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Settings: Initializing ImGuiSettingsWindow so external users don't end up with uncleared data. Exposed MarkIniSettingsDirty() in imgui_internal.h
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@ -2725,6 +2725,13 @@ static void SaveIniSettingsToMemory(ImVector<char>& out_buf)
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out_buf.swap(buf.Buf);
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}
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void ImGui::MarkIniSettingsDirty()
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{
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ImGuiContext& g = *GImGui;
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if (g.SettingsDirtyTimer <= 0.0f)
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g.SettingsDirtyTimer = g.IO.IniSavingRate;
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}
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static void MarkIniSettingsDirty(ImGuiWindow* window)
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{
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ImGuiContext& g = *GImGui;
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