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@ -912,14 +912,11 @@ enum ImGuiInputEventType
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ImGuiInputEventType_COUNT
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};
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enum ImGuiInputSource
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// Extend ImGuiInputSource
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enum ImGuiInputSourcePrivate_
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{
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ImGuiInputSource_None = 0,
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ImGuiInputSource_Mouse,
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ImGuiInputSource_Keyboard,
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ImGuiInputSource_Gamepad,
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_Clipboard, // Currently only used by InputText()
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ImGuiInputSource_Clipboard = ImGuiInputSource_Gamepad + 1, // Currently only used by InputText()
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ImGuiInputSource_Nav, // Stored in g.ActiveIdSource only
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ImGuiInputSource_COUNT
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};
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@ -928,7 +925,7 @@ enum ImGuiInputSource
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struct ImGuiInputEventMousePos { float PosX, PosY; };
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struct ImGuiInputEventMouseWheel { float WheelX, WheelY; };
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struct ImGuiInputEventMouseButton { int Button; bool Down; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; };
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struct ImGuiInputEventKey { ImGuiKey Key; bool Down; float AnalogValue; };
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struct ImGuiInputEventKeyMods { ImGuiKeyModFlags Mods; };
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struct ImGuiInputEventText { unsigned int Char; };
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struct ImGuiInputEventAppFocused { bool Focused; };
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@ -2640,6 +2637,7 @@ namespace ImGui
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// FIXME: Eventually we should aim to move e.g. IsActiveIdUsingKey() into IsKeyXXX functions.
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inline bool IsNamedKey(ImGuiKey key) { return key >= ImGuiKey_NamedKey_BEGIN && key < ImGuiKey_NamedKey_END; }
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inline bool IsLegacyKey(ImGuiKey key) { return key >= ImGuiKey_LegacyNativeKey_BEGIN && key < ImGuiKey_LegacyNativeKey_END; }
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inline bool IsGamepadKey(ImGuiKey key) { return key >= ImGuiKey_Gamepad_BEGIN && key < ImGuiKey_Gamepad_END; }
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IMGUI_API ImGuiKeyData* GetKeyData(ImGuiKey key);
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IMGUI_API void SetItemUsingMouseWheel();
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IMGUI_API void SetActiveIdUsingNavAndKeys();
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