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	Nav: Menus and popups now have move request wrap around vertically (using the move request forward thing added recently). (#787)
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							| @@ -4476,11 +4476,28 @@ bool ImGui::BeginPopupModal(const char* name, bool* p_open, ImGuiWindowFlags ext | ||||
|     return is_open; | ||||
| } | ||||
|  | ||||
| static void NavProcessMoveRequestWrapAround(ImGuiWindow* window) | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     if (g.NavMoveRequest && g.NavWindow == window && g.NavMoveResultId == 0) | ||||
|         if ((g.NavMoveDir == ImGuiDir_Up || g.NavMoveDir == ImGuiDir_Down) && g.NavMoveRequestForwardStep == 0 && g.NavLayer == 0) | ||||
|         { | ||||
|             g.NavMoveRequest = false; | ||||
|             g.NavMoveRequestForwardStep = 1; | ||||
|             g.NavWindow->NavRectRel[0].Min.y = g.NavWindow->NavRectRel[0].Max.y = (g.NavMoveDir == ImGuiDir_Up) ? window->SizeFull.y : 0.0f; | ||||
|         } | ||||
| } | ||||
|  | ||||
| void ImGui::EndPopup() | ||||
| { | ||||
|     ImGuiContext& g = *GImGui; | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
|     IM_ASSERT(window->Flags & ImGuiWindowFlags_Popup);  // Mismatched BeginPopup()/EndPopup() calls | ||||
|     IM_ASSERT(GImGui->CurrentPopupStack.Size > 0); | ||||
|     IM_ASSERT(g.CurrentPopupStack.Size > 0); | ||||
|  | ||||
|     // Make all menus and popups wrap around for now, may need to expose that policy. | ||||
|     NavProcessMoveRequestWrapAround(window); | ||||
|      | ||||
|     End(); | ||||
|     if (!(window->Flags & ImGuiWindowFlags_Modal)) | ||||
|         PopStyleVar(); | ||||
|   | ||||
| @@ -484,9 +484,9 @@ struct ImGuiContext | ||||
|     bool                    NavInitDefaultResultExplicit;       // Whether the result was explicitly requested with SetItemDefaultFocus() | ||||
|     bool                    NavMoveFromClampedRefRect;          // Set by manual scrolling, if we scroll to a point where NavId isn't visible we reset navigation from visible items | ||||
|     bool                    NavMoveRequest;                     // Move request for this frame | ||||
|     int                     NavMoveRequestForwardStep;          // 0: no forward, 1: forward request, 2: forward result | ||||
|     ImGuiDir                NavMoveDir;                         // West/East/North/South | ||||
|     ImGuiDir                NavMoveDirLast;                     // | ||||
|     int                     NavMoveRequestForwardStep;          // 0: no forward, 1: forward request, 2: forward result (this is used to navigate sibling parent menus from a child menu) | ||||
|     ImGuiDir                NavMoveDir;                         // Direction of the move request (left/right/up/down) | ||||
|     ImGuiDir                NavMoveDirLast;                     // Direction of the previous move request | ||||
|     ImGuiID                 NavMoveResultId;                    // Best move request candidate | ||||
|     ImGuiID                 NavMoveResultParentId;              // | ||||
|     float                   NavMoveResultDistBox;               // Best move request candidate box distance to current NavId | ||||
|   | ||||
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