diff --git a/imgui.cpp b/imgui.cpp index 80c8baad..43b52917 100644 --- a/imgui.cpp +++ b/imgui.cpp @@ -3001,7 +3001,8 @@ void ImGui::UpdateMouseMovingWindow() { // Try to merge the window back into the main viewport. // This works because MouseViewport should be != MovingWindow->Viewport on release (as per code in UpdateViewports) - UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); + if (g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable) + UpdateTryMergeWindowIntoHostViewport(moving_window, g.MouseViewport); // Restore the mouse viewport so that we don't hover the viewport _under_ the moved window during the frame we released the mouse button. if (!IsDragDropPayloadBeingAccepted()) @@ -5073,7 +5074,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->Pos = FindBestWindowPosForPopup(window); if (window->ViewportAllowPlatformMonitorExtend >= 0 && !window->ViewportOwned) - { if (!window->Viewport->GetRect().Contains(window->Rect())) { // Late create viewport, based on the assumption that with our calculations, the DPI will be known ahead (same as the DPI of the selection done in UpdateSelectWindowViewport) @@ -5089,7 +5089,6 @@ bool ImGui::Begin(const char* name, bool* p_open, ImGuiWindowFlags flags) window->FontDpiScale = (g.IO.ConfigFlags & ImGuiConfigFlags_DpiEnableScaleFonts) ? window->Viewport->DpiScale : 1.0f; SetCurrentWindow(window); } - } // Synchronize viewport --> window in case the platform window has been moved or resized from the OS/WM if (window->ViewportOwned) @@ -7197,8 +7196,6 @@ static bool ImGui::GetWindowAlwaysWantOwnViewport(ImGuiWindow* window) static void ImGui::UpdateTryMergeWindowIntoHostViewport(ImGuiWindow* window, ImGuiViewportP* viewport) { ImGuiContext& g = *GImGui; - if (!(g.IO.ConfigFlags & ImGuiConfigFlags_ViewportsEnable)) - return; if (!(viewport->Flags & ImGuiViewportFlags_CanHostOtherWindows) || window->Viewport == viewport) return; if (!viewport->GetRect().Contains(window->Rect())) @@ -7510,10 +7507,10 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window) // Mark window as allowed to protrude outside of its viewport and into the current monitor // We need to take account of the possibility that mouse may become invalid. - const bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); if (flags & (ImGuiWindowFlags_Tooltip | ImGuiWindowFlags_Popup)) { ImVec2 mouse_ref = (flags & ImGuiWindowFlags_Tooltip) ? g.IO.MousePos : g.CurrentPopupStack.back().OpenMousePos; + bool use_mouse_ref = (g.NavDisableHighlight || !g.NavDisableMouseHover || !g.NavWindow); bool mouse_valid = IsMousePosValid(&mouse_ref); if ((window->Appearing || (flags & ImGuiWindowFlags_Tooltip)) && (!use_mouse_ref || mouse_valid)) window->ViewportAllowPlatformMonitorExtend = FindPlatformMonitorForPos((use_mouse_ref && mouse_valid) ? mouse_ref : NavCalcPreferredRefPos()); diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 75c15ea1..18e74020 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -5439,9 +5439,11 @@ float ImGuiMenuColumns::CalcExtraSpace(float avail_w) bool ImGui::BeginMainMenuBar() { ImGuiContext& g = *GImGui; + ImGuiViewport* viewport = g.Viewports[0]; g.NextWindowData.MenuBarOffsetMinVal = ImVec2(g.Style.DisplaySafeAreaPadding.x, ImMax(g.Style.DisplaySafeAreaPadding.y - g.Style.FramePadding.y, 0.0f)); - SetNextWindowPos(g.Viewports[0]->Pos); - SetNextWindowSize(ImVec2(g.Viewports[0]->Size.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y)); + SetNextWindowPos(viewport->Pos); + SetNextWindowSize(ImVec2(viewport->Size.x, g.NextWindowData.MenuBarOffsetMinVal.y + g.FontBaseSize + g.Style.FramePadding.y)); + SetNextWindowViewport(viewport->ID); // Enforce viewport so we don't create our onw viewport when ImGuiConfigFlags_ViewportsNoMerge is set. PushStyleVar(ImGuiStyleVar_WindowRounding, 0.0f); PushStyleVar(ImGuiStyleVar_WindowMinSize, ImVec2(0,0)); ImGuiWindowFlags window_flags = ImGuiWindowFlags_NoTitleBar | ImGuiWindowFlags_NoResize | ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoScrollbar | ImGuiWindowFlags_NoSavedSettings | ImGuiWindowFlags_MenuBar;