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Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
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25
.github/workflows/build.yml
vendored
25
.github/workflows/build.yml
vendored
@ -44,8 +44,13 @@ jobs:
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- name: Build example_null (extra warnings)
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- name: Build example_null (extra warnings)
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run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
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run: mingw32-make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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- name: Build example_null (single file build)
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run: mingw32-make -C examples/example_null UNITY_BUILD=1
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shell: bash
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run: |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -o example_single_file.exe example_single_file.cpp
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- name: Build Win32 example_glfw_opengl2
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- name: Build Win32 example_glfw_opengl2
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shell: cmd
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shell: cmd
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@ -176,8 +181,12 @@ jobs:
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make -C examples/example_null clean
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make -C examples/example_null clean
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CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
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CXXFLAGS="$CXXFLAGS -m64" CXX=clang++ make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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- name: Build example_null (single file build)
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run: make -C examples/example_null UNITY_BUILD=1
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run: |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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g++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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@ -208,8 +217,12 @@ jobs:
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- name: Build example_null (extra warnings)
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- name: Build example_null (extra warnings)
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run: make -C examples/example_null EXTRA_WARNINGS=1
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run: make -C examples/example_null EXTRA_WARNINGS=1
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- name: Build example_null (unity build)
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- name: Build example_null (single file build)
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run: make -C examples/example_null UNITY_BUILD=1
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run: |
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echo '#define IMGUI_IMPLEMENTATION' >> example_single_file.cpp
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echo '#include "misc/single_file/imgui_single_file.h"' >> example_single_file.cpp
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echo '#include "examples/example_null/main.cpp"' >> example_single_file.cpp
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clang++ -I. -Wall -Wformat -o example_single_file example_single_file.cpp
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- name: Build example_glfw_opengl2
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- name: Build example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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run: make -C examples/example_glfw_opengl2
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@ -68,11 +68,14 @@ Other Changes:
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- ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation
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- ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation
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when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since
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when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since
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those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
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- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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we will rework the circle rendering functions to use textures and automatic segment count
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we will rework the circle rendering functions to use textures and automatic segment count
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selection, those new api can fill a gap. [@ShironekoBen]
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selection, those new api can fill a gap. [@ShironekoBen]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp
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files in a same compilation unit. Actual users of that technique (also called "Unity builds")
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can generally provide this themselves, so we don't really recommend you use this. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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@ -5,13 +5,8 @@
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EXE = example_null
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EXE = example_null
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EXTRA_WARNINGS ?= 0
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EXTRA_WARNINGS ?= 0
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UNITY_BUILD ?= 0
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SOURCES = main.cpp
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ifeq ($(UNITY_BUILD), 1)
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
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SOURCES = unity_build.cpp
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else
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SOURCES = main.cpp
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SOURCES += ../../imgui.cpp ../../imgui_demo.cpp ../../imgui_draw.cpp ../../imgui_widgets.cpp
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endif
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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OBJS = $(addsuffix .o, $(basename $(notdir $(SOURCES))))
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UNAME_S := $(shell uname -s)
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UNAME_S := $(shell uname -s)
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@ -1,6 +0,0 @@
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// Unity build test - build this example as a single compilation unit.
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#include "main.cpp"
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#include "../../imgui.cpp"
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#include "../../imgui_demo.cpp"
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#include "../../imgui_draw.cpp"
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#include "../../imgui_widgets.cpp"
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17
misc/single_file/imgui_single_file.h
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17
misc/single_file/imgui_single_file.h
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@ -0,0 +1,17 @@
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// imgui_single_file.h
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// We use this to validate compiling all *.cpp files in a same compilation unit.
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// Users of that technique (also called "Unity builds") can generally provide this themselves,
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// so we don't really recommend you use this in your projects.
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// Do this:
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// #define IMGUI_IMPLEMENTATION
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// Before you include this file in *one* C++ file to create the implementation.
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// Using this in your project will leak the contents of imgui_internal.h and ImVec2 operators in this compilation unit.
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#include "../../imgui.h"
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#ifdef IMGUI_IMPLEMENTATION
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#include "../../imgui.cpp"
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#include "../../imgui_demo.cpp"
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#include "../../imgui_draw.cpp"
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#include "../../imgui_widgets.cpp"
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#endif
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