Examples: GLFW: VS2015 project link with legacy_stdio_definitions.lib in order to link with the precompiled VS2010 GLFW3.lib we provide. (#2010, #2043, #2091)

This commit is contained in:
omar 2018-11-05 17:26:12 +01:00
parent c808eb92c6
commit f388216ff0
3 changed files with 23 additions and 1 deletions

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@ -12,6 +12,13 @@
#include <stdio.h> #include <stdio.h>
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#pragma comment(lib, "legacy_stdio_definitions")
#endif
static void glfw_error_callback(int error, const char* description) static void glfw_error_callback(int error, const char* description)
{ {
fprintf(stderr, "Glfw Error %d: %s\n", error, description); fprintf(stderr, "Glfw Error %d: %s\n", error, description);

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@ -20,7 +20,15 @@
#include IMGUI_IMPL_OPENGL_LOADER_CUSTOM #include IMGUI_IMPL_OPENGL_LOADER_CUSTOM
#endif #endif
#include <GLFW/glfw3.h> // Include glfw3.h after our OpenGL definitions // Include glfw3.h after our OpenGL definitions
#include <GLFW/glfw3.h>
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#pragma comment(lib, "legacy_stdio_definitions")
#endif
static void glfw_error_callback(int error, const char* description) static void glfw_error_callback(int error, const char* description)
{ {

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@ -11,6 +11,13 @@
#include <GLFW/glfw3.h> #include <GLFW/glfw3.h>
#include <vulkan/vulkan.h> #include <vulkan/vulkan.h>
// [Win32] Our example includes a copy of glfw3.lib pre-compiled with VS2010 to maximize ease of testing and compatibility with old VS compilers.
// To link with VS2010-era libraries, VS2015+ requires linking with legacy_stdio_definitions.lib, which we do using this pragma.
// Your own project should not be affected, as you are likely to link with a newer binary of GLFW that is adequate for your version of Visual Studio.
#if defined(_MSC_VER) && (_MSC_VER >= 1900) && !defined(IMGUI_DISABLE_WIN32_FUNCTIONS)
#pragma comment(lib, "legacy_stdio_definitions")
#endif
//#define IMGUI_UNLIMITED_FRAME_RATE //#define IMGUI_UNLIMITED_FRAME_RATE
#ifdef _DEBUG #ifdef _DEBUG
#define IMGUI_VULKAN_DEBUG_REPORT #define IMGUI_VULKAN_DEBUG_REPORT