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Nav: Shuffled code in ItemAdd() so that NavProcessItem() may have access to LastItemId (will be required by tabbing)
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e12cfa9dfd
commit
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14
imgui.cpp
14
imgui.cpp
@ -2113,7 +2113,7 @@ static bool NavScoreItem(ImRect cand)
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}
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else
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{
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// Degenerate case: two overlapping buttons with same center, break ties using order
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// Degenerate case: two overlapping buttons with same center, break ties arbitrarily (note that LastItemId here is really the _previous_ item order, but it doesn't matter)
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quadrant = (window->DC.LastItemId < g.NavId) ? ImGuiDir_Left : ImGuiDir_Right;
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}
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@ -2190,6 +2190,7 @@ static void NavProcessItem(ImGuiWindow* window, const ImRect& nav_bb, const ImGu
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}
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}
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// Scoring for navigation
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bool new_best = false;
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#if IMGUI_DEBUG_NAV
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// [DEBUG] Score items at all times
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@ -2224,10 +2225,6 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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{
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ImGuiContext& g = *GImGui;
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ImGuiWindow* window = g.CurrentWindow;
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const bool is_clipped = IsClippedEx(bb, id, false);
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemRect = bb;
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window->DC.LastItemRectHoveredRect = false;
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// Navigation processing runs prior to clipping early-out
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// (a) So that NavInitDefaultRequest can be honored, for newly opened windows to select a default widget
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@ -2242,8 +2239,15 @@ bool ImGui::ItemAdd(const ImRect& bb, const ImGuiID* id, const ImRect* nav_bb_ar
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NavProcessItem(window, nav_bb_arg ? *nav_bb_arg : bb, *id);
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}
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// Clipping test + store basic information about the current item.
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const bool is_clipped = IsClippedEx(bb, id, false);
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window->DC.LastItemId = id ? *id : 0;
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window->DC.LastItemRect = bb;
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if (is_clipped)
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{
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window->DC.LastItemRectHoveredRect = false;
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return false;
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}
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//if (g.IO.KeyAlt) window->DrawList->AddRect(bb.Min, bb.Max, IM_COL32(255,255,0,120)); // [DEBUG]
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// We need to calculate this now to take account of the current clipping rectangle (as items like Selectable may change them)
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