked)
ImGui::Text("Hello from another window!"); ImGui::Text("Hello from another window!");
if (ImGui::Button("Close Me")) if (ImGui::Button("Close Me"))
show_another_window = false; show_another_window = false;

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@ -1083,6 +1083,9 @@ ImGuiIO::ImGuiIO()
ConfigWindowsMoveFromTitleBarOnly = false; ConfigWindowsMoveFromTitleBarOnly = false;
ConfigMemoryCompactTimer = 60.0f; ConfigMemoryCompactTimer = 60.0f;
// Debug options
ConfigDebugBeginReturnValue = false;
// Platform Functions // Platform Functions
BackendPlatformName = BackendRendererName = NULL; BackendPlatformName = BackendRendererName = NULL;
BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL; BackendPlatformUserData = BackendRendererUserData = BackendLanguageUserData = NULL;
@ -4107,13 +4110,27 @@ void ImGui::NewFrame()
UpdateDebugToolItemPicker(); UpdateDebugToolItemPicker();
// Create implicit/fallback window - which we will only render it if the user has added something to it. // Create implicit/fallback window - which we will only render it if the user has added something to it.
// We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags. // - We don't use "Debug" to avoid colliding with user trying to create a "Debug" window with custom flags.
// This fallback is particularly important as it avoid ImGui:: calls from crashing. // - This fallback is particularly important as it avoid ImGui:: calls from crashing.
// - The fallback window exceptionally doesn't call End() automatically if Begin() returns false (this is intended).
g.WithinFrameScopeWithImplicitWindow = true; g.WithinFrameScopeWithImplicitWindow = true;
SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver); SetNextWindowSize(ImVec2(400, 400), ImGuiCond_FirstUseEver);
Begin("Debug##Default"); Begin("Debug##Default");
IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true); IM_ASSERT(g.CurrentWindow->IsFallbackWindow == true);
// [DEBUG] When io.ConfigDebugBeginReturnValue is set, we make Begin() return false at different level of the window stack to validate Begin()/End() behavior in user code.
if (g.IO.ConfigDebugBeginReturnValue)
{
g.DebugBeginReturnValueCullDepth = (g.DebugBeginReturnValueCullDepth == -1) ? 0 : ((g.DebugBeginReturnValueCullDepth + ((g.FrameCount % 4) == 0 ? 1 : 0)) % 10);
char buf[64];
ImFormatString(buf, IM_ARRAYSIZE(buf), "Cull depth %d", g.DebugBeginReturnValueCullDepth);
GetForegroundDrawList()->AddText(ImVec2(0, 0), IM_COL32(255, 255, 0, 255), buf);
}
else
{
g.DebugBeginReturnValueCullDepth = -1;
}
CallContextHooks(&g, ImGuiContextHookType_NewFramePost); CallContextHooks(&g, ImGuiContextHookType_NewFramePost);
} }
@ -5120,7 +5137,7 @@ bool ImGui::BeginChildEx(const char* name, ImGuiID id, const ImVec2& size_arg, b
bool ret = Begin(title, NULL, flags); bool ret = Begin(title, NULL, flags);
g.Style.ChildBorderSize = backup_border_size; g.Style.ChildBorderSize = backup_border_size;
ImGuiWindow* child_window = g.CurrentWindow; ImGuiWindow* child_window = g.LastBeginWindow; // FIXME-NEWBEGIN
child_window->ChildId = id; child_window->ChildId = id;
child_window->AutoFitChildAxises = (ImS8)auto_fit_axises; child_window->AutoFitChildAxises = (ImS8)auto_fit_axises;
@ -5198,6 +5215,7 @@ void ImGui::EndChild()
// Helper to create a child window / scrolling region that looks like a normal widget frame. // Helper to create a child window / scrolling region that looks like a normal widget frame.
bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags) bool ImGui::BeginChildFrame(ImGuiID id, const ImVec2& size, ImGuiWindowFlags extra_flags)
{ {
// FIXME-NEWBEGIN
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
const ImGuiStyle& style = g.Style; const ImGuiStyle& style = g.Style;
PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]); PushStyleColor(ImGuiCol_ChildBg, style.Colors[ImGuiCol_FrameBg]);
@ -5981,6 +5999,7 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
// We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow() // We intentionally set g.CurrentWindow to NULL to prevent usage until when the viewport is set, then will call SetCurrentWindow()
g.CurrentWindowStack.push_back(window); g.CurrentWindowStack.push_back(window);
g.CurrentWindow = window; g.CurrentWindow = window;
g.LastBeginWindow = window;
window->DC.StackSizesOnBegin.SetToCurrentState(); window->DC.StackSizesOnBegin.SetToCurrentState();
g.CurrentWindow = NULL; g.CurrentWindow = NULL;
@ -6740,7 +6759,24 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags)
window->SkipItems = skip_items; window->SkipItems = skip_items;
} }
return !window->SkipItems; // FIXME-OPT
if (window->SkipItems || g.DebugBeginReturnValueCullDepth == g.CurrentWindowStack.Size)
{
// The implicit fallback is NOT automatically ended as an exception to the rule,
// allowing it to always be able to receive commands without crashing.
if (!window->IsFallbackWindow)
{
if (window->Flags & ImGuiWindowFlags_Popup)
EndPopup();
else if (window->Flags & ImGuiWindowFlags_ChildWindow)
EndChild();
else
End();
}
return false;
}
return true;
} }
void ImGui::End() void ImGui::End()
@ -6751,6 +6787,34 @@ void ImGui::End()
// Error checking: verify that user hasn't called End() too many times! // Error checking: verify that user hasn't called End() too many times!
if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow) if (g.CurrentWindowStack.Size <= 1 && g.WithinFrameScopeWithImplicitWindow)
{ {
// - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
// - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
// functions, and would require the user to always call End() even if Begin() returned false.
// - When transitioning a codebase from < 1.XX to >= 1.XX, code needs to be refactored the following way:
// Before ------------------------------------> After
// ImGui::Begin("Hello"); if (ImGui::Begin("Hello"))
// ImGui::Button("OK"); {
// ImGui::End(); ImGui::Button("OK");
// ImGui::End();
// }
//
// Before ------------------------------------> After
// if (ImGui::Begin("Hello")) if (ImGui::Begin("Hello"))
// { {
// ImGui::Button("OK"); ImGui::Button("OK");
// } ImGui::End();
// ImGui::End(); }
//
// Before ------------------------------------> After
// if (!ImGui::Begin("Hello")) if (!ImGui::Begin("Hello"))
// { return;
// ImGui::End(); ImGui::Button("OK");
// return; ImGui::End();
// }
// ImGui::Button("OK");
// ImGui::End();
IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!"); IM_ASSERT_USER_ERROR(g.CurrentWindowStack.Size > 1, "Calling End() too many times!");
return; return;
} }
@ -8509,7 +8573,9 @@ void ImGui::BeginTooltipEx(ImGuiWindowFlags extra_flags, ImGuiTooltipFlags toolt
ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount); ImFormatString(window_name, IM_ARRAYSIZE(window_name), "##Tooltip_%02d", ++g.TooltipOverrideCount);
} }
ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking; ImGuiWindowFlags flags = ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoDocking;
Begin(window_name, NULL, flags | extra_flags); bool ret = Begin(window_name, NULL, flags | extra_flags);
// FIXME-NEWBEGIN
IM_ASSERT(ret);
} }
void ImGui::EndTooltip() void ImGui::EndTooltip()
@ -8765,11 +8831,9 @@ bool ImGui::BeginPopupEx(ImGuiID id, ImGuiWindowFlags flags)
else else
ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame ImFormatString(name, IM_ARRAYSIZE(name), "##Popup_%08x", id); // Not recycling, so we can close/open during the same frame
// NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking; flags |= ImGuiWindowFlags_Popup | ImGuiWindowFlags_NoDocking;
bool is_open = Begin(name, NULL, flags); bool is_open = Begin(name, NULL, flags);
if (!is_open) // NB: Begin can return false when the popup is completely clipped (e.g. zero size display)
EndPopup();
return is_open; return is_open;
} }
@ -8811,9 +8875,11 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags fla
const bool is_open = Begin(name, p_open, flags); const bool is_open = Begin(name, p_open, flags);
if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display) if (!is_open || (p_open && !*p_open)) // NB: is_open can be 'false' when the popup is completely clipped (e.g. zero size display)
{ {
EndPopup();
if (is_open) if (is_open)
{
EndPopup();
ClosePopupToLevel(g.BeginPopupStack.Size, true); ClosePopupToLevel(g.BeginPopupStack.Size, true);
}
return false; return false;
} }
return is_open; return is_open;
@ -10188,7 +10254,10 @@ void ImGui::NavUpdateWindowingOverlay()
SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX)); SetNextWindowSizeConstraints(ImVec2(viewport->Size.x * 0.20f, viewport->Size.y * 0.20f), ImVec2(FLT_MAX, FLT_MAX));
SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f)); SetNextWindowPos(viewport->Pos + viewport->Size * 0.5f, ImGuiCond_Always, ImVec2(0.5f, 0.5f));
PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f); PushStyleVar(ImGuiStyleVar_WindowPadding, g.Style.WindowPadding * 2.0f);
Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings); bool ret = Begin("###NavWindowingList", NULL, ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoFocusOnAppearing | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoInputs | ImGuiWindowFlags_AlwaysAutoResize | ImGuiWindowFlags_NoSavedSettings);
PopStyleVar();
if (!ret)
return;
for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--) for (int n = g.WindowsFocusOrder.Size - 1; n >= 0; n--)
{ {
ImGuiWindow* window = g.WindowsFocusOrder[n]; ImGuiWindow* window = g.WindowsFocusOrder[n];
@ -10200,7 +10269,6 @@ void ImGui::NavUpdateWindowingOverlay()
Selectable(label, g.NavWindowingTarget == window); Selectable(label, g.NavWindowingTarget == window);
} }
End(); End();
PopStyleVar();
} }
@ -15680,10 +15748,7 @@ static void MetricsHelpMarker(const char* desc)
void ImGui::ShowMetricsWindow(bool* p_open) void ImGui::ShowMetricsWindow(bool* p_open)
{ {
if (!Begin("Dear ImGui Metrics/Debugger", p_open)) if (!Begin("Dear ImGui Metrics/Debugger", p_open))
{
End();
return; return;
}
ImGuiContext& g = *GImGui; ImGuiContext& g = *GImGui;
ImGuiIO& io = g.IO; ImGuiIO& io = g.IO;

21
imgui.h
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@ -68,6 +68,9 @@ Index of this file:
#define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch #define IMGUI_HAS_VIEWPORT 1 // Viewport WIP branch
#define IMGUI_HAS_DOCK 1 // Docking WIP branch #define IMGUI_HAS_DOCK 1 // Docking WIP branch
// Features
#define IMGUI_HAS_NEWBEGIN 1
// Define attributes of all API symbols declarations (e.g. for DLL under Windows) // Define attributes of all API symbols declarations (e.g. for DLL under Windows)
// IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h) // IMGUI_API is used for core imgui functions, IMGUI_IMPL_API is used for the default backends files (imgui_impl_xxx.h)
// Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API) // Using dear imgui via a shared library is not recommended, because we don't guarantee backward nor forward ABI compatibility (also function call overhead, as dear imgui is a call-heavy API)
@ -297,10 +300,10 @@ namespace ImGui
// - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times. // - You may append multiple times to the same window during the same frame by calling Begin()/End() pairs multiple times.
// Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin(). // Some information such as 'flags' or 'p_open' will only be considered by the first call to Begin().
// - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting // - Begin() return false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting
// anything to the window. Always call a matching End() for each Begin() call, regardless of its return value! // anything to the window.
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, // - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching End() if Begin() returned true!.
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function // - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of Begin() was inconsistent with most other BeginXXX()
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.] // functions, and would require the user to always call End() even if Begin() returned false.
// - Note that the bottom of window stack always contains a window called "Debug". // - Note that the bottom of window stack always contains a window called "Debug".
IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0); IMGUI_API bool Begin(const char* name, bool* p_open = NULL, ImGuiWindowFlags flags = 0);
IMGUI_API void End(); IMGUI_API void End();
@ -309,10 +312,9 @@ namespace ImGui
// - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child. // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
// - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400). // - For each independent axis of 'size': ==0.0f: use remaining host window size / >0.0f: fixed size / <0.0f: use remaining window size minus abs(size) / Each axis can use a different mode, e.g. ImVec2(0,400).
// - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window. // - BeginChild() returns false to indicate the window is collapsed or fully clipped, so you may early out and omit submitting anything to the window.
// Always call a matching EndChild() for each BeginChild() call, regardless of its return value. // - IMPORTANT: SINCE 1.XX (XXXX 2020): Only call a matching EndChild() if BeginChild() returned true!.
// [Important: due to legacy reason, this is inconsistent with most other functions such as BeginMenu/EndMenu, // - IMPORTANT: BEFORE 1.XX (XXXX 2020): The return value of BeginChild() was inconsistent with most other BeginXXX()
// BeginPopup/EndPopup, etc. where the EndXXX call should only be called if the corresponding BeginXXX function // functions, and would require the user to always call EndChild() even if BeginChild() returned false. This has been changed.
// returned true. Begin and BeginChild are the only odd ones out. Will be fixed in a future update.]
IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); IMGUI_API bool BeginChild(const char* str_id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0); IMGUI_API bool BeginChild(ImGuiID id, const ImVec2& size = ImVec2(0, 0), bool border = false, ImGuiWindowFlags flags = 0);
IMGUI_API void EndChild(); IMGUI_API void EndChild();
@ -1821,6 +1823,9 @@ struct ImGuiIO
bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected. bool ConfigWindowsMoveFromTitleBarOnly; // = false // [BETA] Set to true to only allow moving windows when clicked+dragged from the title bar. Windows without a title bar are not affected.
float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable. float ConfigMemoryCompactTimer; // = 60.0f // [BETA] Free transient windows/tables memory buffers when unused for given amount of time. Set to -1.0f to disable.
// Debug options
bool ConfigDebugBeginReturnValue; // = false // When set, some calls to Begin() will return false to facilitate testing and transitioning to 1.78 Begin()/End() pairing behavior. Will cycle through each unique window depth then repeat. Suggested use: add "io.ConfigDebugBeginReturnValue = io.KeyShift" in your main loop then occasionally press SHIFT. Windows should be flickering. Your code will assert in End() if calling End() incorrectly.
//------------------------------------------------------------------ //------------------------------------------------------------------
// Platform Functions // Platform Functions
// (the imgui_impl_xxxx backend files are setting those up for you) // (the imgui_impl_xxxx backend files are setting those up for you)

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@ -1438,6 +1438,7 @@ struct ImGuiContext
ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set. ImGuiWindow* HoveredWindowUnderMovingWindow; // Hovered window ignoring MovingWindow. Only set if MovingWindow is set.
ImGuiDockNode* HoveredDockNode; // Hovered dock node. ImGuiDockNode* HoveredDockNode; // Hovered dock node.
ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow. ImGuiWindow* MovingWindow; // Track the window we clicked on (in order to preserve focus). The actual window that is moved is generally MovingWindow->RootWindow.
ImGuiWindow* LastBeginWindow; // Track the last window we called Begin() on, this is used to easily access it even if Begin() returned false.
ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window. ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
ImVec2 WheelingWindowRefMousePos; ImVec2 WheelingWindowRefMousePos;
float WheelingWindowTimer; float WheelingWindowTimer;
@ -1640,6 +1641,7 @@ struct ImGuiContext
// Debug Tools // Debug Tools
bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker()) bool DebugItemPickerActive; // Item picker is active (started with DebugStartItemPicker())
ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id ImGuiID DebugItemPickerBreakId; // Will call IM_DEBUG_BREAK() when encountering this id
int DebugBeginReturnValueCullDepth; // Cycle between 0..9 then wrap around.
ImGuiMetricsConfig DebugMetricsConfig; ImGuiMetricsConfig DebugMetricsConfig;
// Misc // Misc
@ -1675,6 +1677,7 @@ struct ImGuiContext
HoveredWindowUnderMovingWindow = NULL; HoveredWindowUnderMovingWindow = NULL;
HoveredDockNode = NULL; HoveredDockNode = NULL;
MovingWindow = NULL; MovingWindow = NULL;
LastBeginWindow = NULL;
WheelingWindow = NULL; WheelingWindow = NULL;
WheelingWindowTimer = 0.0f; WheelingWindowTimer = 0.0f;
@ -1793,6 +1796,7 @@ struct ImGuiContext
DebugItemPickerActive = false; DebugItemPickerActive = false;
DebugItemPickerBreakId = 0; DebugItemPickerBreakId = 0;
DebugBeginReturnValueCullDepth = -1;
memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame)); memset(FramerateSecPerFrame, 0, sizeof(FramerateSecPerFrame));
FramerateSecPerFrameIdx = 0; FramerateSecPerFrameIdx = 0;

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@ -1627,7 +1627,6 @@ bool ImGui::BeginCombo(const char* label, const char* preview_value, ImGuiComboF
PopStyleVar(); PopStyleVar();
if (!ret) if (!ret)
{ {
EndPopup();
IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above IM_ASSERT(0); // This should never happen as we tested for IsPopupOpen() above
return false; return false;
} }
@ -3838,7 +3837,6 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_
PopStyleColor(); PopStyleColor();
if (!child_visible) if (!child_visible)
{ {
EndChild();
EndGroup(); EndGroup();
return false; return false;
} }
@ -6133,8 +6131,8 @@ bool ImGui::ListBoxHeader(const char* label, const ImVec2& size_arg)
if (label_size.x > 0) if (label_size.x > 0)
RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label); RenderText(ImVec2(frame_bb.Max.x + style.ItemInnerSpacing.x, frame_bb.Min.y + style.FramePadding.y), label);
BeginChildFrame(id, frame_bb.GetSize()); // FIXME-NEWBEGIN
return true; return BeginChildFrame(id, frame_bb.GetSize());
} }
// FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature. // FIXME: In principle this function should be called EndListBox(). We should rename it after re-evaluating if we want to keep the same signature.
@ -6568,10 +6566,7 @@ bool ImGui::BeginMainMenuBar()
g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f); g.NextWindowData.MenuBarOffsetMinVal = ImVec2(0.0f, 0.0f);
if (!is_open) if (!is_open)
{
End();
return false; return false;
}
return true; //-V1020 return true; //-V1020
} }

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@ -104,7 +104,8 @@ struct FreeTypeTest
// Call to draw interface // Call to draw interface
void ShowFreetypeOptionsWindow() void ShowFreetypeOptionsWindow()
{ {
ImGui::Begin("FreeType Options"); if (!ImGui::Begin("FreeType Options"))
return;
ImGui::ShowFontSelector("Fonts"); ImGui::ShowFontSelector("Fonts");
WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType); WantRebuild |= ImGui::RadioButton("FreeType", (int*)&BuildMode, FontBuildMode_FreeType);
ImGui::SameLine(); ImGui::SameLine();