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	Typos and comments
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										11
									
								
								imgui.cpp
									
									
									
									
									
								
							
							
						
						
									
										11
									
								
								imgui.cpp
									
									
									
									
									
								
							@@ -7377,7 +7377,7 @@ void ImGui::ShowTestWindow(bool* opened)
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        if (ImGui::TreeNode("Word Wrapping"))
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					        if (ImGui::TreeNode("Word Wrapping"))
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        {
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					        {
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            // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
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					            // Using shortcut. You can use PushTextWrapPos()/PopTextWrapPos() for more flexibility.
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            ImGui::TextWrapped("This is a long paragraph. The text should automatically wrap on the edge of the window. The current implementation follows simple rules that works for English and possibly other languages.");
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					            ImGui::TextWrapped("This text should automatically wrap on the edge of the window. The current implementation for text wrapping follows simple rules that works for English and possibly other languages.");
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            ImGui::Spacing();
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					            ImGui::Spacing();
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            static float wrap_width = 200.0f;
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					            static float wrap_width = 200.0f;
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@@ -7402,11 +7402,12 @@ void ImGui::ShowTestWindow(bool* opened)
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        if (ImGui::TreeNode("UTF-8 Text"))
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					        if (ImGui::TreeNode("UTF-8 Text"))
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        {
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					        {
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            // UTF-8 test (need a suitable font, try extra_fonts/mplus* files for example)
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					            // UTF-8 test with Japanese characters
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								// (needs a suitable font, try Arial Unicode or M+ fonts http://mplus-fonts.sourceforge.jp/mplus-outline-fonts/index-en.html)
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            // Most compiler appears to support UTF-8 in source code (with Visual Studio you need to save your file as 'UTF-8 without signature')
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					            // Most compiler appears to support UTF-8 in source code (with Visual Studio you need to save your file as 'UTF-8 without signature')
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            // However for the sake for maximum portability here we are *not* including raw UTF-8 character in this source file, instead we encode the string with hexadecimal constants.
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					            // However for the sake for maximum portability here we are *not* including raw UTF-8 character in this source file, instead we encode the string with hexadecimal constants.
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            // In your own application please be reasonable and use UTF-8 in the source or get the data from external files! :)
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					            // In your own application be reasonable and use UTF-8 in source or retrieve the data from file system!
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            ImGui::TextWrapped("(CJK text will only appears if the font supports it. Please check in the extra_fonts/ folder if you intend to use non-ASCII characters. Note that characters values are preserved even if the font cannot be displayed, so you can safely copy & paste garbled characters.)");
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					            ImGui::TextWrapped("CJK text will only appears if the font was loaded with the appropriate CJK character ranges. Call io.Font->LoadFromFileTTF() manually to specify extra character ranges. Note that characters values are preserved even if the font cannot be displayed, so you can safely copy & paste garbled characters into another application.");
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            ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
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					            ImGui::Text("Hiragana: \xe3\x81\x8b\xe3\x81\x8d\xe3\x81\x8f\xe3\x81\x91\xe3\x81\x93 (kakikukeko)");
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            ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
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					            ImGui::Text("Kanjis: \xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e (nihongo)");
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            static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";
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					            static char buf[32] = "\xe6\x97\xa5\xe6\x9c\xac\xe8\xaa\x9e";
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@@ -7902,7 +7903,7 @@ struct ExampleAppConsole
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            return;
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					            return;
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        }
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					        }
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        ImGui::TextWrapped("This example implement a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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					        ImGui::TextWrapped("This example implements a console with basic coloring, completion and history. A more elaborate implementation may want to store entries along with extra data such as timestamp, emitter, etc.");
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        ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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					        ImGui::TextWrapped("Enter 'HELP' for help, press TAB to use text completion.");
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        // TODO: display from bottom
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					        // TODO: display from bottom
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