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opengl3+opengl example: if content window doesn't have focus, tell ImGui we don't have a mouse position. e.g. avoids tooltips popping up in imgui app when you're interacting with a different app window that overlaps it.
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@ -329,11 +329,18 @@ void ImGui_ImplGlfwGL3_NewFrame()
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// Setup inputs
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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double mouse_x, mouse_y;
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if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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{
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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double mouse_x, mouse_y;
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mouse_y *= (float)display_h / h;
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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mouse_y *= (float)display_h / h;
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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}
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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@ -233,11 +233,18 @@ void ImGui_ImplGlfw_NewFrame()
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// Setup inputs
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// Setup inputs
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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// (we already got mouse wheel, keyboard keys & characters from glfw callbacks polled in glfwPollEvents())
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double mouse_x, mouse_y;
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if (glfwGetWindowAttrib(g_Window, GLFW_FOCUSED))
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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{
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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double mouse_x, mouse_y;
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mouse_y *= (float)display_h / h;
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glfwGetCursorPos(g_Window, &mouse_x, &mouse_y);
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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mouse_x *= (float)display_w / w; // Convert mouse coordinates to pixels
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mouse_y *= (float)display_h / h;
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io.MousePos = ImVec2((float)mouse_x, (float)mouse_y); // Mouse position, in pixels (set to -1,-1 if no mouse / on another screen, etc.)
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}
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else
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{
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io.MousePos = ImVec2(-1,-1);
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}
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for (int i = 0; i < 3; i++)
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for (int i = 0; i < 3; i++)
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{
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{
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