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Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)
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@ -12,6 +12,13 @@
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#include <stdio.h>
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#include <stdio.h>
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
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#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
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#pragma comment(lib, "legacy_stdio_definitions")
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#endif
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static void glfw_error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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{
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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fprintf(stderr, "Glfw Error %d: %s\n", error, description);
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@ -20,7 +20,15 @@
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#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
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#endif
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#endif
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#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions
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// Include glfw3.h after our OpenGL definitions
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#include <GLFW/glfw3.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
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#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
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#pragma comment(lib, "legacy_stdio_definitions")
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#endif
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static void glfw_error_callback(int error, const char* description)
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static void glfw_error_callback(int error, const char* description)
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{
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{
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@ -11,6 +11,13 @@
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#include <GLFW/glfw3.h>
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#include <GLFW/glfw3.h>
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#include <vulkan/vulkan.h>
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#include <vulkan/vulkan.h>
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// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
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// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
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// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
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#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
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#pragma comment(lib, "legacy_stdio_definitions")
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#endif
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//#define IMGUI_UNLIMITED_FRAME_RATE
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//#define IMGUI_UNLIMITED_FRAME_RATE
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#ifdef _DEBUG
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#ifdef _DEBUG
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#define IMGUI_VULKAN_DEBUG_REPORT
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#define IMGUI_VULKAN_DEBUG_REPORT
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