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https://github.com/Drezil/imgui.git
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Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_glfw.h # backends/imgui_impl_osx.h # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl.cpp # backends/imgui_impl_sdl.h # backends/imgui_impl_win32.cpp # backends/imgui_impl_win32.h # imgui.cpp
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@ -471,7 +471,7 @@ void ImGui::ShowDemoWindow(bool* p_open)
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ImGui::SameLine();
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ImGui::Text("<<PRESS SPACE TO DISABLE>>");
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}
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if (ImGui::IsKeyPressed(ImGui::GetKeyIndex(ImGuiKey_Space)))
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if (ImGui::IsKeyPressed(ImGuiKey_Space))
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io.ConfigFlags &= ~ImGuiConfigFlags_NoMouse;
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}
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ImGui::CheckboxFlags("io.ConfigFlags: NoMouseCursorChange", &io.ConfigFlags, ImGuiConfigFlags_NoMouseCursorChange);
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@ -5712,6 +5712,8 @@ static void ShowDemoWindowColumns()
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ImGui::TreePop();
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}
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namespace ImGui { extern const ImGuiKeyData* GetKeyData(ImGuiKey key); }
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static void ShowDemoWindowMisc()
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{
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IMGUI_DEMO_MARKER("Filtering");
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@ -5768,15 +5770,26 @@ static void ShowDemoWindowMisc()
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IMGUI_DEMO_MARKER("Inputs, Navigation & Focus/Keyboard & Navigation State");
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if (ImGui::TreeNode("Keyboard & Navigation State"))
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{
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ImGui::Text("Keys down:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyDown(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X) (%.02f secs)", i, i, io.KeysDownDuration[i]); }
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ImGui::Text("Keys pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyPressed(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
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ImGui::Text("Keys release:"); for (int i = 0; i < IM_ARRAYSIZE(io.KeysDown); i++) if (ImGui::IsKeyReleased(i)) { ImGui::SameLine(); ImGui::Text("%d (0x%X)", i, i); }
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// We iterate both legacy native range and named ImGuiKey ranges, which is a little odd but this allow displaying the data for old/new backends.
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// User code should never have to go through such hoops: old code may use native keycodes, new code may use ImGuiKey codes.
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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struct funcs { static bool IsNativeDupe(ImGuiKey) { return false; } };
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#else
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struct funcs { static bool IsNativeDupe(ImGuiKey key) { return key < ImGuiKey_LegacyNativeKey_END && ImGui::GetIO().KeyMap[key] != -1; } }; // Hide Native<>ImGuiKey duplicates when both exists in the array
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#endif
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ImGui::Text("Keys down:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyDown(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X) (%.02f secs)", ImGui::GetKeyName(key), key, key, ImGui::GetKeyData(key)->DownDuration); } }
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ImGui::Text("Keys pressed:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyPressed(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } }
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ImGui::Text("Keys released:"); for (int i = 0; i < ImGuiKey_KeysData_SIZE; i++) { ImGuiKey key = (ImGuiKey)(i + ImGuiKey_KeysData_OFFSET); if (funcs::IsNativeDupe(key)) continue; if (ImGui::IsKeyReleased(key)) { ImGui::SameLine(); ImGui::Text("\"%s\" %d (0x%X)", ImGui::GetKeyName(key), key, key); } }
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ImGui::Text("Keys mods: %s%s%s%s", io.KeyCtrl ? "CTRL " : "", io.KeyShift ? "SHIFT " : "", io.KeyAlt ? "ALT " : "", io.KeySuper ? "SUPER " : "");
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ImGui::Text("Chars queue:"); for (int i = 0; i < io.InputQueueCharacters.Size; i++) { ImWchar c = io.InputQueueCharacters[i]; ImGui::SameLine(); ImGui::Text("\'%c\' (0x%04X)", (c > ' ' && c <= 255) ? (char)c : '?', c); } // FIXME: We should convert 'c' to UTF-8 here but the functions are not public.
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ImGui::Text("NavInputs down:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputs[i] > 0.0f) { ImGui::SameLine(); ImGui::Text("[%d] %.2f (%.02f secs)", i, io.NavInputs[i], io.NavInputsDownDuration[i]); }
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ImGui::Text("NavInputs pressed:"); for (int i = 0; i < IM_ARRAYSIZE(io.NavInputs); i++) if (io.NavInputsDownDuration[i] == 0.0f) { ImGui::SameLine(); ImGui::Text("[%d]", i); }
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ImGui::TreePop();
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}
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if (ImGui::TreeNode("Capture override"))
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{
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ImGui::Button("Hovering me sets the\nkeyboard capture flag");
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if (ImGui::IsItemHovered())
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ImGui::CaptureKeyboardFromApp(true);
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@ -5941,6 +5954,9 @@ void ImGui::ShowAboutWindow(bool* p_open)
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#ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
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ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_FUNCTIONS");
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#endif
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#ifdef IMGUI_DISABLE_OBSOLETE_KEYIO
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ImGui::Text("define: IMGUI_DISABLE_OBSOLETE_KEYIO");
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#endif
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#ifdef IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS
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ImGui::Text("define: IMGUI_DISABLE_WIN32_DEFAULT_CLIPBOARD_FUNCTIONS");
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#endif
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