Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport minus padding. (#7063)

This commit is contained in:
ocornut 2023-11-27 16:33:20 +01:00
parent bce4db00bc
commit f37f6f67f6
2 changed files with 4 additions and 2 deletions

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@ -44,6 +44,8 @@ Breaking changes:
Other changes: Other changes:
- Windows: BeginChild(): Fixed auto-resizing erroneously limiting size to host viewport
minus padding. There are no limit to a child width/height. (#7063) [@Devyre]
- Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect - Drag and Drop: Fixed drop target highlight on items temporarily pushing a widened clip rect
(namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers (namely Selectables and Treenodes using SpanAllColumn flag) so the highlight properly covers
all columns. (#7049, #4281, #3272) all columns. (#7049, #4281, #3272)

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@ -5788,8 +5788,8 @@ static ImVec2 CalcWindowAutoFitSize(ImGuiWindow* window, const ImVec2& size_cont
{ {
// Maximum window size is determined by the viewport size or monitor size // Maximum window size is determined by the viewport size or monitor size
ImVec2 size_min = CalcWindowMinSize(window); ImVec2 size_min = CalcWindowMinSize(window);
ImVec2 avail_size = ImGui::GetMainViewport()->WorkSize; ImVec2 size_max = (window->Flags & ImGuiWindowFlags_ChildWindow) ? ImVec2(FLT_MAX, FLT_MAX) : ImGui::GetMainViewport()->WorkSize - style.DisplaySafeAreaPadding * 2.0f;
ImVec2 size_auto_fit = ImClamp(size_desired, size_min, ImMax(size_min, avail_size - style.DisplaySafeAreaPadding * 2.0f)); ImVec2 size_auto_fit = ImClamp(size_desired, size_min, size_max);
// When the window cannot fit all contents (either because of constraints, either because screen is too small), // When the window cannot fit all contents (either because of constraints, either because screen is too small),
// we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding. // we are growing the size on the other axis to compensate for expected scrollbar. FIXME: Might turn bigger than ViewportSize-WindowPadding.