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Internals: shuffling some sections, added index.
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362
imgui_internal.h
362
imgui_internal.h
@ -9,15 +9,21 @@
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/*
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Index of this file:
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// Header mess
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// Forward declarations
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// STB libraries includes
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// Context pointer
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// Generic helpers
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// Flags, enums and data structures
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// Main imgui context
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// Tab bar, Tab item
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// Internal API
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// [SECTION] Header mess
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// [SECTION] Forward declarations
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// [SECTION] Context pointer
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// [SECTION] STB libraries includes
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// [SECTION] Macros
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// [SECTION] Generic helpers
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// [SECTION] ImDrawList support
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// [SECTION] Misc flags, enums and data structures
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// [SECTION] Settings support
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// [SECTION] ImGuiContext (main imgui context)
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// [SECTION] ImGuiWindowTempData, ImGuiWindow
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// [SECTION] Tab bar, Tab item
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// [SECTION] Internal API
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// [SECTION] Test Engine Hooks (imgui_test_engine)
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*/
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@ -25,7 +31,7 @@ Index of this file:
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#ifndef IMGUI_DISABLE
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//-----------------------------------------------------------------------------
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// Header mess
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// [SECTION] Header mess
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//-----------------------------------------------------------------------------
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#ifndef IMGUI_VERSION
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@ -70,7 +76,7 @@ Index of this file:
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#endif
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//-----------------------------------------------------------------------------
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// Forward declarations
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// [SECTION] Forward declarations
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//-----------------------------------------------------------------------------
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struct ImBitVector; // Store 1-bit per value
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@ -115,8 +121,17 @@ typedef int ImGuiSliderFlags; // -> enum ImGuiSliderFlags_ // F
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typedef int ImGuiTextFlags; // -> enum ImGuiTextFlags_ // Flags: for TextEx()
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typedef int ImGuiTooltipFlags; // -> enum ImGuiTooltipFlags_ // Flags: for BeginTooltipEx()
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//-----------------------------------------------------------------------------
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// [SECTION] Context pointer
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// See implementation of this variable in imgui.cpp for comments and details.
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//-----------------------------------------------------------------------------
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#ifndef GImGui
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extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#endif
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//-------------------------------------------------------------------------
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// STB libraries includes
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// [SECTION] STB libraries includes
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//-------------------------------------------------------------------------
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namespace ImStb
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@ -134,15 +149,7 @@ namespace ImStb
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} // namespace ImStb
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//-----------------------------------------------------------------------------
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// Context pointer
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//-----------------------------------------------------------------------------
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#ifndef GImGui
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extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#endif
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//-----------------------------------------------------------------------------
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// Macros
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// [SECTION] Macros
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//-----------------------------------------------------------------------------
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// Debug Logging
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@ -192,32 +199,50 @@ extern IMGUI_API ImGuiContext* GImGui; // Current implicit context pointer
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#define IMGUI_CDECL
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#endif
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// Debug Tools
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// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
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#ifndef IM_DEBUG_BREAK
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#if defined(__clang__)
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#define IM_DEBUG_BREAK() __builtin_debugtrap()
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#elif defined (_MSC_VER)
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#define IM_DEBUG_BREAK() __debugbreak()
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#else
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#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
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#endif
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#endif // #ifndef IM_DEBUG_BREAK
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//-----------------------------------------------------------------------------
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// Generic helpers
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// [SECTION] Generic helpers
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// Note that the ImXXX helpers functions are lower-level than ImGui functions.
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// ImGui functions or the ImGui context are never called/used from other ImXXX functions.
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//-----------------------------------------------------------------------------
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// - Helpers: Misc
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// - Helpers: Hashing
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// - Helpers: Sorting
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// - Helpers: Bit manipulation
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// - Helpers: String, Formatting
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// - Helpers: UTF-8 <> wchar conversions
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// - Helpers: ImVec2/ImVec4 operators
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// - Helpers: Maths
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// - Helpers: Geometry
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// - Helpers: Bit arrays
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// - Helper: ImVec1
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// - Helper: ImVec2ih
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// - Helper: ImRect
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// - Helper: ImBitArray
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// - Helper: ImBitVector
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// - Helper: ImPool<>
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// - Helper: ImChunkStream<>
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//-----------------------------------------------------------------------------
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// Helpers: Misc
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#define ImQsort qsort
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// Helpers: Hashing
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IMGUI_API ImU32 ImHashData(const void* data, size_t data_size, ImU32 seed = 0);
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IMGUI_API ImU32 ImHashStr(const char* data, size_t data_size = 0, ImU32 seed = 0);
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#ifndef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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static inline ImU32 ImHash(const void* data, int size, ImU32 seed = 0) { return size ? ImHashData(data, (size_t)size, seed) : ImHashStr((const char*)data, 0, seed); } // [moved to ImHashStr/ImHashData in 1.68]
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#endif
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// Helpers: Sorting
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#define ImQsort qsort
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// Helpers: Color Blending
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IMGUI_API ImU32 ImAlphaBlendColors(ImU32 col_a, ImU32 col_b);
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@ -286,7 +311,6 @@ static inline ImU64 ImFileGetSize(ImFileHandle)
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static inline ImU64 ImFileRead(void*, ImU64, ImU64, ImFileHandle) { return 0; }
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static inline ImU64 ImFileWrite(const void*, ImU64, ImU64, ImFileHandle) { return 0; }
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#endif
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#ifndef IMGUI_DISABLE_DEFAULT_FILE_FUNCTIONS
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typedef FILE* ImFileHandle;
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IMGUI_API ImFileHandle ImFileOpen(const char* filename, const char* mode);
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@ -354,7 +378,61 @@ IMGUI_API void ImTriangleBarycentricCoords(const ImVec2& a, const ImVec2&
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inline float ImTriangleArea(const ImVec2& a, const ImVec2& b, const ImVec2& c) { return ImFabs((a.x * (b.y - c.y)) + (b.x * (c.y - a.y)) + (c.x * (a.y - b.y))) * 0.5f; }
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IMGUI_API ImGuiDir ImGetDirQuadrantFromDelta(float dx, float dy);
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// Helpers: Bit arrays
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// Helper: ImVec1 (1D vector)
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// (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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};
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// Helper: ImVec2ih (2D vector, half-size integer, for long-term packed storage)
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struct ImVec2ih
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{
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short x, y;
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
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};
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// Helper: ImRect (2D axis aligned bounding-box)
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// NB: we can't rely on ImVec2 math operators being available here!
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struct IMGUI_API ImRect
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{
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
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float GetWidth() const { return Max.x - Min.x; }
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float GetHeight() const { return Max.y - Min.y; }
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ImVec2 GetTL() const { return Min; } // Top-left
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ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
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ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
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ImVec2 GetBR() const { return Max; } // Bottom-right
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bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
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bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
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bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
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void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
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void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
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void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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};
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// Helper: ImBitArray
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inline bool ImBitArrayTestBit(const ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); return (arr[n >> 5] & mask) != 0; }
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inline void ImBitArrayClearBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] &= ~mask; }
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inline void ImBitArraySetBit(ImU32* arr, int n) { ImU32 mask = (ImU32)1 << (n & 31); arr[n >> 5] |= mask; }
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@ -431,7 +509,50 @@ struct IMGUI_API ImChunkStream
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};
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//-----------------------------------------------------------------------------
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// Flags, enums and data structures
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// [SECTION] ImDrawList support
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//-----------------------------------------------------------------------------
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// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
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#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos(((_RAD) - (_MAXERROR)) / (_RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
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// ImDrawList: You may set this to higher values (e.g. 2 or 3) to increase tessellation of fast rounded corners path.
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#ifndef IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER
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#define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1
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#endif
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// Data shared between all ImDrawList instances
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// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
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struct IMGUI_API ImDrawListSharedData
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{
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ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
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ImFont* Font; // Current/default font (optional, for simplified AddText overload)
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float FontSize; // Current/default font size (optional, for simplified AddText overload)
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float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
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float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
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ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
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ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
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// [Internal] Lookup tables
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ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
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ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
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ImDrawListSharedData();
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void SetCircleSegmentMaxError(float max_error);
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};
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struct ImDrawDataBuilder
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{
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ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
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void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
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void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
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IMGUI_API void FlattenIntoSingleLayer();
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};
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//-----------------------------------------------------------------------------
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// [SECTION] Misc flags, enums and data structures
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//-----------------------------------------------------------------------------
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enum ImGuiButtonFlags_
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@ -662,59 +783,6 @@ enum ImGuiPopupPositionPolicy
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ImGuiPopupPositionPolicy_ComboBox
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};
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// 1D vector (this odd construct is used to facilitate the transition between 1D and 2D, and the maintenance of some branches/patches)
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struct ImVec1
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{
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float x;
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ImVec1() { x = 0.0f; }
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ImVec1(float _x) { x = _x; }
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};
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// 2D vector (half-size integer)
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struct ImVec2ih
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{
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short x, y;
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ImVec2ih() { x = y = 0; }
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ImVec2ih(short _x, short _y) { x = _x; y = _y; }
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explicit ImVec2ih(const ImVec2& rhs) { x = (short)rhs.x; y = (short)rhs.y; }
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};
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// 2D axis aligned bounding-box
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// NB: we can't rely on ImVec2 math operators being available here
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struct IMGUI_API ImRect
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{
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ImVec2 Min; // Upper-left
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ImVec2 Max; // Lower-right
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ImRect() : Min(0.0f, 0.0f), Max(0.0f, 0.0f) {}
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ImRect(const ImVec2& min, const ImVec2& max) : Min(min), Max(max) {}
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ImRect(const ImVec4& v) : Min(v.x, v.y), Max(v.z, v.w) {}
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ImRect(float x1, float y1, float x2, float y2) : Min(x1, y1), Max(x2, y2) {}
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ImVec2 GetCenter() const { return ImVec2((Min.x + Max.x) * 0.5f, (Min.y + Max.y) * 0.5f); }
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ImVec2 GetSize() const { return ImVec2(Max.x - Min.x, Max.y - Min.y); }
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float GetWidth() const { return Max.x - Min.x; }
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float GetHeight() const { return Max.y - Min.y; }
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ImVec2 GetTL() const { return Min; } // Top-left
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ImVec2 GetTR() const { return ImVec2(Max.x, Min.y); } // Top-right
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ImVec2 GetBL() const { return ImVec2(Min.x, Max.y); } // Bottom-left
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ImVec2 GetBR() const { return Max; } // Bottom-right
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bool Contains(const ImVec2& p) const { return p.x >= Min.x && p.y >= Min.y && p.x < Max.x && p.y < Max.y; }
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bool Contains(const ImRect& r) const { return r.Min.x >= Min.x && r.Min.y >= Min.y && r.Max.x <= Max.x && r.Max.y <= Max.y; }
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bool Overlaps(const ImRect& r) const { return r.Min.y < Max.y && r.Max.y > Min.y && r.Min.x < Max.x && r.Max.x > Min.x; }
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void Add(const ImVec2& p) { if (Min.x > p.x) Min.x = p.x; if (Min.y > p.y) Min.y = p.y; if (Max.x < p.x) Max.x = p.x; if (Max.y < p.y) Max.y = p.y; }
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void Add(const ImRect& r) { if (Min.x > r.Min.x) Min.x = r.Min.x; if (Min.y > r.Min.y) Min.y = r.Min.y; if (Max.x < r.Max.x) Max.x = r.Max.x; if (Max.y < r.Max.y) Max.y = r.Max.y; }
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void Expand(const float amount) { Min.x -= amount; Min.y -= amount; Max.x += amount; Max.y += amount; }
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void Expand(const ImVec2& amount) { Min.x -= amount.x; Min.y -= amount.y; Max.x += amount.x; Max.y += amount.y; }
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void Translate(const ImVec2& d) { Min.x += d.x; Min.y += d.y; Max.x += d.x; Max.y += d.y; }
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void TranslateX(float dx) { Min.x += dx; Max.x += dx; }
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void TranslateY(float dy) { Min.y += dy; Max.y += dy; }
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void ClipWith(const ImRect& r) { Min = ImMax(Min, r.Min); Max = ImMin(Max, r.Max); } // Simple version, may lead to an inverted rectangle, which is fine for Contains/Overlaps test but not for display.
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void ClipWithFull(const ImRect& r) { Min = ImClamp(Min, r.Min, r.Max); Max = ImClamp(Max, r.Min, r.Max); } // Full version, ensure both points are fully clipped.
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void Floor() { Min.x = IM_FLOOR(Min.x); Min.y = IM_FLOOR(Min.y); Max.x = IM_FLOOR(Max.x); Max.y = IM_FLOOR(Max.y); }
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bool IsInverted() const { return Min.x > Max.x || Min.y > Max.y; }
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};
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struct ImGuiDataTypeTempStorage
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{
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ImU8 Data[8]; // Can fit any data up to ImGuiDataType_COUNT
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@ -815,35 +883,6 @@ struct IMGUI_API ImGuiInputTextState
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void SelectAll() { Stb.select_start = 0; Stb.cursor = Stb.select_end = CurLenW; Stb.has_preferred_x = 0; }
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};
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// Windows data saved in imgui.ini file
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// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.
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// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)
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struct ImGuiWindowSettings
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{
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ImGuiID ID;
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ImVec2ih Pos;
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ImVec2ih Size;
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bool Collapsed;
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bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
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ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
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char* GetName() { return (char*)(this + 1); }
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};
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struct ImGuiSettingsHandler
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{
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const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHashStr(TypeName)
|
||||
void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data
|
||||
void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order)
|
||||
void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
|
||||
void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
|
||||
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
|
||||
void* UserData;
|
||||
|
||||
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
// Storage for current popup stack
|
||||
struct ImGuiPopupData
|
||||
{
|
||||
@ -902,45 +941,6 @@ struct ImGuiColumns
|
||||
}
|
||||
};
|
||||
|
||||
// ImDrawList: Helper function to calculate a circle's segment count given its radius and a "maximum error" value.
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN 12
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX 512
|
||||
#define IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_CALC(_RAD,_MAXERROR) ImClamp((int)((IM_PI * 2.0f) / ImAcos(((_RAD) - (_MAXERROR)) / (_RAD))), IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MIN, IM_DRAWLIST_CIRCLE_AUTO_SEGMENT_MAX)
|
||||
|
||||
// ImDrawList: You may set this to higher values (e.g. 2 or 3) to increase tessellation of fast rounded corners path.
|
||||
#ifndef IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER
|
||||
#define IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER 1
|
||||
#endif
|
||||
|
||||
// Data shared between all ImDrawList instances
|
||||
// You may want to create your own instance of this if you want to use ImDrawList completely without ImGui. In that case, watch out for future changes to this structure.
|
||||
struct IMGUI_API ImDrawListSharedData
|
||||
{
|
||||
ImVec2 TexUvWhitePixel; // UV of white pixel in the atlas
|
||||
ImFont* Font; // Current/default font (optional, for simplified AddText overload)
|
||||
float FontSize; // Current/default font size (optional, for simplified AddText overload)
|
||||
float CurveTessellationTol; // Tessellation tolerance when using PathBezierCurveTo()
|
||||
float CircleSegmentMaxError; // Number of circle segments to use per pixel of radius for AddCircle() etc
|
||||
ImVec4 ClipRectFullscreen; // Value for PushClipRectFullscreen()
|
||||
ImDrawListFlags InitialFlags; // Initial flags at the beginning of the frame (it is possible to alter flags on a per-drawlist basis afterwards)
|
||||
|
||||
// [Internal] Lookup tables
|
||||
ImVec2 ArcFastVtx[12 * IM_DRAWLIST_ARCFAST_TESSELLATION_MULTIPLIER]; // FIXME: Bake rounded corners fill/borders in atlas
|
||||
ImU8 CircleSegmentCounts[64]; // Precomputed segment count for given radius (array index + 1) before we calculate it dynamically (to avoid calculation overhead)
|
||||
|
||||
ImDrawListSharedData();
|
||||
void SetCircleSegmentMaxError(float max_error);
|
||||
};
|
||||
|
||||
struct ImDrawDataBuilder
|
||||
{
|
||||
ImVector<ImDrawList*> Layers[2]; // Global layers for: regular, tooltip
|
||||
|
||||
void Clear() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].resize(0); }
|
||||
void ClearFreeMemory() { for (int n = 0; n < IM_ARRAYSIZE(Layers); n++) Layers[n].clear(); }
|
||||
IMGUI_API void FlattenIntoSingleLayer();
|
||||
};
|
||||
|
||||
struct ImGuiNavMoveResult
|
||||
{
|
||||
ImGuiWindow* Window; // Best candidate window
|
||||
@ -1010,10 +1010,6 @@ struct ImGuiNextItemData
|
||||
inline void ClearFlags() { Flags = ImGuiNextItemDataFlags_None; } // Also cleared manually by ItemAdd()!
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tab bar, Tab item
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiShrinkWidthItem
|
||||
{
|
||||
int Index;
|
||||
@ -1030,7 +1026,40 @@ struct ImGuiPtrOrIndex
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Main Dear ImGui context
|
||||
// [SECTION] Settings support
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Windows data saved in imgui.ini file
|
||||
// Because we never destroy or rename ImGuiWindowSettings, we can store the names in a separate buffer easily.
|
||||
// (this is designed to be stored in a ImChunkStream buffer, with the variable-length Name following our structure)
|
||||
struct ImGuiWindowSettings
|
||||
{
|
||||
ImGuiID ID;
|
||||
ImVec2ih Pos;
|
||||
ImVec2ih Size;
|
||||
bool Collapsed;
|
||||
bool WantApply; // Set when loaded from .ini data (to enable merging/loading .ini data into an already running context)
|
||||
|
||||
ImGuiWindowSettings() { ID = 0; Pos = Size = ImVec2ih(0, 0); Collapsed = WantApply = false; }
|
||||
char* GetName() { return (char*)(this + 1); }
|
||||
};
|
||||
|
||||
struct ImGuiSettingsHandler
|
||||
{
|
||||
const char* TypeName; // Short description stored in .ini file. Disallowed characters: '[' ']'
|
||||
ImGuiID TypeHash; // == ImHashStr(TypeName)
|
||||
void (*ClearAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Clear all settings data
|
||||
void (*ApplyAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler); // Read: Called after reading (in registration order)
|
||||
void* (*ReadOpenFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, const char* name); // Read: Called when entering into a new ini entry e.g. "[Window][Name]"
|
||||
void (*ReadLineFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, void* entry, const char* line); // Read: Called for every line of text within an ini entry
|
||||
void (*WriteAllFn)(ImGuiContext* ctx, ImGuiSettingsHandler* handler, ImGuiTextBuffer* out_buf); // Write: Output every entries into 'out_buf'
|
||||
void* UserData;
|
||||
|
||||
ImGuiSettingsHandler() { memset(this, 0, sizeof(*this)); }
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] ImGuiContext (main imgui context)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
struct ImGuiContext
|
||||
@ -1386,7 +1415,7 @@ struct ImGuiContext
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// ImGuiWindow
|
||||
// [SECTION] ImGuiWindowTempData, ImGuiWindow
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Transient per-window data, reset at the beginning of the frame. This used to be called ImGuiDrawContext, hence the DC variable name in ImGuiWindow.
|
||||
@ -1602,7 +1631,7 @@ struct ImGuiItemHoveredDataBackup
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Tab bar, tab item
|
||||
// [SECTION] Tab bar, Tab item
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Extend ImGuiTabBarFlags_
|
||||
@ -1672,8 +1701,8 @@ struct ImGuiTabBar
|
||||
};
|
||||
|
||||
//-----------------------------------------------------------------------------
|
||||
// Internal API
|
||||
// No guarantee of forward compatibility here.
|
||||
// [SECTION] Internal API
|
||||
// No guarantee of forward compatibility here!
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
namespace ImGui
|
||||
@ -1944,19 +1973,10 @@ IMGUI_API void ImFontAtlasBuildFinish(ImFontAtlas* atlas);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyCalcLookupTable(unsigned char out_table[256], float in_multiply_factor);
|
||||
IMGUI_API void ImFontAtlasBuildMultiplyRectAlpha8(const unsigned char table[256], unsigned char* pixels, int x, int y, int w, int h, int stride);
|
||||
|
||||
// Debug Tools
|
||||
// Use 'Metrics->Tools->Item Picker' to break into the call-stack of a specific item.
|
||||
#ifndef IM_DEBUG_BREAK
|
||||
#if defined(__clang__)
|
||||
#define IM_DEBUG_BREAK() __builtin_debugtrap()
|
||||
#elif defined (_MSC_VER)
|
||||
#define IM_DEBUG_BREAK() __debugbreak()
|
||||
#else
|
||||
#define IM_DEBUG_BREAK() IM_ASSERT(0) // It is expected that you define IM_DEBUG_BREAK() into something that will break nicely in a debugger!
|
||||
#endif
|
||||
#endif // #ifndef IM_DEBUG_BREAK
|
||||
//-----------------------------------------------------------------------------
|
||||
// [SECTION] Test Engine Hooks (imgui_test_engine)
|
||||
//-----------------------------------------------------------------------------
|
||||
|
||||
// Test Engine Hooks (imgui_tests)
|
||||
//#define IMGUI_ENABLE_TEST_ENGINE
|
||||
#ifdef IMGUI_ENABLE_TEST_ENGINE
|
||||
extern void ImGuiTestEngineHook_PreNewFrame(ImGuiContext* ctx);
|
||||
|
Loading…
Reference in New Issue
Block a user