InputInt() doesn't cast to float, fix handling lost of precision with large integer. Added primitives to support more data types.

This commit is contained in:
ocornut 2015-08-05 16:08:53 -06:00
parent ebd25cf1a3
commit f0f2afa87d

135
imgui.cpp
View File

@ -389,7 +389,6 @@
- input text: add ImGuiInputTextFlags_EnterToApply? (off #218)
- input text multi-line: way to dynamically grow the buffer without forcing the user to initially allocate for worse case (follow up on #200)
- input text multi-line: line numbers? status bar? (follow up on #200)
!- input number: large int not reliably supported because of int<>float conversions.
- input number: optional range min/max for Input*() functions
- input number: holding [-]/[+] buttons could increase the step speed non-linearly (or user-controlled)
- input number: use mouse wheel to step up/down
@ -5829,9 +5828,57 @@ ImGuiID ImGui::GetID(const void* ptr_id)
return GImGui->CurrentWindow->GetID(ptr_id);
}
enum ImGuiDataType
{
ImGuiDataType_Int,
ImGuiDataType_Float
};
enum ImGuiDataTypeOp
{
ImGuiDataTypeOp_Add,
ImGuiDataTypeOp_Sub
};
static inline void DataTypeFormat(ImGuiDataType data_type, void* data_ptr, int decimal_precision, char* buf, int buf_size)
{
if (data_type == ImGuiDataType_Int)
{
if (decimal_precision < 0)
ImFormatString(buf, buf_size, "%d", *(int*)data_ptr);
else
ImFormatString(buf, buf_size, "%.*d", decimal_precision, *(int*)data_ptr);
}
else if (data_type == ImGuiDataType_Float)
{
if (decimal_precision < 0)
ImFormatString(buf, buf_size, "%f", *(float*)data_ptr); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
else
ImFormatString(buf, buf_size, "%.*f", decimal_precision, *(float*)data_ptr);
}
}
static void DataTypeApplyOp(ImGuiDataType data_type, ImGuiDataTypeOp op, void* value1, const void* value2)// Store into value1
{
if (data_type == ImGuiDataType_Int)
{
if (op == ImGuiDataTypeOp_Add)
*(int*)value1 = *(int*)value1 + *(const int*)value2;
else if (op == ImGuiDataTypeOp_Sub)
*(int*)value1 = *(int*)value1 - *(const int*)value2;
}
else if (data_type == ImGuiDataType_Float)
{
if (op == ImGuiDataTypeOp_Add)
*(float*)value1 = *(float*)value1 + *(const float*)value2;
else if (op == ImGuiDataTypeOp_Sub)
*(float*)value1 = *(float*)value1 - *(const float*)value2;
}
}
// User can input math operators (e.g. +100) to edit a numerical values.
// NB: only call right after InputText because we are using its InitialValue storage
static void InputTextApplyArithmeticOp(const char* buf, float *v)
static void DataTypeApplyOpFromText(const char* buf, const char* initial_value_buf, ImGuiDataType data_type, void* data_ptr)
{
while (ImCharIsSpace(*buf))
buf++;
@ -5852,27 +5899,38 @@ static void InputTextApplyArithmeticOp(const char* buf, float *v)
if (!buf[0])
return;
float ref_v = *v;
if (op)
if (sscanf(GImGui->InputTextState.InitialText.begin(), "%f", &ref_v) < 1)
return;
float op_v = 0.0f;
if (sscanf(buf, "%f", &op_v) < 1)
return;
if (op == '+')
*v = ref_v + op_v; // add (uses "+-" to substract)
else if (op == '*')
*v = ref_v * op_v; // multiply
else if (op == '/')
if (data_type == ImGuiDataType_Int)
{
if (op_v == 0.0f) // divide
int* v = (int*)data_ptr;
int ref_v = *v;
if (op && sscanf(initial_value_buf, "%d", &ref_v) < 1)
return;
// Store operand in a double so we can store a big integer (e.g. 2000000003) reliably as well as fractional value for multipliers (*1.1)
double op_v = 0.0f;
if (sscanf(buf, "%lf", &op_v) < 1)
return;
*v = ref_v / op_v;
if (op == '+') { *v = (int)(ref_v + op_v); } // Add (use "+-" to subtract)
else if (op == '*') { *v = (int)(ref_v * op_v); } // Multiply
else if (op == '/') { if (op_v != 0.0f) *v = (int)(ref_v / op_v); } // Divide
else { *v = (int)op_v; } // Assign constant
}
else if (data_type == ImGuiDataType_Float)
{
float* v = (float*)data_ptr;
float ref_v = *v;
if (op && sscanf(initial_value_buf, "%f", &ref_v) < 1)
return;
float op_v = 0.0f;
if (sscanf(buf, "%f", &op_v) < 1)
return;
if (op == '+') { *v = ref_v + op_v; } // Add (use "+-" to subtract)
else if (op == '*') { *v = ref_v * op_v; } // Multiply
else if (op == '/') { if (op_v != 0.0f) *v = ref_v / op_v; } // Divide
else { *v = op_v; } // Assign constant
}
else
*v = op_v; // Constant
}
// Create text input in place of a slider (when CTRL+Clicking on slider)
@ -5904,9 +5962,7 @@ static bool InputFloatReplaceWidget(const ImRect& aabb, const char* label, float
g.ScalarAsInputTextId = 0;
}
if (value_changed)
{
InputTextApplyArithmeticOp(text_buf, v);
}
DataTypeApplyOpFromText(text_buf, GImGui->InputTextState.InitialText.begin(), ImGuiDataType_Float, v);
return value_changed;
}
@ -7608,7 +7664,7 @@ bool ImGui::InputTextMultiline(const char* label, char* buf, size_t buf_size, co
return ret;
}
bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
static bool InputScalarEx(const char* label, ImGuiDataType data_type, void* data_ptr, void* step_ptr, void* step_fast_ptr, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
ImGuiState& g = *GImGui;
ImGuiWindow* window = GetCurrentWindow();
@ -7617,42 +7673,40 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
const ImGuiStyle& style = g.Style;
const float w = ImGui::CalcItemWidth();
const ImVec2 label_size = CalcTextSize(label, NULL, true);
const ImVec2 label_size = ImGui::CalcTextSize(label, NULL, true);
const ImRect frame_bb(window->DC.CursorPos, window->DC.CursorPos + ImVec2(w, label_size.y) + style.FramePadding*2.0f);
ImGui::BeginGroup();
ImGui::PushID(label);
const ImVec2 button_sz = ImVec2(g.FontSize, g.FontSize) + style.FramePadding * 2;
if (step > 0.0f)
if (step_ptr)
ImGui::PushItemWidth(ImMax(1.0f, w - (button_sz.x + style.ItemInnerSpacing.x)*2));
char buf[64];
if (decimal_precision < 0)
ImFormatString(buf, IM_ARRAYSIZE(buf), "%f", *v); // Ideally we'd have a minimum decimal precision of 1 to visually denote that it is a float, while hiding non-significant digits?
else
ImFormatString(buf, IM_ARRAYSIZE(buf), "%.*f", decimal_precision, *v);
DataTypeFormat(data_type, data_ptr, decimal_precision, buf, IM_ARRAYSIZE(buf));
bool value_changed = false;
const ImGuiInputTextFlags flags = extra_flags | (ImGuiInputTextFlags_CharsDecimal|ImGuiInputTextFlags_AutoSelectAll);
if (ImGui::InputText("", buf, IM_ARRAYSIZE(buf), flags))
{
InputTextApplyArithmeticOp(buf, v);
DataTypeApplyOpFromText(buf, GImGui->InputTextState.InitialText.begin(), data_type, data_ptr);
value_changed = true;
}
// Step buttons
if (step > 0.0f)
if (step_ptr)
{
ImGui::PopItemWidth();
ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("-", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
*v -= g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Sub, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
ImGui::SameLine(0, style.ItemInnerSpacing.x);
if (ButtonEx("+", button_sz, ImGuiButtonFlags_Repeat | ImGuiButtonFlags_DontClosePopups))
{
*v += g.IO.KeyCtrl && step_fast > 0.0f ? step_fast : step;
DataTypeApplyOp(data_type, ImGuiDataTypeOp_Add, data_ptr, g.IO.KeyCtrl && step_fast_ptr ? step_fast_ptr : step_ptr);
value_changed = true;
}
}
@ -7669,13 +7723,14 @@ bool ImGui::InputFloat(const char* label, float *v, float step, float step_fast,
return value_changed;
}
bool ImGui::InputInt(const char* label, int *v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
bool ImGui::InputFloat(const char* label, float* v, float step, float step_fast, int decimal_precision, ImGuiInputTextFlags extra_flags)
{
float f = (float)*v;
const bool value_changed = ImGui::InputFloat(label, &f, (float)step, (float)step_fast, 0, extra_flags);
if (value_changed)
*v = (int)f;
return value_changed;
return InputScalarEx(label, ImGuiDataType_Float, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), decimal_precision, extra_flags);
}
bool ImGui::InputInt(const char* label, int* v, int step, int step_fast, ImGuiInputTextFlags extra_flags)
{
return InputScalarEx(label, ImGuiDataType_Int, (void*)v, (void*)(step>0.0f ? &step : NULL), (void*)(step_fast>0.0f ? &step_fast : NULL), 0, extra_flags);
}
static bool InputFloatN(const char* label, float* v, int components, int decimal_precision, ImGuiInputTextFlags extra_flags)