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	Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
This commit is contained in:
		@@ -54,6 +54,7 @@ Breaking Changes:
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Other Changes:
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- Tab Bar: Made it possible to append to an existing tab bar by calling BeginTabBar()/EndTabBar() again.
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- Docs: Split examples/README.txt into docs/BACKENDS.md and docs/EXAMPLES.md improved them.
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- Docs: Consistently renamed all occurences of "binding" and "back-end" to "backend" in comments and docs.
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@@ -1754,7 +1754,8 @@ struct ImGuiTabBar
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    int                 CurrFrameVisible;
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    int                 PrevFrameVisible;
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    ImRect              BarRect;
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    float               LastTabContentHeight;   // Record the height of contents submitted below the tab bar
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    float               CurrTabsContentsHeight;
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    float               PrevTabsContentsHeight; // Record the height of contents submitted below the tab bar
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    float               WidthAllTabs;           // Actual width of all tabs (locked during layout)
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    float               WidthAllTabsIdeal;      // Ideal width if all tabs were visible and not clipped
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    float               ScrollingAnim;
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@@ -1772,6 +1773,7 @@ struct ImGuiTabBar
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    bool                TabsAddedNew;           // Set to true when a new tab item or button has been added to the tab bar during last frame
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    short               LastTabItemIdx;         // Index of last BeginTabItem() tab for use by EndTabItem()
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    ImVec2              FramePadding;           // style.FramePadding locked at the time of BeginTabBar()
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    ImVec2              TabsContentsMin;
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    ImGuiTextBuffer     TabsNames;              // For non-docking tab bar we re-append names in a contiguous buffer.
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    ImGuiTabBar();
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@@ -6805,7 +6805,7 @@ ImGuiTabBar::ImGuiTabBar()
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    ID = 0;
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    SelectedTabId = NextSelectedTabId = VisibleTabId = 0;
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    CurrFrameVisible = PrevFrameVisible = -1;
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    LastTabContentHeight = 0.0f;
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    CurrTabsContentsHeight = PrevTabsContentsHeight = 0.0f;
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    WidthAllTabs = WidthAllTabsIdeal = 0.0f;
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    ScrollingAnim = ScrollingTarget = ScrollingTargetDistToVisibility = ScrollingSpeed = 0.0f;
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    ScrollingRectMinX = ScrollingRectMaxX = 0.0f;
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@@ -6877,10 +6877,10 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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    g.CurrentTabBarStack.push_back(GetTabBarRefFromTabBar(tab_bar));
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    g.CurrentTabBar = tab_bar;
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    // Append with multiple BeginTabBar()/EndTabBar() pairs.
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    if (tab_bar->CurrFrameVisible == g.FrameCount)
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    {
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        //IMGUI_DEBUG_LOG("BeginTabBarEx already called this frame\n", g.FrameCount);
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        IM_ASSERT(0);
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        window->DC.CursorPos = tab_bar->TabsContentsMin;
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        return true;
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    }
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@@ -6899,12 +6899,15 @@ bool    ImGui::BeginTabBarEx(ImGuiTabBar* tab_bar, const ImRect& tab_bar_bb, ImG
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    tab_bar->WantLayout = true; // Layout will be done on the first call to ItemTab()
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    tab_bar->PrevFrameVisible = tab_bar->CurrFrameVisible;
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    tab_bar->CurrFrameVisible = g.FrameCount;
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    tab_bar->PrevTabsContentsHeight = tab_bar->CurrTabsContentsHeight;
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    tab_bar->CurrTabsContentsHeight = 0.0f;
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    tab_bar->FramePadding = g.Style.FramePadding;
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    tab_bar->TabsActiveCount = 0;
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    // Set cursor pos in a way which only be used in the off-chance the user erroneously submits item before BeginTabItem(): items will overlap
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    window->DC.CursorPos.x = tab_bar->BarRect.Min.x;
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    window->DC.CursorPos.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
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    tab_bar->TabsContentsMin.x = tab_bar->BarRect.Min.x;
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    tab_bar->TabsContentsMin.y = tab_bar->BarRect.Max.y + g.Style.ItemSpacing.y;
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    window->DC.CursorPos = tab_bar->TabsContentsMin;
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    // Draw separator
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    const ImU32 col = GetColorU32((flags & ImGuiTabBarFlags_IsFocused) ? ImGuiCol_TabActive : ImGuiCol_TabUnfocusedActive);
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@@ -6930,15 +6933,22 @@ void    ImGui::EndTabBar()
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        IM_ASSERT_USER_ERROR(tab_bar != NULL, "Mismatched BeginTabBar()/EndTabBar()!");
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        return;
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    }
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    if (tab_bar->WantLayout) // Fallback in case no TabItem have been submitted
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    // Fallback in case no TabItem have been submitted
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    if (tab_bar->WantLayout)
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        TabBarLayout(tab_bar);
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    // Restore the last visible height if no tab is visible, this reduce vertical flicker/movement when a tabs gets removed without calling SetTabItemClosed().
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    const bool tab_bar_appearing = (tab_bar->PrevFrameVisible + 1 < g.FrameCount);
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    if (tab_bar->VisibleTabWasSubmitted || tab_bar->VisibleTabId == 0 || tab_bar_appearing)
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        tab_bar->LastTabContentHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, 0.0f);
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    {
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        tab_bar->CurrTabsContentsHeight = ImMax(window->DC.CursorPos.y - tab_bar->BarRect.Max.y, tab_bar->CurrTabsContentsHeight);
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        window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->CurrTabsContentsHeight;
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    }
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    else
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        window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->LastTabContentHeight;
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    {
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        window->DC.CursorPos.y = tab_bar->BarRect.Max.y + tab_bar->PrevTabsContentsHeight;
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    }
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    if ((tab_bar->Flags & ImGuiTabBarFlags_DockNode) == 0)
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        PopID();
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