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Viewport: Fixed initial popup positioning not using the monitor area properly. (#1542)
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@ -6032,10 +6032,12 @@ static ImVec2 CalcSizeAutoFit(ImGuiWindow* window, const ImVec2& size_contents)
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else
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else
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{
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{
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// Maximum window size is determined by the viewport size or monitor size
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// Maximum window size is determined by the viewport size or monitor size
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const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
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ImVec2 avail_size = window->Viewport->Size;
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ImVec2 avail_size = window->Viewport->Size;
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if (window->ViewportOwned)
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if (window->ViewportOwned)
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avail_size = (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size) ? (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin) : ImVec2(FLT_MAX, FLT_MAX);
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avail_size = ImVec2(FLT_MAX, FLT_MAX);
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const int monitor_idx = window->ViewportAllowPlatformMonitorExtend;
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if (monitor_idx >= 0 && monitor_idx < g.PlatformIO.Monitors.Size)
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avail_size = (g.PlatformIO.Monitors[monitor_idx].WorkMax - g.PlatformIO.Monitors[monitor_idx].WorkMin);
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ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
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ImVec2 size_auto_fit = ImClamp(size_contents, style.WindowMinSize, ImMax(style.WindowMinSize, avail_size - g.Style.DisplaySafeAreaPadding * 2.0f));
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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// When the window cannot fit all contents (either because of constraints, either because screen is too small),
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