Viewports: Renamed UpdatePlatformWindows > PlatformWindowsUpdate, RenderPlatformWindowsDefault -> PlatformWindowsRender, DestroyPlatformWindows > PlatformWindowsDestroy (#1542)

This commit is contained in:
ocornut
2020-03-06 17:28:32 +01:00
parent 1b579a110d
commit f2c7f3b200
24 changed files with 71 additions and 71 deletions

View File

@ -3912,7 +3912,7 @@ static void NewFrameSanityChecks()
{
if ((g.IO.BackendFlags & ImGuiBackendFlags_PlatformHasViewports) && (g.IO.BackendFlags & ImGuiBackendFlags_RendererHasViewports))
{
IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call UpdatePlatformWindows() in main loop after EndFrame()? Check examples/ applications for reference.");
IM_ASSERT((g.FrameCount == 0 || g.FrameCount == g.FrameCountPlatformEnded) && "Forgot to call PlatformWindowsUpdate() in main loop after EndFrame()? Check examples/ applications for reference.");
IM_ASSERT(g.PlatformIO.Platform_CreateWindow != NULL && "Platform init didn't install handlers?");
IM_ASSERT(g.PlatformIO.Platform_DestroyWindow != NULL && "Platform init didn't install handlers?");
IM_ASSERT(g.PlatformIO.Platform_GetWindowPos != NULL && "Platform init didn't install handlers?");
@ -4233,7 +4233,7 @@ void ImGui::Shutdown(ImGuiContext* context)
// Destroy platform windows
ImGuiContext* backup_context = ImGui::GetCurrentContext();
SetCurrentContext(context);
DestroyPlatformWindows();
PlatformWindowsDestroy();
SetCurrentContext(backup_context);
// Shutdown extensions
@ -10582,13 +10582,13 @@ static void WindowSettingsHandler_WriteAll(ImGuiContext* ctx, ImGuiSettingsHandl
// - UpdateViewportsEndFrame() [Internal]
// - AddUpdateViewport() [Internal]
// - UpdateSelectWindowViewport() [Internal]
// - UpdatePlatformWindows()
// - RenderPlatformWindowsDefault()
// - PlatformWindowsUpdate()
// - PlatformWindowsRender()
// - FindPlatformMonitorForPos() [Internal]
// - FindPlatformMonitorForRect() [Internal]
// - UpdateViewportPlatformMonitor() [Internal]
// - DestroyPlatformWindow() [Internal]
// - DestroyPlatformWindows()
// - PlatformWindowsDestroyOne() [Internal]
// - PlatformWindowsDestroy()
//-----------------------------------------------------------------------------
ImGuiViewport* ImGui::GetMainViewport()
@ -10809,7 +10809,7 @@ static void ImGui::UpdateViewportsNewFrame()
// Destroy
IMGUI_DEBUG_LOG_VIEWPORT("Delete Viewport %08X (%s)\n", viewport->ID, viewport->Window ? viewport->Window->Name : "n/a");
DestroyPlatformWindow(viewport); // In most circumstances the platform window will already be destroyed here.
PlatformWindowsDestroyOne(viewport); // In most circumstances the platform window will already be destroyed here.
IM_ASSERT(g.PlatformIO.Viewports.contains(viewport) == false);
IM_DELETE(viewport);
n--;
@ -10820,7 +10820,7 @@ static void ImGui::UpdateViewportsNewFrame()
if (viewports_enabled)
{
// Update Position and Size (from Platform Window to ImGui) if requested.
// We do it early in the frame instead of waiting for UpdatePlatformWindows() to avoid a frame of lag when moving/resizing using OS facilities.
// We do it early in the frame instead of waiting for PlatformWindowsUpdate() to avoid a frame of lag when moving/resizing using OS facilities.
if (!(viewport->Flags & ImGuiViewportFlags_Minimized) && platform_funcs_available)
{
if (viewport->PlatformRequestMove)
@ -10943,7 +10943,7 @@ static void ImGui::UpdateViewportsEndFrame()
IM_ASSERT(viewport->Window != NULL);
g.PlatformIO.Viewports.push_back(viewport);
}
g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because UpdatePlatformWindows() won't do it and may not even be called
g.Viewports[0]->ClearRequestFlags(); // Clear main viewport flags because PlatformWindowsUpdate() won't do it and may not even be called
}
// FIXME: We should ideally refactor the system to call this every frame (we currently don't)
@ -11135,11 +11135,11 @@ static void ImGui::UpdateSelectWindowViewport(ImGuiWindow* window)
}
// Called by user at the end of the main loop, after EndFrame()
// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO api.
void ImGui::UpdatePlatformWindows()
// This will handle the creation/update of all OS windows via function defined in the ImGuiPlatformIO API.
void ImGui::PlatformWindowsUpdate()
{
ImGuiContext& g = *GImGui;
IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before UpdatePlatformWindows()?");
IM_ASSERT(g.FrameCountEnded == g.FrameCount && "Forgot to call Render() or EndFrame() before PlatformWindowsUpdate()?");
IM_ASSERT(g.FrameCountPlatformEnded < g.FrameCount);
g.FrameCountPlatformEnded = g.FrameCount;
if (!(g.ConfigFlagsCurrFrame & ImGuiConfigFlags_ViewportsEnable))
@ -11152,13 +11152,13 @@ void ImGui::UpdatePlatformWindows()
ImGuiViewportP* viewport = g.Viewports[i];
// Destroy platform window if the viewport hasn't been submitted or if it is hosting a hidden window
// (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy DestroyPlatformWindow to be made each frame)
// (the implicit/fallback Debug##Default window will be registering its viewport then be disabled, causing a dummy PlatformWindowsDestroyOne to be made each frame)
bool destroy_platform_window = false;
destroy_platform_window |= (viewport->LastFrameActive < g.FrameCount - 1);
destroy_platform_window |= (viewport->Window && !IsWindowActiveAndVisible(viewport->Window));
if (destroy_platform_window)
{
DestroyPlatformWindow(viewport);
PlatformWindowsDestroyOne(viewport);
continue;
}
@ -11267,7 +11267,7 @@ void ImGui::UpdatePlatformWindows()
// if ((platform_io.Viewports[i]->Flags & ImGuiViewportFlags_Minimized) == 0)
// MySwapBufferFunction(platform_io.Viewports[i], my_args);
//
void ImGui::RenderPlatformWindowsDefault(void* platform_render_arg, void* renderer_render_arg)
void ImGui::PlatformWindowsRender(void* platform_render_arg, void* renderer_render_arg)
{
// Skip the main viewport (index 0), which is always fully handled by the application!
ImGuiPlatformIO& platform_io = ImGui::GetPlatformIO();
@ -11341,7 +11341,7 @@ static void ImGui::UpdateViewportPlatformMonitor(ImGuiViewportP* viewport)
viewport->PlatformMonitor = (short)FindPlatformMonitorForRect(viewport->GetMainRect());
}
void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
void ImGui::PlatformWindowsDestroyOne(ImGuiViewportP* viewport)
{
ImGuiContext& g = *GImGui;
if (viewport->PlatformWindowCreated)
@ -11365,7 +11365,7 @@ void ImGui::DestroyPlatformWindow(ImGuiViewportP* viewport)
viewport->ClearRequestFlags();
}
void ImGui::DestroyPlatformWindows()
void ImGui::PlatformWindowsDestroy()
{
// We call the destroy window on every viewport (including the main viewport, index 0) to give a chance to the back-end
// to clear any data they may have stored in e.g. PlatformUserData, RendererUserData.
@ -11375,7 +11375,7 @@ void ImGui::DestroyPlatformWindows()
// crashing if it doesn't have data stored.
ImGuiContext& g = *GImGui;
for (int i = 0; i < g.Viewports.Size; i++)
DestroyPlatformWindow(g.Viewports[i]);
PlatformWindowsDestroyOne(g.Viewports[i]);
}