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	Added GetItemsLineHeightWithSpacing() helper.
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		| @@ -4516,6 +4516,12 @@ float ImGui::GetTextLineHeightWithSpacing() | ||||
|     return g.FontSize + g.Style.ItemSpacing.y; | ||||
| } | ||||
|  | ||||
| float ImGui::GetItemsLineHeightWithSpacing() | ||||
| { | ||||
|     ImGuiState& g = *GImGui; | ||||
|     return g.FontSize + g.Style.FramePadding.y * 2.0f + g.Style.ItemSpacing.y; | ||||
| } | ||||
|  | ||||
| ImDrawList* ImGui::GetWindowDrawList() | ||||
| { | ||||
|     ImGuiWindow* window = GetCurrentWindow(); | ||||
| @@ -11722,7 +11728,7 @@ struct ExampleAppConsole | ||||
|         // Display every line as a separate entry so we can change their color or add custom widgets. If you only want raw text you can use ImGui::TextUnformatted(log.begin(), log.end()); | ||||
|         // NB- if you have thousands of entries this approach may be too inefficient. You can seek and display only the lines that are visible - CalcListClipping() is a helper to compute this information. | ||||
|         // If your items are of variable size you may want to implement code similar to what CalcListClipping() does. Or split your data into fixed height items to allow random-seeking into your list. | ||||
|         ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetTextLineHeightWithSpacing()*2)); | ||||
|         ImGui::BeginChild("ScrollingRegion", ImVec2(0,-ImGui::GetItemsLineHeightWithSpacing())); | ||||
|         if (ImGui::BeginPopupContextWindow()) | ||||
|         { | ||||
|             if (ImGui::Selectable("Clear")) ClearLog(); | ||||
|   | ||||
							
								
								
									
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							| @@ -202,6 +202,7 @@ namespace ImGui | ||||
|     IMGUI_API void          AlignFirstTextHeightToWidgets();                                    // call once if the first item on the line is a Text() item and you want to vertically lower it to match subsequent (bigger) widgets | ||||
|     IMGUI_API float         GetTextLineHeight();                                                // height of font == GetWindowFontSize() | ||||
|     IMGUI_API float         GetTextLineHeightWithSpacing();                                     // spacing (in pixels) between 2 consecutive lines of text == GetWindowFontSize() + GetStyle().ItemSpacing.y | ||||
|     IMGUI_API float         GetItemsLineHeightWithSpacing(); | ||||
|  | ||||
|     // ID scopes | ||||
|     // If you are creating widgets in a loop you most likely want to push a unique identifier so ImGui can differentiate them | ||||
|   | ||||
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