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Fixed InputText() bug with ImGuiInputTextFlags_EnterReturnsTrue (in nav branch only) (#787). Thanks @Grouflon
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@ -8932,7 +8932,11 @@ bool ImGui::InputTextEx(const char* label, char* buf, int buf_size, const ImVec2
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value_changed = true;
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value_changed = true;
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}
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}
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}
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}
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if (!cancel_edit && !clear_active_id)
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// When using 'ImGuiInputTextFlags_EnterReturnsTrue' as a special case we reapply the live buffer back to the input buffer before clearing ActiveId, even though strictly speaking it wasn't modified on this frame.
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// If we didn't do that, code like InputInt() with ImGuiInputTextFlags_EnterReturnsTrue would fail. Also this allows the user to use InputText() with ImGuiInputTextFlags_EnterReturnsTrue without maintaining any user-side storage.
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bool apply_edit_back_to_user_buffer = !cancel_edit || (enter_pressed && (flags & ImGuiInputTextFlags_EnterReturnsTrue) != 0);
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if (apply_edit_back_to_user_buffer)
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{
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{
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// Apply new value immediately - copy modified buffer back
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// Apply new value immediately - copy modified buffer back
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// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
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// Note that as soon as the input box is active, the in-widget value gets priority over any underlying modification of the input buffer
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