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		@@ -69,7 +69,7 @@ Other changes:
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- Backends: WebGPU: Fixed pipeline layout leak. (#7245) [@rajveermalviya]
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- Backends: OpenGL3: Backup and restore GL_PIXEL_UNPACK_BUFFER. (#7253)
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- Internals: Many improvements related to yet unpublicized shortcut routing and input ownership systems.
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- Internals: InputText: Add way to force reload of user-buf when active. (#2890) [@kudaba, @ocornut]
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- Internals: InputText: Added internal helpers to force reload of user-buf when active. (#2890) [@kudaba, @ocornut]
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  Often requested in some form (#6962, #5219, #3290, #4627, #5054, #3878, #2881, #1506, #1216, #968),
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  and useful for interactive completion/suggestions popups (#2057, #718)
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@@ -5401,7 +5401,7 @@ ImVec2 ImGui::GetItemRectSize()
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}
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// Prior to v1.90 2023/10/16, the BeginChild() function took a 'bool border = false' parameter instead of 'ImGuiChildFlags child_flags = 0'.
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// ImGuiChildFlags_Border is defined as always == 1 in order to allow old code passing 'true'.
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// ImGuiChildFlags_Border is defined as always == 1 in order to allow old code passing 'true'. Read comments in imgui.h for details!
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bool ImGui::BeginChild(const char* str_id, const ImVec2& size_arg, ImGuiChildFlags child_flags, ImGuiWindowFlags window_flags)
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{
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    ImGuiID id = GetCurrentWindow()->GetID(str_id);
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										10
									
								
								imgui.h
									
									
									
									
									
								
							
							
						
						
									
										10
									
								
								imgui.h
									
									
									
									
									
								
							@@ -344,7 +344,7 @@ namespace ImGui
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    // - Use child windows to begin into a self-contained independent scrolling/clipping regions within a host window. Child windows can embed their own child.
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    // - Before 1.90 (November 2023), the "ImGuiChildFlags child_flags = 0" parameter was "bool border = false".
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    //   This API is backward compatible with old code, as we guarantee that ImGuiChildFlags_Border == true.
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    //   Consider updating your old call sites:
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    //   Consider updating your old code:
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    //      BeginChild("Name", size, false)   -> Begin("Name", size, 0); or Begin("Name", size, ImGuiChildFlags_None);
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    //      BeginChild("Name", size, true)    -> Begin("Name", size, ImGuiChildFlags_Border);
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    // - Manual sizing (each axis can use a different setting e.g. ImVec2(0.0f, 400.0f)):
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@@ -1027,7 +1027,7 @@ enum ImGuiWindowFlags_
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};
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// Flags for ImGui::BeginChild()
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// (Legacy: bot 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
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// (Legacy: bit 0 must always correspond to ImGuiChildFlags_Border to be backward compatible with old API using 'bool border = false'.
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// About using AutoResizeX/AutoResizeY flags:
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// - May be combined with SetNextWindowSizeConstraints() to set a min/max size for each axis (see "Demo->Child->Auto-resize with Constraints").
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// - Size measurement for a given axis is only performed when the child window is within visible boundaries, or is just appearing.
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@@ -1038,7 +1038,7 @@ enum ImGuiWindowFlags_
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enum ImGuiChildFlags_
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{
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    ImGuiChildFlags_None                    = 0,
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    ImGuiChildFlags_Border                  = 1 << 0,   // Show an outer border and enable WindowPadding. (Important: this is always == 1 == true for legacy reason)
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    ImGuiChildFlags_Border                  = 1 << 0,   // Show an outer border and enable WindowPadding. (IMPORTANT: this is always == 1 == true for legacy reason)
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    ImGuiChildFlags_AlwaysUseWindowPadding  = 1 << 1,   // Pad with style.WindowPadding even if no border are drawn (no padding by default for non-bordered child windows because it makes more sense)
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    ImGuiChildFlags_ResizeX                 = 1 << 2,   // Allow resize from right border (layout direction). Enable .ini saving (unless ImGuiWindowFlags_NoSavedSettings passed to window flags)
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    ImGuiChildFlags_ResizeY                 = 1 << 3,   // Allow resize from bottom border (layout direction). "
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@@ -1107,8 +1107,8 @@ enum ImGuiTreeNodeFlags_
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};
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// Flags for OpenPopup*(), BeginPopupContext*(), IsPopupOpen() functions.
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// - To be backward compatible with older API which took an 'int mouse_button = 1' argument, we need to treat
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//   small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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// - To be backward compatible with older API which took an 'int mouse_button = 1' argument instead of 'ImGuiPopupFlags flags',
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//   we need to treat small flags values as a mouse button index, so we encode the mouse button in the first few bits of the flags.
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//   It is therefore guaranteed to be legal to pass a mouse button index in ImGuiPopupFlags.
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// - For the same reason, we exceptionally default the ImGuiPopupFlags argument of BeginPopupContextXXX functions to 1 instead of 0.
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//   IMPORTANT: because the default parameter is 1 (==ImGuiPopupFlags_MouseButtonRight), if you rely on the default parameter
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