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Merge branch 'context'
# Conflicts: # examples/allegro5_example/main.cpp # examples/directx10_example/main.cpp # examples/directx11_example/main.cpp # examples/directx9_example/main.cpp # examples/marmalade_example/main.cpp # examples/opengl2_example/main.cpp # examples/opengl3_example/main.cpp # examples/sdl_opengl2_example/main.cpp # examples/sdl_opengl3_example/main.cpp # examples/vulkan_example/main.cpp
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@ -570,6 +570,7 @@ struct ImGuiNextWindowData
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struct ImGuiContext
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{
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bool Initialized;
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bool FontAtlasOwnedByContext; // Io.Fonts-> is owned by the ImGuiContext and will be destructed along with it.
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ImGuiIO IO;
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ImGuiStyle Style;
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ImFont* Font; // (Shortcut) == FontStack.empty() ? IO.Font : FontStack.back()
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@ -706,11 +707,13 @@ struct ImGuiContext
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int WantTextInputNextFrame;
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char TempBuffer[1024*3+1]; // temporary text buffer
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ImGuiContext() : OverlayDrawList(NULL)
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ImGuiContext(ImFontAtlas* shared_font_atlas) : OverlayDrawList(NULL)
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{
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Initialized = false;
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Font = NULL;
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FontSize = FontBaseSize = 0.0f;
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FontAtlasOwnedByContext = shared_font_atlas ? false : true;
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IO.Fonts = shared_font_atlas ? shared_font_atlas : IM_NEW(ImFontAtlas)();
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Time = 0.0f;
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FrameCount = 0;
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@ -1022,7 +1025,8 @@ namespace ImGui
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IMGUI_API bool IsWindowChildOf(ImGuiWindow* window, ImGuiWindow* potential_parent);
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IMGUI_API bool IsWindowNavFocusable(ImGuiWindow* window);
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IMGUI_API void Initialize();
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IMGUI_API void Initialize(ImGuiContext* context);
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IMGUI_API void Shutdown(ImGuiContext* context); // Since 1.54 this is a _private_ function. You can call DestroyContext() to destroy the context created by CreateContext().
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IMGUI_API void MarkIniSettingsDirty();
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IMGUI_API ImGuiSettingsHandler* FindSettingsHandler(const char* type_name);
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