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Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
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@ -591,8 +591,10 @@ struct ImGuiContext
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ImGuiID NavJustMovedToId; // Just navigated to this id (result of a successfully MoveRequest)
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ImRect NavScoringRectScreen; // Rectangle used for scoring, in screen space. Based of window->DC.NavRefRectRel[], modified for directional navigation scoring.
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ImGuiWindow* NavWindowingTarget; // When selecting a window (holding Menu+FocusPrev/Next, or equivalent of CTRL-TAB) this window is temporarily displayed front-most.
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float NavWindowingDisplayAlpha;
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float NavWindowingHighlightTimer;
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float NavWindowingHighlightAlpha;
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bool NavWindowingToggleLayer;
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bool NavWindowingIsKeyboardMode; // Gamepad or keyboard mode
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int NavLayer; // Layer we are navigating on. For now the system is hard-coded for 0=main contents and 1=menu/title bar, may expose layers later.
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int NavIdTabCounter; // == NavWindow->DC.FocusIdxTabCounter at time of NavId processing
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bool NavIdIsAlive; // Nav widget has been seen this frame ~~ NavRefRectRel is valid
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@ -710,8 +712,9 @@ struct ImGuiContext
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NavJustTabbedId = NavJustMovedToId = NavNextActivateId = 0;
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NavScoringRectScreen = ImRect();
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NavWindowingTarget = NULL;
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NavWindowingDisplayAlpha = 0.0f;
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NavWindowingHighlightTimer = NavWindowingHighlightAlpha = 0.0f;
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NavWindowingToggleLayer = false;
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NavWindowingIsKeyboardMode = false;
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NavLayer = 0;
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NavIdTabCounter = INT_MAX;
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NavIdIsAlive = false;
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