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13
imgui.cpp
13
imgui.cpp
@ -392,8 +392,6 @@
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- input number: optional range min/max for Input*() functions
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- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
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- input number: use mouse wheel to step up/down
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- input number: non-decimal input.
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- input number: display and input as hexadecimal
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- input number: applying arithmetics ops (+,-,*,/) messes up with text edit undo stack.
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- text: proper alignment options
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- layout: horizontal layout helper (#97)
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@ -406,7 +404,7 @@
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- popup: border options. richer api like BeginChild() perhaps? (#197)
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- combo: sparse combo boxes (via function call?)
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- combo: contents should extends to fit label if combo widget is small
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- combo/listbox: keyboard control. need inputtext like non-active focus + key handling. considering keybord for custom listbox (pr #203)
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- combo/listbox: keyboard control. need InputText-like non-active focus + key handling. considering keybord for custom listbox (pr #203)
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- listbox: multiple selection
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- listbox: user may want to initial scroll to focus on the one selected value?
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- listbox: keyboard navigation.
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@ -5840,7 +5838,7 @@ enum ImGuiDataTypeOp
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ImGuiDataTypeOp_Sub
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};
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static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
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static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, const char* display_format, char* buf, int buf_size)
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{
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if (data_type == ImGuiDataType_Int)
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ImFormatString(buf, buf_size, display_format, *(int*)data_ptr);
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@ -5848,7 +5846,7 @@ static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, const
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ImFormatString(buf, buf_size, display_format, *(float*)data_ptr);
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}
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static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
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static inline void DataTypeFormatString(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
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{
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if (data_type == ImGuiDataType_Int)
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{
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@ -5954,7 +5952,7 @@ static bool InputScalarAsWidgetReplacement(const ImRect& aabb, const char* label
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window->FocusItemUnregister();
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char buf[32];
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DataTypeFormat(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
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DataTypeFormatString(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
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bool value_changed = InputTextEx(label, buf, IM_ARRAYSIZE(buf), aabb.GetSize() - g.Style.FramePadding*2.0f, ImGuiInputTextFlags_CharsDecimal | ImGuiInputTextFlags_AutoSelectAll);
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if (g.ScalarAsInputTextId == 0)
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{
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@ -7690,7 +7688,7 @@ static bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data
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ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
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char buf[64];
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DataTypeFormat(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
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DataTypeFormatString(data_type, data_ptr, scalar_format, buf, IM_ARRAYSIZE(buf));
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bool value_changed = false;
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if (!(extra_flags & ImGuiInputTextFlags_CharsHexadecimal))
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@ -7744,6 +7742,7 @@ bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast,
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bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
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{
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// Hexadecimal input provided as a convenience but the flag name is awkward. Typically you'd use InputText() to parse your own data, if you want to handle prefixes.
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const char* scalar_format = (extra_flags & ImGuiInputTextFlags_CharsHexadecimal) ? "%08X" : "%d";
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return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), scalar_format, extra_flags);
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}
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