AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)

This commit is contained in:
ocornut
2015-07-05 22:03:46 -06:00
parent 2633325b9f
commit f3303fa84f
6 changed files with 42 additions and 43 deletions

View File

@ -29,11 +29,8 @@ static unsigned int g_VboHandle = 0, g_VaoHandle = 0;
// This is the main rendering function that you have to implement and provide to ImGui (via setting up 'RenderDrawListsFn' in the ImGuiIO structure)
// If text or lines are blurry when integrating ImGui in your engine:
// - in your Render function, try translating your projection matrix by (0.5f,0.5f) or (0.375f,0.375f)
static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int cmd_lists_count)
static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawData* draw_data)
{
if (cmd_lists_count == 0)
return;
// Setup render state: alpha-blending enabled, no face culling, no depth testing, scissor enabled
GLint last_program, last_texture;
glGetIntegerv(GL_CURRENT_PROGRAM, &last_program);
@ -61,11 +58,8 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
glUniformMatrix4fv(g_AttribLocationProjMtx, 1, GL_FALSE, &ortho_projection[0][0]);
// Grow our buffer according to what we need
size_t total_vtx_count = 0;
for (int n = 0; n < cmd_lists_count; n++)
total_vtx_count += cmd_lists[n]->vtx_buffer.size();
glBindBuffer(GL_ARRAY_BUFFER, g_VboHandle);
size_t needed_vtx_size = total_vtx_count * sizeof(ImDrawVert);
size_t needed_vtx_size = draw_data->total_vtx_count * sizeof(ImDrawVert);
if (g_VboSize < needed_vtx_size)
{
g_VboSize = needed_vtx_size + 5000 * sizeof(ImDrawVert); // Grow buffer
@ -76,9 +70,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
unsigned char* vtx_data = (unsigned char*)glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
if (!vtx_data)
return;
for (int n = 0; n < cmd_lists_count; n++)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
memcpy(vtx_data, &cmd_list->vtx_buffer[0], cmd_list->vtx_buffer.size() * sizeof(ImDrawVert));
vtx_data += cmd_list->vtx_buffer.size() * sizeof(ImDrawVert);
}
@ -87,9 +81,9 @@ static void ImGui_ImplGlfwGL3_RenderDrawLists(ImDrawList** const cmd_lists, int
glBindVertexArray(g_VaoHandle);
int vtx_offset = 0;
for (int n = 0; n < cmd_lists_count; n++)
for (int n = 0; n < draw_data->cmd_lists_count; n++)
{
const ImDrawList* cmd_list = cmd_lists[n];
const ImDrawList* cmd_list = draw_data->cmd_lists[n];
const ImDrawIdx* idx_buffer = (const unsigned short*)&cmd_list->idx_buffer.front();
const ImDrawCmd* pcmd_end = cmd_list->commands.end();