diff --git a/imgui_widgets.cpp b/imgui_widgets.cpp index 2f150387..9ea1a6ef 100644 --- a/imgui_widgets.cpp +++ b/imgui_widgets.cpp @@ -3366,14 +3366,8 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ bool enter_pressed = false; // Select the buffer to render. - const char* buf_display = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid) ? state->TextA.Data : buf; - const char* buf_display_end = NULL; // We have specialized paths below for setting the length - const bool is_displaying_hint = (hint != NULL && buf_display[0] == 0); - if (is_displaying_hint) - { - buf_display = hint; - buf_display_end = hint + strlen(hint); - } + const bool buf_display_from_state = ((render_cursor || render_selection || g.ActiveId == id) && !is_readonly && state && state->TextAIsValid); + const bool is_displaying_hint = (hint != NULL && (buf_display_from_state ? state->TextA.Data : buf)[0] == 0); // Password pushes a temporary font with only a fallback glyph if (is_password && !is_displaying_hint) @@ -3740,6 +3734,13 @@ bool ImGui::InputTextEx(const char* label, const char* hint, char* buf, int buf_ // without any carriage return, which would makes ImFont::RenderText() reserve too many vertices and probably crash. Avoid it altogether. // Note that we only use this limit on single-line InputText(), so a pathologically large line on a InputTextMultiline() would still crash. const int buf_display_max_length = 2 * 1024 * 1024; + const char* buf_display = buf_display_from_state ? state->TextA.Data : buf; + const char* buf_display_end = NULL; // We have specialized paths below for setting the length + if (is_displaying_hint) + { + buf_display = hint; + buf_display_end = hint + strlen(hint); + } // Render text. We currently only render selection when the widget is active or while scrolling. // FIXME: We could remove the '&& render_cursor' to keep rendering selection when inactive.