Merge branch 'master' into 2016-02-colorpicker

This commit is contained in:
ocornut
2016-11-27 18:21:14 +01:00
24 changed files with 344 additions and 304 deletions

View File

@ -652,6 +652,7 @@
#pragma GCC diagnostic ignored "-Wformat" // warning: format '%p' expects argument of type 'void*', but argument 6 has type 'ImGuiWindow*'
#pragma GCC diagnostic ignored "-Wdouble-promotion" // warning: implicit conversion from 'float' to 'double' when passing argument to function
#pragma GCC diagnostic ignored "-Wconversion" // warning: conversion to 'xxxx' from 'xxxx' may alter its value
#pragma GCC diagnostic ignored "-Wcast-qual" // warning: cast from type 'xxxx' to type 'xxxx' casts away qualifiers
#endif
//-------------------------------------------------------------------------
@ -721,14 +722,19 @@ static void ImeSetInputScreenPosFn_DefaultImpl(int x, int y);
// Context
//-----------------------------------------------------------------------------
// Default context, default font atlas.
// Default font atlas storage .
// New contexts always point by default to this font atlas. It can be changed by reassigning the GetIO().Fonts variable.
static ImGuiContext GImDefaultContext;
static ImFontAtlas GImDefaultFontAtlas;
// Current context pointer. Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by (A) having two instances of the ImGui code under different namespaces or (B) change this variable to be TLS. Further development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
// Default context storage + current context pointer.
// Implicitely used by all ImGui functions. Always assumed to be != NULL. Change to a different context by calling ImGui::SetCurrentContext()
// ImGui is currently not thread-safe because of this variable. If you want thread-safety to allow N threads to access N different contexts, you might work around it by:
// - Having multiple instances of the ImGui code compiled inside different namespace (easiest/safest, if you have a finite number of contexts)
// - or: Changing this variable to be TLS. You may #define GImGui in imconfig.h for further custom hackery. Future development aim to make this context pointer explicit to all calls. Also read https://github.com/ocornut/imgui/issues/586
#ifndef GImGui
static ImGuiContext GImDefaultContext;
ImGuiContext* GImGui = &GImDefaultContext;
#endif
//-----------------------------------------------------------------------------
// User facing structures
@ -1289,6 +1295,22 @@ void ImGui::ColorConvertHSVtoRGB(float h, float s, float v, float& out_r, float&
}
}
FILE* ImFileOpen(const char* filename, const char* mode)
{
#ifdef _MSC_VER
// We need a fopen() wrapper because MSVC/Windows fopen doesn't handle UTF-8 filenames. Converting both strings from UTF-8 to wchar format (using a single allocation, because we can)
const int filename_wsize = ImTextCountCharsFromUtf8(filename, NULL) + 1;
const int mode_wsize = ImTextCountCharsFromUtf8(mode, NULL) + 1;
ImVector<ImWchar> buf;
buf.resize(filename_wsize + mode_wsize);
ImTextStrFromUtf8(&buf[0], filename_wsize, filename, NULL);
ImTextStrFromUtf8(&buf[filename_wsize], mode_wsize, mode, NULL);
return _wfopen((wchar_t*)&buf[0], (wchar_t*)&buf[filename_wsize]);
#else
return fopen(filename, mode);
#endif
}
// Load file content into memory
// Memory allocated with ImGui::MemAlloc(), must be freed by user using ImGui::MemFree()
void* ImLoadFileToMemory(const char* filename, const char* file_open_mode, int* out_file_size, int padding_bytes)
@ -1298,7 +1320,7 @@ void* ImLoadFileToMemory(const char* filename, const char* file_open_mode, int*
*out_file_size = 0;
FILE* f;
if ((f = fopen(filename, file_open_mode)) == NULL)
if ((f = ImFileOpen(filename, file_open_mode)) == NULL)
return NULL;
long file_size_signed;
@ -2045,7 +2067,11 @@ ImGuiContext* ImGui::GetCurrentContext()
void ImGui::SetCurrentContext(ImGuiContext* ctx)
{
#ifdef IMGUI_SET_CURRENT_CONTEXT_FUNC
IMGUI_SET_CURRENT_CONTEXT_FUNC(ctx); // For custom thread-based hackery you may want to have control over this.
#else
GImGui = ctx;
#endif
}
ImGuiContext* ImGui::CreateContext(void* (*malloc_fn)(size_t), void (*free_fn)(void*))
@ -2064,7 +2090,7 @@ void ImGui::DestroyContext(ImGuiContext* ctx)
ctx->~ImGuiContext();
free_fn(ctx);
if (GImGui == ctx)
GImGui = NULL;
SetCurrentContext(NULL);
}
ImGuiIO& ImGui::GetIO()
@ -2493,7 +2519,7 @@ static void SaveSettings()
// Write .ini file
// If a window wasn't opened in this session we preserve its settings
FILE* f = fopen(filename, "wt");
FILE* f = ImFileOpen(filename, "wt");
if (!f)
return;
for (int i = 0; i != g.Settings.Size; i++)
@ -5775,7 +5801,7 @@ void ImGui::LogToFile(int max_depth, const char* filename)
return;
}
g.LogFile = fopen(filename, "ab");
g.LogFile = ImFileOpen(filename, "ab");
if (!g.LogFile)
{
IM_ASSERT(g.LogFile != NULL); // Consider this an error
@ -6466,18 +6492,18 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
if (g.IO.MouseDown[0])
{
const float mouse_abs_pos = is_horizontal ? g.IO.MousePos.x : g.IO.MousePos.y;
float normalized_pos = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
float clicked_t = ImClamp((mouse_abs_pos - slider_usable_pos_min) / slider_usable_sz, 0.0f, 1.0f);
if (!is_horizontal)
normalized_pos = 1.0f - normalized_pos;
clicked_t = 1.0f - clicked_t;
float new_value;
if (is_non_linear)
{
// Account for logarithmic scale on both sides of the zero
if (normalized_pos < linear_zero_pos)
if (clicked_t < linear_zero_pos)
{
// Negative: rescale to the negative range before powering
float a = 1.0f - (normalized_pos / linear_zero_pos);
float a = 1.0f - (clicked_t / linear_zero_pos);
a = powf(a, power);
new_value = ImLerp(ImMin(v_max,0.0f), v_min, a);
}
@ -6486,9 +6512,9 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
// Positive: rescale to the positive range before powering
float a;
if (fabsf(linear_zero_pos - 1.0f) > 1.e-6f)
a = (normalized_pos - linear_zero_pos) / (1.0f - linear_zero_pos);
a = (clicked_t - linear_zero_pos) / (1.0f - linear_zero_pos);
else
a = normalized_pos;
a = clicked_t;
a = powf(a, power);
new_value = ImLerp(ImMax(v_min,0.0f), v_max, a);
}
@ -6496,12 +6522,12 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
else
{
// Linear slider
new_value = ImLerp(v_min, v_max, normalized_pos);
new_value = ImLerp(v_min, v_max, clicked_t);
}
// Round past decimal precision
new_value = RoundScalar(new_value, decimal_precision);
if (*v != new_value)
if (*v != new_value && (v_min != v_max))
{
*v = new_value;
value_changed = true;
@ -6514,10 +6540,10 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
}
// Calculate slider grab positioning
float v_clamped = (v_min < v_max) ? ImClamp(*v, v_min, v_max) : ImClamp(*v, v_max, v_min);
float grab_t;
if (is_non_linear)
{
float v_clamped = ImClamp(*v, v_min, v_max);
if (v_clamped < 0.0f)
{
const float f = 1.0f - (v_clamped - v_min) / (ImMin(0.0f,v_max) - v_min);
@ -6532,7 +6558,7 @@ bool ImGui::SliderBehavior(const ImRect& frame_bb, ImGuiID id, float* v, float v
else
{
// Linear slider
grab_t = (ImClamp(*v, v_min, v_max) - v_min) / (v_max - v_min);
grab_t = (v_clamped - v_min) / (v_max - v_min);
}
// Draw