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Windows: use relative mouse movement for border resize when the border geometry has moved. (#1710)
(e.g. resizing a child window triggering parent scroll) to avoid resizing feedback loop.
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@ -96,6 +96,9 @@ Other changes:
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to false when popup is closed in ways other than clicking the close button. (#6900)
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- Double-clicking lower-left resize grip auto-resize (like lower-rightone).
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- Double-clicking bottom or right window border auto-resize on a singles axis.
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- Use relative mouse movement for border resize when the border geometry has moved
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(e.g. resizing a child window triggering parent scroll) in order to avoid resizing
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feedback loops. Unless manually mouse-wheeling while border resizing. (#1710)
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- Separators:
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- Altered end-points to use more standard boundaries. (#205, #4787, #1643)
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Left position is always current cursor X position, right position is always work-rect
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42
imgui.cpp
42
imgui.cpp
@ -5964,7 +5964,7 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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ImGuiID border_id = window->GetID(border_n + 4); // == GetWindowResizeBorderID()
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ItemAdd(border_rect, border_id, NULL, ImGuiItemFlags_NoNav);
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ButtonBehavior(border_rect, border_id, &hovered, &held, ImGuiButtonFlags_FlattenChildren | ImGuiButtonFlags_NoNavFocus);
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//GetForegroundDrawLists(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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//GetForegroundDrawList(window)->AddRect(border_rect.Min, border_rect.Max, IM_COL32(255, 255, 0, 255));
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if (hovered && g.HoveredIdTimer <= WINDOWS_RESIZE_FROM_EDGES_FEEDBACK_TIMER)
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hovered = false;
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if (hovered || held)
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@ -5983,13 +5983,43 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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}
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else if (held)
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{
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// Switch to relative resizing mode when border geometry moved (e.g. resizing a child altering parent scroll), in order to avoid resizing feedback loop.
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// Currently only using relative mode on resizable child windows, as the problem to solve is more likely noticeable for them, but could apply for all windows eventually.
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// FIXME: May want to generalize this idiom at lower-level, so more widgets can use it!
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const bool just_scrolled_manually_while_resizing = (g.WheelingWindow != NULL && g.WheelingWindowScrolledFrame == g.FrameCount && IsWindowChildOf(window, g.WheelingWindow, false));
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if (g.ActiveIdIsJustActivated || just_scrolled_manually_while_resizing)
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{
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g.WindowResizeBorderExpectedRect = border_rect;
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g.WindowResizeRelativeMode = false;
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}
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if ((window->Flags & ImGuiWindowFlags_ChildWindow) && memcmp(&g.WindowResizeBorderExpectedRect, &border_rect, sizeof(ImRect)) != 0)
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g.WindowResizeRelativeMode = true;
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const ImVec2 border_curr = (window->Pos + ImMin(def.SegmentN1, def.SegmentN2) * window->Size);
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const float border_target_rel_mode_for_axis = border_curr[axis] + g.IO.MouseDelta[axis];
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const float border_target_abs_mode_for_axis = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING; // Match ButtonBehavior() padding above.
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// Use absolute mode position
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ImVec2 border_target = window->Pos;
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border_target[axis] = border_target_abs_mode_for_axis;
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// Use relative mode target for child window, ignore resize when moving back toward the ideal absolute position.
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bool ignore_resize = false;
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if (g.WindowResizeRelativeMode)
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{
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//GetForegroundDrawList()->AddText(GetMainViewport()->WorkPos, IM_COL32_WHITE, "Relative Mode");
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border_target[axis] = border_target_rel_mode_for_axis;
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if (g.IO.MouseDelta[axis] == 0.0f || (g.IO.MouseDelta[axis] > 0.0f) == (border_target_rel_mode_for_axis > border_target_abs_mode_for_axis))
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ignore_resize = true;
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}
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// Clamp, apply
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ImVec2 clamp_min(border_n == ImGuiDir_Right ? clamp_rect.Min.x : -FLT_MAX, border_n == ImGuiDir_Down || (border_n == ImGuiDir_Up && window_move_from_title_bar) ? clamp_rect.Min.y : -FLT_MAX);
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ImVec2 clamp_max(border_n == ImGuiDir_Left ? clamp_rect.Max.x : +FLT_MAX, border_n == ImGuiDir_Up ? clamp_rect.Max.y : +FLT_MAX);
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ImVec2 border_target = window->Pos;
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border_target[axis] = g.IO.MousePos[axis] - g.ActiveIdClickOffset[axis] + WINDOWS_HOVER_PADDING;
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border_target = ImClamp(border_target, clamp_min, clamp_max);
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if (window->Flags & ImGuiWindowFlags_ChildWindow) // Clamp resizing of childs within parent
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border_target = ImClamp(border_target, window->ParentWindow->InnerClipRect.Min, window->ParentWindow->InnerClipRect.Max);
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if (!ignore_resize)
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CalcResizePosSizeFromAnyCorner(window, border_target, ImMin(def.SegmentN1, def.SegmentN2), &pos_target, &size_target);
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}
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if (hovered)
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@ -6043,6 +6073,10 @@ static int ImGui::UpdateWindowManualResize(ImGuiWindow* window, const ImVec2& si
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if (size_target.x != FLT_MAX || size_target.y != FLT_MAX || pos_target.x != FLT_MAX || pos_target.y != FLT_MAX)
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MarkIniSettingsDirty(window);
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// Recalculate next expected border expected coordinates
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if (*border_held != -1)
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g.WindowResizeBorderExpectedRect = GetResizeBorderRect(window, *border_held, grip_hover_inner_size, WINDOWS_HOVER_PADDING);
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return ret_auto_fit_mask;
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}
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@ -8931,6 +8965,7 @@ void ImGui::UpdateMouseWheel()
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float max_step = window->InnerRect.GetWidth() * 0.67f;
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float scroll_step = ImTrunc(ImMin(2 * window->CalcFontSize(), max_step));
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SetScrollX(window, window->Scroll.x - wheel.x * scroll_step);
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g.WheelingWindowScrolledFrame = g.FrameCount;
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}
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if (do_scroll[ImGuiAxis_Y])
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{
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@ -8938,6 +8973,7 @@ void ImGui::UpdateMouseWheel()
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float max_step = window->InnerRect.GetHeight() * 0.67f;
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float scroll_step = ImTrunc(ImMin(5 * window->CalcFontSize(), max_step));
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SetScrollY(window, window->Scroll.y - wheel.y * scroll_step);
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g.WheelingWindowScrolledFrame = g.FrameCount;
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}
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}
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}
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@ -1899,6 +1899,7 @@ struct ImGuiContext
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ImGuiWindow* WheelingWindow; // Track the window we started mouse-wheeling on. Until a timer elapse or mouse has moved, generally keep scrolling the same window even if during the course of scrolling the mouse ends up hovering a child window.
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ImVec2 WheelingWindowRefMousePos;
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int WheelingWindowStartFrame; // This may be set one frame before WheelingWindow is != NULL
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int WheelingWindowScrolledFrame;
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float WheelingWindowReleaseTimer;
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ImVec2 WheelingWindowWheelRemainder;
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ImVec2 WheelingAxisAvg;
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@ -2091,6 +2092,8 @@ struct ImGuiContext
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ImU32 ColorEditSavedColor; // RGB value with alpha set to 0.
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ImVec4 ColorPickerRef; // Initial/reference color at the time of opening the color picker.
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ImGuiComboPreviewData ComboPreviewData;
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ImRect WindowResizeBorderExpectedRect; // Expected border rect, switch to relative edit if moving
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bool WindowResizeRelativeMode;
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float SliderGrabClickOffset;
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float SliderCurrentAccum; // Accumulated slider delta when using navigation controls.
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bool SliderCurrentAccumDirty; // Has the accumulated slider delta changed since last time we tried to apply it?
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@ -2187,7 +2190,7 @@ struct ImGuiContext
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HoveredWindowUnderMovingWindow = NULL;
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MovingWindow = NULL;
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WheelingWindow = NULL;
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WheelingWindowStartFrame = -1;
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WheelingWindowStartFrame = WheelingWindowScrolledFrame = -1;
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WheelingWindowReleaseTimer = 0.0f;
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DebugHookIdInfo = 0;
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@ -2289,6 +2292,7 @@ struct ImGuiContext
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ColorEditCurrentID = ColorEditSavedID = 0;
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ColorEditSavedHue = ColorEditSavedSat = 0.0f;
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ColorEditSavedColor = 0;
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WindowResizeRelativeMode = false;
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SliderGrabClickOffset = 0.0f;
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SliderCurrentAccum = 0.0f;
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SliderCurrentAccumDirty = false;
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