mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 12:08:47 +02:00
AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
This commit is contained in:
@ -29,11 +29,8 @@ static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
|
||||
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
|
||||
// If text or lines are blurry when integrating ImGui in your engine:
|
||||
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
|
||||
static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
|
||||
static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
|
||||
{
|
||||
if (cmd_lists_count == 0)
|
||||
return;
|
||||
|
||||
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
|
||||
GLint last_program, last_texture;
|
||||
glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
|
||||
@ -61,11 +58,8 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
|
||||
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
|
||||
|
||||
// Grow our buffer according to what we need
|
||||
size_t total_vtx_count = 0;
|
||||
for (int n = 0; n < cmd_lists_count; n++)
|
||||
total_vtx_count += cmd_lists[n]->vtx_buffer.size();
|
||||
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
|
||||
size_t needed_vtx_size = total_vtx_count * sizeof(ImDrawVert);
|
||||
size_t needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
|
||||
if (g_VboSize < needed_vtx_size)
|
||||
{
|
||||
g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer
|
||||
@ -76,9 +70,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
|
||||
unsigned char* vtx_data = (unsigned char*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
|
||||
if (!vtx_data)
|
||||
return;
|
||||
for (int n = 0; n < cmd_lists_count; n++)
|
||||
for (int n = 0; n < draw_data->cmd_lists_count; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = cmd_lists[n];
|
||||
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
|
||||
memcpy(vtx_data, &cmd_list->vtx_buffer[0], cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
|
||||
vtx_data += cmd_list->vtx_buffer.size() * sizeof(ImDrawVert);
|
||||
}
|
||||
@ -87,9 +81,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
|
||||
glBindVertexArray(g_VaoHandle);
|
||||
|
||||
int vtx_offset = 0;
|
||||
for (int n = 0; n < cmd_lists_count; n++)
|
||||
for (int n = 0; n < draw_data->cmd_lists_count; n++)
|
||||
{
|
||||
const ImDrawList* cmd_list = cmd_lists[n];
|
||||
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
|
||||
const ImDrawIdx* idx_buffer = (const unsigned short*)&cmd_list->idx_buffer.front();
|
||||
|
||||
const ImDrawCmd* pcmd_end = cmd_list->commands.end();
|
||||
|
Reference in New Issue
Block a user