mirror of
https://github.com/Drezil/imgui.git
synced 2025-07-04 03:58:47 +02:00
Merge branch 'master' into docking
# Conflicts: # backends/imgui_impl_glfw.cpp # backends/imgui_impl_glfw.h # backends/imgui_impl_osx.h # backends/imgui_impl_osx.mm # backends/imgui_impl_sdl.cpp # backends/imgui_impl_sdl.h # backends/imgui_impl_win32.cpp # backends/imgui_impl_win32.h # imgui.cpp
This commit is contained in:
@ -4,10 +4,10 @@
|
||||
// (Prefer SDL 2.0.5+ for full feature support.)
|
||||
|
||||
// Implemented features:
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Clipboard support.
|
||||
// [X] Platform: Keyboard arrays indexed using SDL_SCANCODE_* codes, e.g. ImGui::IsKeyPressed(SDL_SCANCODE_SPACE).
|
||||
// [X] Platform: Keyboard support. Since 1.87 we are using the io.AddKeyEvent() function. Pass ImGuiKey values to all key functions e.g. ImGui::IsKeyPressed(ImGuiKey_Space). [Legacy SDL_SCANCODE_* values will also be supported unless IMGUI_DISABLE_OBSOLETE_KEYIO is set]
|
||||
// [X] Platform: Gamepad support. Enabled with 'io.ConfigFlags |= ImGuiConfigFlags_NavEnableGamepad'.
|
||||
// [X] Platform: Mouse cursor shape and visibility. Disable with 'io.ConfigFlags |= ImGuiConfigFlags_NoMouseCursorChange'.
|
||||
// [X] Platform: Multi-viewport support (multiple windows). Enable with 'io.ConfigFlags |= ImGuiConfigFlags_ViewportsEnable'.
|
||||
// Missing features:
|
||||
// [ ] Platform: SDL2 handling of IME under Windows appears to be broken and it explicitly disable the regular Windows IME. You can restore Windows IME by compiling SDL with SDL_DISABLE_WINDOWS_IME.
|
||||
@ -21,6 +21,7 @@
|
||||
// CHANGELOG
|
||||
// (minor and older changes stripped away, please see git history for details)
|
||||
// 2021-XX-XX: Platform: Added support for multiple windows via the ImGuiPlatformIO interface.
|
||||
// 2022-01-10: Inputs: calling new io.AddKeyEvent(), io.AddKeyModEvent() + io.SetKeyEventNativeData() API (1.87+). Support for full ImGuiKey range.
|
||||
// 2021-08-17: Calling io.AddFocusEvent() on SDL_WINDOWEVENT_FOCUS_GAINED/SDL_WINDOWEVENT_FOCUS_LOST.
|
||||
// 2021-07-29: Inputs: MousePos is correctly reported when the host platform window is hovered but not focused (using SDL_GetMouseFocus() + SDL_HINT_MOUSE_FOCUS_CLICKTHROUGH, requires SDL 2.0.5+)
|
||||
// 2021-06:29: *BREAKING CHANGE* Removed 'SDL_Window* window' parameter to ImGui_ImplSDL2_NewFrame() which was unnecessary.
|
||||
@ -122,6 +123,119 @@ static void ImGui_ImplSDL2_SetClipboardText(void*, const char* text)
|
||||
SDL_SetClipboardText(text);
|
||||
}
|
||||
|
||||
static ImGuiKey ImGui_ImplSDL2_KeycodeToImGuiKey(int keycode)
|
||||
{
|
||||
switch (keycode)
|
||||
{
|
||||
case SDLK_TAB: return ImGuiKey_Tab;
|
||||
case SDLK_LEFT: return ImGuiKey_LeftArrow;
|
||||
case SDLK_RIGHT: return ImGuiKey_RightArrow;
|
||||
case SDLK_UP: return ImGuiKey_UpArrow;
|
||||
case SDLK_DOWN: return ImGuiKey_DownArrow;
|
||||
case SDLK_PAGEUP: return ImGuiKey_PageUp;
|
||||
case SDLK_PAGEDOWN: return ImGuiKey_PageDown;
|
||||
case SDLK_HOME: return ImGuiKey_Home;
|
||||
case SDLK_END: return ImGuiKey_End;
|
||||
case SDLK_INSERT: return ImGuiKey_Insert;
|
||||
case SDLK_DELETE: return ImGuiKey_Delete;
|
||||
case SDLK_BACKSPACE: return ImGuiKey_Backspace;
|
||||
case SDLK_SPACE: return ImGuiKey_Space;
|
||||
case SDLK_RETURN: return ImGuiKey_Enter;
|
||||
case SDLK_ESCAPE: return ImGuiKey_Escape;
|
||||
case SDLK_QUOTE: return ImGuiKey_Apostrophe;
|
||||
case SDLK_COMMA: return ImGuiKey_Comma;
|
||||
case SDLK_MINUS: return ImGuiKey_Minus;
|
||||
case SDLK_PERIOD: return ImGuiKey_Period;
|
||||
case SDLK_SLASH: return ImGuiKey_Slash;
|
||||
case SDLK_SEMICOLON: return ImGuiKey_Semicolon;
|
||||
case SDLK_EQUALS: return ImGuiKey_Equal;
|
||||
case SDLK_LEFTBRACKET: return ImGuiKey_LeftBracket;
|
||||
case SDLK_BACKSLASH: return ImGuiKey_Backslash;
|
||||
case SDLK_RIGHTBRACKET: return ImGuiKey_RightBracket;
|
||||
case SDLK_BACKQUOTE: return ImGuiKey_GraveAccent;
|
||||
case SDLK_CAPSLOCK: return ImGuiKey_CapsLock;
|
||||
case SDLK_SCROLLLOCK: return ImGuiKey_ScrollLock;
|
||||
case SDLK_NUMLOCKCLEAR: return ImGuiKey_NumLock;
|
||||
case SDLK_PRINTSCREEN: return ImGuiKey_PrintScreen;
|
||||
case SDLK_PAUSE: return ImGuiKey_Pause;
|
||||
case SDLK_KP_0: return ImGuiKey_Keypad0;
|
||||
case SDLK_KP_1: return ImGuiKey_Keypad1;
|
||||
case SDLK_KP_2: return ImGuiKey_Keypad2;
|
||||
case SDLK_KP_3: return ImGuiKey_Keypad3;
|
||||
case SDLK_KP_4: return ImGuiKey_Keypad4;
|
||||
case SDLK_KP_5: return ImGuiKey_Keypad5;
|
||||
case SDLK_KP_6: return ImGuiKey_Keypad6;
|
||||
case SDLK_KP_7: return ImGuiKey_Keypad7;
|
||||
case SDLK_KP_8: return ImGuiKey_Keypad8;
|
||||
case SDLK_KP_9: return ImGuiKey_Keypad9;
|
||||
case SDLK_KP_PERIOD: return ImGuiKey_KeypadDecimal;
|
||||
case SDLK_KP_DIVIDE: return ImGuiKey_KeypadDivide;
|
||||
case SDLK_KP_MULTIPLY: return ImGuiKey_KeypadMultiply;
|
||||
case SDLK_KP_MINUS: return ImGuiKey_KeypadSubtract;
|
||||
case SDLK_KP_PLUS: return ImGuiKey_KeypadAdd;
|
||||
case SDLK_KP_ENTER: return ImGuiKey_KeypadEnter;
|
||||
case SDLK_KP_EQUALS: return ImGuiKey_KeypadEqual;
|
||||
case SDLK_LSHIFT: return ImGuiKey_LeftShift;
|
||||
case SDLK_LCTRL: return ImGuiKey_LeftControl;
|
||||
case SDLK_LALT: return ImGuiKey_LeftAlt;
|
||||
case SDLK_LGUI: return ImGuiKey_LeftSuper;
|
||||
case SDLK_RSHIFT: return ImGuiKey_RightShift;
|
||||
case SDLK_RCTRL: return ImGuiKey_RightControl;
|
||||
case SDLK_RALT: return ImGuiKey_RightAlt;
|
||||
case SDLK_RGUI: return ImGuiKey_RightSuper;
|
||||
case SDLK_MENU: return ImGuiKey_Menu;
|
||||
case SDLK_0: return ImGuiKey_0;
|
||||
case SDLK_1: return ImGuiKey_1;
|
||||
case SDLK_2: return ImGuiKey_2;
|
||||
case SDLK_3: return ImGuiKey_3;
|
||||
case SDLK_4: return ImGuiKey_4;
|
||||
case SDLK_5: return ImGuiKey_5;
|
||||
case SDLK_6: return ImGuiKey_6;
|
||||
case SDLK_7: return ImGuiKey_7;
|
||||
case SDLK_8: return ImGuiKey_8;
|
||||
case SDLK_9: return ImGuiKey_9;
|
||||
case SDLK_a: return ImGuiKey_A;
|
||||
case SDLK_b: return ImGuiKey_B;
|
||||
case SDLK_c: return ImGuiKey_C;
|
||||
case SDLK_d: return ImGuiKey_D;
|
||||
case SDLK_e: return ImGuiKey_E;
|
||||
case SDLK_f: return ImGuiKey_F;
|
||||
case SDLK_g: return ImGuiKey_G;
|
||||
case SDLK_h: return ImGuiKey_H;
|
||||
case SDLK_i: return ImGuiKey_I;
|
||||
case SDLK_j: return ImGuiKey_J;
|
||||
case SDLK_k: return ImGuiKey_K;
|
||||
case SDLK_l: return ImGuiKey_L;
|
||||
case SDLK_m: return ImGuiKey_M;
|
||||
case SDLK_n: return ImGuiKey_N;
|
||||
case SDLK_o: return ImGuiKey_O;
|
||||
case SDLK_p: return ImGuiKey_P;
|
||||
case SDLK_q: return ImGuiKey_Q;
|
||||
case SDLK_r: return ImGuiKey_R;
|
||||
case SDLK_s: return ImGuiKey_S;
|
||||
case SDLK_t: return ImGuiKey_T;
|
||||
case SDLK_u: return ImGuiKey_U;
|
||||
case SDLK_v: return ImGuiKey_V;
|
||||
case SDLK_w: return ImGuiKey_W;
|
||||
case SDLK_x: return ImGuiKey_X;
|
||||
case SDLK_y: return ImGuiKey_Y;
|
||||
case SDLK_z: return ImGuiKey_Z;
|
||||
case SDLK_F1: return ImGuiKey_F1;
|
||||
case SDLK_F2: return ImGuiKey_F2;
|
||||
case SDLK_F3: return ImGuiKey_F3;
|
||||
case SDLK_F4: return ImGuiKey_F4;
|
||||
case SDLK_F5: return ImGuiKey_F5;
|
||||
case SDLK_F6: return ImGuiKey_F6;
|
||||
case SDLK_F7: return ImGuiKey_F7;
|
||||
case SDLK_F8: return ImGuiKey_F8;
|
||||
case SDLK_F9: return ImGuiKey_F9;
|
||||
case SDLK_F10: return ImGuiKey_F10;
|
||||
case SDLK_F11: return ImGuiKey_F11;
|
||||
case SDLK_F12: return ImGuiKey_F12;
|
||||
}
|
||||
return ImGuiKey_None;
|
||||
}
|
||||
|
||||
// You can read the io.WantCaptureMouse, io.WantCaptureKeyboard flags to tell if dear imgui wants to use your inputs.
|
||||
// - When io.WantCaptureMouse is true, do not dispatch mouse input data to your main application.
|
||||
// - When io.WantCaptureKeyboard is true, do not dispatch keyboard input data to your main application.
|
||||
@ -157,17 +271,9 @@ bool ImGui_ImplSDL2_ProcessEvent(const SDL_Event* event)
|
||||
case SDL_KEYDOWN:
|
||||
case SDL_KEYUP:
|
||||
{
|
||||
int key = event->key.keysym.scancode;
|
||||
IM_ASSERT(key >= 0 && key < IM_ARRAYSIZE(io.KeysDown));
|
||||
io.KeysDown[key] = (event->type == SDL_KEYDOWN);
|
||||
io.KeyShift = ((SDL_GetModState() & KMOD_SHIFT) != 0);
|
||||
io.KeyCtrl = ((SDL_GetModState() & KMOD_CTRL) != 0);
|
||||
io.KeyAlt = ((SDL_GetModState() & KMOD_ALT) != 0);
|
||||
#ifdef _WIN32
|
||||
io.KeySuper = false;
|
||||
#else
|
||||
io.KeySuper = ((SDL_GetModState() & KMOD_GUI) != 0);
|
||||
#endif
|
||||
ImGuiKey key = ImGui_ImplSDL2_KeycodeToImGuiKey(event->key.keysym.sym);
|
||||
io.AddKeyEvent(key, (event->type == SDL_KEYDOWN));
|
||||
io.SetKeyEventNativeData(key, event->key.keysym.sym, event->key.keysym.scancode, event->key.keysym.scancode); // To support legacy indexing (<1.87 user code). Legacy backend uses SDLK_*** as indices to IsKeyXXX() functions.
|
||||
return true;
|
||||
}
|
||||
// Multi-viewport support
|
||||
@ -221,30 +327,6 @@ static bool ImGui_ImplSDL2_Init(SDL_Window* window, void* sdl_gl_context)
|
||||
bd->Window = window;
|
||||
bd->MouseCanUseGlobalState = mouse_can_use_global_state;
|
||||
|
||||
// Keyboard mapping. Dear ImGui will use those indices to peek into the io.KeysDown[] array.
|
||||
io.KeyMap[ImGuiKey_Tab] = SDL_SCANCODE_TAB;
|
||||
io.KeyMap[ImGuiKey_LeftArrow] = SDL_SCANCODE_LEFT;
|
||||
io.KeyMap[ImGuiKey_RightArrow] = SDL_SCANCODE_RIGHT;
|
||||
io.KeyMap[ImGuiKey_UpArrow] = SDL_SCANCODE_UP;
|
||||
io.KeyMap[ImGuiKey_DownArrow] = SDL_SCANCODE_DOWN;
|
||||
io.KeyMap[ImGuiKey_PageUp] = SDL_SCANCODE_PAGEUP;
|
||||
io.KeyMap[ImGuiKey_PageDown] = SDL_SCANCODE_PAGEDOWN;
|
||||
io.KeyMap[ImGuiKey_Home] = SDL_SCANCODE_HOME;
|
||||
io.KeyMap[ImGuiKey_End] = SDL_SCANCODE_END;
|
||||
io.KeyMap[ImGuiKey_Insert] = SDL_SCANCODE_INSERT;
|
||||
io.KeyMap[ImGuiKey_Delete] = SDL_SCANCODE_DELETE;
|
||||
io.KeyMap[ImGuiKey_Backspace] = SDL_SCANCODE_BACKSPACE;
|
||||
io.KeyMap[ImGuiKey_Space] = SDL_SCANCODE_SPACE;
|
||||
io.KeyMap[ImGuiKey_Enter] = SDL_SCANCODE_RETURN;
|
||||
io.KeyMap[ImGuiKey_Escape] = SDL_SCANCODE_ESCAPE;
|
||||
io.KeyMap[ImGuiKey_KeyPadEnter] = SDL_SCANCODE_KP_ENTER;
|
||||
io.KeyMap[ImGuiKey_A] = SDL_SCANCODE_A;
|
||||
io.KeyMap[ImGuiKey_C] = SDL_SCANCODE_C;
|
||||
io.KeyMap[ImGuiKey_V] = SDL_SCANCODE_V;
|
||||
io.KeyMap[ImGuiKey_X] = SDL_SCANCODE_X;
|
||||
io.KeyMap[ImGuiKey_Y] = SDL_SCANCODE_Y;
|
||||
io.KeyMap[ImGuiKey_Z] = SDL_SCANCODE_Z;
|
||||
|
||||
io.SetClipboardTextFn = ImGui_ImplSDL2_SetClipboardText;
|
||||
io.GetClipboardTextFn = ImGui_ImplSDL2_GetClipboardText;
|
||||
io.ClipboardUserData = NULL;
|
||||
@ -508,6 +590,18 @@ static void ImGui_ImplSDL2_UpdateMonitors()
|
||||
}
|
||||
}
|
||||
|
||||
static void ImGui_ImplSDL2_UpdateKeyModifiers()
|
||||
{
|
||||
ImGuiIO& io = ImGui::GetIO();
|
||||
SDL_Keymod sdl_key_mods = SDL_GetModState();
|
||||
ImGuiKeyModFlags key_mods =
|
||||
((sdl_key_mods & KMOD_CTRL) ? ImGuiKeyModFlags_Ctrl : 0) |
|
||||
((sdl_key_mods & KMOD_SHIFT) ? ImGuiKeyModFlags_Shift : 0) |
|
||||
((sdl_key_mods & KMOD_ALT) ? ImGuiKeyModFlags_Alt : 0) |
|
||||
((sdl_key_mods & KMOD_GUI) ? ImGuiKeyModFlags_Super : 0);
|
||||
io.AddKeyModEvent(key_mods);
|
||||
}
|
||||
|
||||
void ImGui_ImplSDL2_NewFrame()
|
||||
{
|
||||
ImGui_ImplSDL2_Data* bd = ImGui_ImplSDL2_GetBackendData();
|
||||
@ -531,6 +625,9 @@ void ImGui_ImplSDL2_NewFrame()
|
||||
io.DeltaTime = bd->Time > 0 ? (float)((double)(current_time - bd->Time) / frequency) : (float)(1.0f / 60.0f);
|
||||
bd->Time = current_time;
|
||||
|
||||
// Update key modifiers
|
||||
ImGui_ImplSDL2_UpdateKeyModifiers();
|
||||
|
||||
ImGui_ImplSDL2_UpdateMousePosAndButtons();
|
||||
ImGui_ImplSDL2_UpdateMouseCursor();
|
||||
|
||||
|
Reference in New Issue
Block a user