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InputTextMultiline(): multi-line selection draw fix (#200)
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@ -7144,7 +7144,7 @@ static bool InputTextEx(const char* label, char* buf, size_t buf_size, const ImV
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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for (const ImWchar* p = text_selected_begin; p < text_selected_end; )
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{
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{
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ImVec2 rect_size = CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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ImVec2 rect_size = CalcTextSizeW(edit_state.Font, edit_state.FontSize, FLT_MAX, p, text_selected_end, &p, NULL, true);
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ImRect rect(render_pos + rect_pos + ImVec2(-edit_state.ScrollX, -font_offy_up), render_pos + rect_pos + ImVec2(rect_size.x - edit_state.ScrollX, +font_offy_dn));
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ImRect rect(render_pos + rect_pos + ImVec2(-edit_state.ScrollX, (p == text_selected_begin) ? -font_offy_up : -g.FontSize), render_pos + rect_pos + ImVec2(rect_size.x - edit_state.ScrollX, (p == text_selected_end) ? +font_offy_dn : 0.0f));
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rect.Clip(clip_rect);
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rect.Clip(clip_rect);
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window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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window->DrawList->AddRectFilled(rect.Min, rect.Max, font_color);
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rect_pos.x = 0.0f;
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rect_pos.x = 0.0f;
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