mirror of
				https://github.com/Drezil/imgui.git
				synced 2025-11-04 07:01:04 +01:00 
			
		
		
		
	Fixed style.WindowMinSize not honored properly.
This commit is contained in:
		@@ -2395,13 +2395,13 @@ bool ImGui::Begin(const char* name, bool* p_opened, ImVec2 size, float fill_alph
 | 
			
		||||
        // Clamp into view
 | 
			
		||||
        if (!(window->Flags & ImGuiWindowFlags_ChildWindow))
 | 
			
		||||
        {
 | 
			
		||||
            const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f);
 | 
			
		||||
            const ImVec2 pad = ImVec2(window->FontSize()*2.0f, window->FontSize()*2.0f); // FIXME: Parametrize of clarify this behavior.
 | 
			
		||||
            if (g.IO.DisplaySize.x > 0.0f && g.IO.DisplaySize.y > 0.0f) // Ignore zero-sized display explicitly to avoid losing positions if a window manager reports zero-sized window when initializing or minimizing.
 | 
			
		||||
            {
 | 
			
		||||
                window->PosFloat = ImMax(window->PosFloat + window->Size, pad) - window->Size;
 | 
			
		||||
                window->PosFloat = ImMin(window->PosFloat, ImVec2(g.IO.DisplaySize.x, g.IO.DisplaySize.y) - pad);
 | 
			
		||||
            }
 | 
			
		||||
            window->SizeFull = ImMax(window->SizeFull, pad);
 | 
			
		||||
            window->SizeFull = ImMax(window->SizeFull, style.WindowMinSize);
 | 
			
		||||
        }
 | 
			
		||||
        window->Pos = ImVec2((float)(int)window->PosFloat.x, (float)(int)window->PosFloat.y);
 | 
			
		||||
 | 
			
		||||
 
 | 
			
		||||
		Reference in New Issue
	
	Block a user