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BeginMenu(): fixed logic to distinguish vertical menu from one layed out in a menu bar. Makes MenuItem() in a regular window behave more consistently, and this will be also needed by upcoming menu-navigation changes in the nav branch. (#126, #787)
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@ -10029,7 +10029,7 @@ bool ImGui::BeginMenu(const char* label, bool enabled)
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g.NavWindow = backed_nav_window;
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g.NavWindow = backed_nav_window;
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bool want_open = false, want_close = false;
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bool want_open = false, want_close = false;
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if (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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if (window->DC.LayoutType != ImGuiLayoutType_Horizontal) // (window->Flags & (ImGuiWindowFlags_Popup|ImGuiWindowFlags_ChildMenu))
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{
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{
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// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
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// Implement http://bjk5.com/post/44698559168/breaking-down-amazons-mega-dropdown to avoid using timers, so menus feels more reactive.
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bool moving_within_opened_triangle = false;
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bool moving_within_opened_triangle = false;
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