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Added imgui_single_file.h, We use this to validate compiling all *.cpp in same compilation unit.
Removed Unity builds stuff from example_null/. CI builds a temporary .cpp file.
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@ -68,11 +68,14 @@ Other Changes:
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- ColorEdit: In HSV display of a RGB stored value, attempt to locally preserve Saturation
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when Value==0.0 (similar to changes done in 1.73 for Hue). Removed Hue editing lock since
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those improvements in 1.73 makes them unnecessary. (#2722, #2770). [@rokups]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- ImDrawList: Add AddNgon(), AddNgonFilled() API with a guarantee on the explicit segment count.
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In the current branch they are essentially the same as AddCircle(), AddCircleFilled() but as
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we will rework the circle rendering functions to use textures and automatic segment count
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selection, those new api can fill a gap. [@ShironekoBen]
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- Misc: Added ImGuiMouseCursor_NotAllowed enum so it can be used by more shared widgets. [@rokups]
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- Misc: Added misc/single_file/imgui_single_file.h, We use this to validate compiling all *.cpp
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files in a same compilation unit. Actual users of that technique (also called "Unity builds")
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can generally provide this themselves, so we don't really recommend you use this. [@rokups]
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- Backends: GLFW, SDL, Win32, OSX, Allegro: Added support for ImGuiMouseCursor_NotAllowed. [@rokups]
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- Backends: GLFW: Added support for the missing mouse cursors newly added in GLFW 3.4+. [@rokups]
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- Backends: SDL: Wayland: use SDL_GetMouseState (because there is no global mouse state available
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