Merge branch 'context'

# Conflicts:
#	examples/allegro5_example/main.cpp
#	examples/directx10_example/main.cpp
#	examples/directx11_example/main.cpp
#	examples/directx9_example/main.cpp
#	examples/marmalade_example/main.cpp
#	examples/opengl2_example/main.cpp
#	examples/opengl3_example/main.cpp
#	examples/sdl_opengl2_example/main.cpp
#	examples/sdl_opengl3_example/main.cpp
#	examples/vulkan_example/main.cpp
This commit is contained in:
omar
2018-02-06 20:16:03 +01:00
24 changed files with 122 additions and 69 deletions

View File

@ -250,7 +250,6 @@ bool ImGui_ImplSdlGL2_Init(SDL_Window* window)
void ImGui_ImplSdlGL2_Shutdown()
{
ImGui_ImplSdlGL2_InvalidateDeviceObjects();
ImGui::Shutdown();
}
void ImGui_ImplSdlGL2_NewFrame(SDL_Window *window)

View File

@ -34,6 +34,7 @@ int main(int, char**)
SDL_GL_SetSwapInterval(1); // Enable vsync
// Setup ImGui binding
ImGui::CreateContext();
ImGuiIO& io = ImGui::GetIO(); (void)io;
ImGui_ImplSdlGL2_Init(window);
//io.NavFlags |= ImGuiNavFlags_EnableKeyboard; // Enable Keyboard Controls
@ -126,6 +127,8 @@ int main(int, char**)
// Cleanup
ImGui_ImplSdlGL2_Shutdown();
ImGui::DestroyContext();
SDL_GL_DeleteContext(glcontext);
SDL_DestroyWindow(window);
SDL_Quit();