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	Internals: Removed misleading GetWindowParent() function. + renaming to clear confusing.
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										15
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										15
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -1910,13 +1910,6 @@ static void SetCurrentWindow(ImGuiWindow* window)
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        g.FontSize = window->CalcFontSize();
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					        g.FontSize = window->CalcFontSize();
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}
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					}
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ImGuiWindow* ImGui::GetParentWindow()
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{
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    ImGuiContext& g = *GImGui;
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    IM_ASSERT(g.CurrentWindowStack.Size >= 2);
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    return g.CurrentWindowStack[(unsigned int)g.CurrentWindowStack.Size - 2];
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}
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void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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					void ImGui::SetActiveID(ImGuiID id, ImGuiWindow* window)
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{
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					{
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    ImGuiContext& g = *GImGui;
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					    ImGuiContext& g = *GImGui;
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@@ -3686,9 +3679,9 @@ void ImGui::EndTooltip()
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void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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					void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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{
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					{
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    ImGuiContext& g = *GImGui;
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					    ImGuiContext& g = *GImGui;
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    ImGuiWindow* window = g.CurrentWindow;
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					    ImGuiWindow* parent_window = g.CurrentWindow;
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    int current_stack_size = g.CurrentPopupStack.Size;
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					    int current_stack_size = g.CurrentPopupStack.Size;
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    ImGuiPopupRef popup_ref = ImGuiPopupRef(id, window, window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL (we are passing the ParentWindow info here)
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					    ImGuiPopupRef popup_ref = ImGuiPopupRef(id, parent_window, parent_window->GetID("##Menus"), g.IO.MousePos); // Tagged as new ref because constructor sets Window to NULL.
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    if (g.OpenPopupStack.Size < current_stack_size + 1)
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					    if (g.OpenPopupStack.Size < current_stack_size + 1)
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        g.OpenPopupStack.push_back(popup_ref);
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					        g.OpenPopupStack.push_back(popup_ref);
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    else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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					    else if (reopen_existing || g.OpenPopupStack[current_stack_size].PopupId != id)
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@@ -3699,7 +3692,7 @@ void ImGui::OpenPopupEx(ImGuiID id, bool reopen_existing)
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        // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by CloseInactivePopups().
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					        // When reopening a popup we first refocus its parent, otherwise if its parent is itself a popup it would get closed by CloseInactivePopups().
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        // This is equivalent to what ClosePopupToLevel() does.
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					        // This is equivalent to what ClosePopupToLevel() does.
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        if (g.OpenPopupStack[current_stack_size].PopupId == id)
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					        if (g.OpenPopupStack[current_stack_size].PopupId == id)
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            FocusWindow(window);
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					            FocusWindow(parent_window);
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    }
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					    }
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}
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					}
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@@ -9426,7 +9419,7 @@ bool ImGui::ListBoxHeader(const char* label, int items_count, int height_in_item
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void ImGui::ListBoxFooter()
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					void ImGui::ListBoxFooter()
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{
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					{
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    ImGuiWindow* parent_window = GetParentWindow();
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					    ImGuiWindow* parent_window = GetCurrentWindow()->ParentWindow;
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    const ImRect bb = parent_window->DC.LastItemRect;
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					    const ImRect bb = parent_window->DC.LastItemRect;
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    const ImGuiStyle& style = GetStyle();
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					    const ImGuiStyle& style = GetStyle();
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@@ -799,7 +799,6 @@ namespace ImGui
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    // - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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					    // - You are calling ImGui functions after ImGui::Render() and before the next ImGui::NewFrame(), which is also illegal.
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    inline    ImGuiWindow*  GetCurrentWindowRead()      { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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					    inline    ImGuiWindow*  GetCurrentWindowRead()      { ImGuiContext& g = *GImGui; return g.CurrentWindow; }
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    inline    ImGuiWindow*  GetCurrentWindow()          { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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					    inline    ImGuiWindow*  GetCurrentWindow()          { ImGuiContext& g = *GImGui; g.CurrentWindow->WriteAccessed = true; return g.CurrentWindow; }
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    IMGUI_API ImGuiWindow*  GetParentWindow();
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    IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
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					    IMGUI_API ImGuiWindow*  FindWindowByName(const char* name);
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    IMGUI_API void          FocusWindow(ImGuiWindow* window);
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					    IMGUI_API void          FocusWindow(ImGuiWindow* window);
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    IMGUI_API void          BringWindowToFront(ImGuiWindow* window);
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					    IMGUI_API void          BringWindowToFront(ImGuiWindow* window);
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